Not using a preexisting outline or story idea just because it already exists sure is narrowing your possibilities. I think that only using original ideas for a game is like severing your body in order to save your little finger, or like cutting 7 fingers off because they are multiples of the eighth.

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Laughter is the best medicine, so look around, find a dose and take it to heart. ----- Original Message ----- From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 19, 2011 9:57 AM
Subject: Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed



Dark,

I might have given the wrong impression with my last post. I didn't mean to suggest that the developers Should ignore using existing ideas, I just meant that it is probably what they are doing nonetheless. As you said, if the developers adopt that mentality we would have fewer games. If I've been reading this topic correctly, that is exactly what others are claiming has happened.

I don't believe all of the developers are worried about repeating existing game styles, but I know I do. Because this is something I know I personally do, I find it reasonable to assume that some others would do the same. I can't really conclude that all do, or that most do, but I can say for sure that at least some do.

When I was on vacation in January, I wrote Daytona, but I also partially completed a game where you defend a bunker from dragons, a game where you are a world war 2 era solder who was sent out to investigate a UFO crash (turns out to be a huge alien robot bent on destruction), work on a game similar in style to Daytona, and I even started on a side scroller with an Indiana Jones feel. Daytona was the only one that felt unique enough for me to take it all the way to being released. If I had no other game ideas, I would probably have stuck to one that was closer to some existing game, but it is easy enough for me to just hop onto a different game idea so why not? lol! Rail racer was released around that time as well, so after playing it I removed any car racing games off of my list of game ideas to make. I believe I'll continue to do the same thing as I encounter more and more audio games coming out.

If I put myself into another audio game developer's shoes, if I had an idea that was very similar to Daytona I wouldn't even bother making it. Yeah, it would be unique in its own way, but I would worry that everyone would be comparing it to the existing game. Maybe you aren't a wizard, and maybe the mouse movements are meant to run machinery, but in the end I would assume moving the mouse to form shapes is still just moving the mouse to form shapes. Hopefully I'm wrong and other developers aren't stuck in the same mindset as I am, but I don't think I'm wrong.


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