Right. A lot of the adventure systems have some ability to add sounds
and music. Adrift 4.0 allows you to add background ambience for rooms,
triggers for certain sounds when you enter a certain action command,
and it has graphical maps etc. As I recall Tads also allows you to
include sounds, music, and graphics so text games aren't just text any
more. Although, there is nothing barring a developer from going
straight text only, or combining the two for a more atmospheric game.
On 3/21/11, Hayden Presley <hdpres...@hotmail.com> wrote:
> Hi Charles,
> You are thinking of text games in slightly the wrong way. There is, I think
> you might know, a form of Inform story file, known as "glulks"; the
> extention is ".zblorb". In some ways this is still a text adventurer--you
> move around in the usually way. However, glulks adds the ability to have
> graphics and/or sounds in your game. So "text" in this day and age doesn't
> always mean only text.
> Best Regards,
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