hi Tom.

that actually sounds a lot like the system i've been seeing recently in super metroid, where you can aime in all eight directions, ---- and often need to.


My one concern however in audio is how you will know that that a given enemy is vertically above or below.

for instance, if you here a harpy attacking, when your on the edge of a ledge, is the harpy emmediately right/left, above, or below. such information will be needed if your to avoid attacks correctly, but I'm wondering how you'll such positioning without the player directly using the look key, ---- are you going to change enemies pitch or similar?

Beware the Grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 18, 2011 4:29 PM
Subject: Re: [Audyssey] Reviewing space in audio


Hi Dark,

That’s my whole point. IN beta 18 the harpies are not on the same
level as you. To attack them you have to aim up to shoot one down as
they are actually flying and attacking from above you. They are not on
the ground on the same level as you. Not only that, but now that I
have activated the look down/look up feature in beta 18 you can now
stand on a ledge and aim your weapon downward and pick off enemies
below you from a snipers position. Beta 18 as you will soon find out
is taking full advantage of the 2d format and combat will now will
take place in and all directions. You will have enemies attacking from
above you, you may encounter enemies below you on the ground, enemies
may come at you from the left or right. For this reason that’s
precisely why I mentioned only seeing enemies when Angela is looking
up, down, or straight ahead is not a good idea. It would royally mess
up the new combat system.

Cheers!





On 3/17/11, dark <d...@xgam.org> wrote:
Hi Tom.

that is true regarding ropes, though with the harpies example I was going on
the basis that something flying above you is not at the same level as you
and thus cannot attack unless it's dropping bombs or similar.

At the moment, for all gameplay purposes the harpies seem to be on the same horizontal plane as yourself as far as attacks and defense is concerned, and
they only seem to attack horrizontally too, ---- though if your changing
this fair enough.

I do however think the pitch idea is quite possible, and could be used to
show more complex ledge configurations requiring more work from he player to
get around.

Beware the Grue!

Dark.


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