I personally wasn't thinking markitability at all, in fact such things are
pretty much not my concern usuall.
However, I can think of a fair few examples where similar games have been
created simply by people who wanted to show their superiority in level
design and working with an established concept.
Take for instance one of my favourite freeware windows projects, T2002.
the developers built an engine to run the amigar platform game turrican on a
pc, with original music and graphics. Then however they released a level
editer all for nothing.
the editer has sinse been used by some very tallented designers to create
over 150 extra levels for the game, all with different layout and structure,
many with unique graphics and music, but all using the same Turrican
gameplay and weaponry.
This is not to do with markitability, sinse everything is freeware, simply
it is people's love of the concept of the Turrican idea, and their desire to
take it to new places, indeed many of the new levels use far higher quality
sfx, music and graphics than were ever possible with the original game, or
were included with the original T2002 release.
If I personally ever get to the point of developing, it will not stop me if
someone has created a similar game, provided what I am doing is absolutely
my own design and idea.
Take for instance the fps example.
Were I to create an fps, it would have my! plot, my! weaponry, and my!
characters, as well as levels and puzles designed by me.
this to my mind would be more than enough to make it a unique game for
people to play, and would give me personally enough satisfaction to
create, ---- indeed if I had the skills and the gma engine was stil
available this is something I'd actually considder doing.
Beware the grue!
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