Hi, Right. A lot of the adventure systems have some ability to add sounds and music. Adrift 4.0 allows you to add background ambience for rooms, triggers for certain sounds when you enter a certain action command, and it has graphical maps etc. As I recall Tads also allows you to include sounds, music, and graphics so text games aren't just text any more. Although, there is nothing barring a developer from going straight text only, or combining the two for a more atmospheric game.
Cheers! On 3/21/11, Hayden Presley <hdpres...@hotmail.com> wrote: > Hi Charles, > You are thinking of text games in slightly the wrong way. There is, I think > you might know, a form of Inform story file, known as "glulks"; the > extention is ".zblorb". In some ways this is still a text adventurer--you > move around in the usually way. However, glulks adds the ability to have > graphics and/or sounds in your game. So "text" in this day and age doesn't > always mean only text. > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.