hmmm I played prey once.
Obviously I can't give you sfx, but the sounds for organic weapons were fleshy noises when loading, sometime charging but mostly standard hums.
Firing could sound as normal lasers or missiles or whatever.
The hits were fleshy and the amo usually ate their enemies so you probably get the idea.
At 01:22 a.m. 11/05/2011, you wrote:
Hi Clement,

While I agree a game based on the Yuuzan Vong war would be cool I
don't believe I could come up with any sounds that would  fit. Its one
thing to read about organic weapons etc in a book and quite another to
invent sound effects from scratch to try and emulate what the books
describe.

Besides as I said I'm personally getting just a bit tired of the main
characters. I grew up with Luke Skywalker, Han Solo, Leia, and they
have been the main focus for over 30 years. I'm  finding the Old
Republic series etc a nice refresh from all that because there are all
new characters and situations available to read and write about that
take place thousands of years before Luke, Han, Leia, etc were born. I
think this apeals to my historian side. I like exploring what life
might have been like thousands and thousands of years before the
modern era.

As far as your suggestion goes basically what you are saying is start
small and think bigger. That makes sense, but it also has to be
something I have to be happy with too. Something I'll commit too for
the long hall.

For instance, I've never been completely happy with MOTA. Its not a
bad game, but my principle complaint is it wasn't written the way I
wanted it to be written. I wanted a full blown FPS like Tomb Raider
not a side-scroller. As a result of this I'm now having to split my
time between writing the side-scroller the community wants and the FPS
that I want. Its taking a lot out of me physically, emotionally, and
financially and you can see it has been a month-and-a-half since beta
18 just because I'm spending time with essentually two games instead
of one. I'll never ever do it again for anyone. From now on I'll
decide on a single format and run with it when it comes to game
projects.

Basically, what I'm saying is I'll certainly listen to suggestions
etc, but in the end I'll be making the final calls on format etc. I'm
just finding out where the lists interests are right now. Which styles
etc people would prefer before I start into this projectin the future.


On 5/9/11, Clement Chou <chou.clem...@gmail.com> wrote:
> Honestly, I'd like to see this grow. Start simple, maybe a beat em up
> with cutsceens to explain a basic plotline and see how far you cfan
> go with that. Then, once you've done everything possible with that
> beat em up, move to a different genre. As an avid star wars fan I
> like all your ideas... and although it would be hard to find sound
> effects to fit, I would really, really like to see a game based in
> the NJO timeline.
>
>
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