I've often considered writing a book about the history of audio games. An audio documentary would be ideal I suppose. I'm not yet competent enough an audio editor for a project like that. Another difficulty may be contacting some key figures who have chosen to distance themselves from the community. James North would fall into that catagory. He did an extraordinary amount for audio games often behind the scenes. However, he burnt out pretty spectacularly leaving what must still be the largest degree of polarisation and division behind. Such a history wouldn't be complete without covering his rise and fall. It changed the relationship between community and developers for quite a while. I believe we're finally recovering from that chill these days but it certainly took a while.
On 5/19/11, Charles Rivard <woofer...@sbcglobal.net> wrote: > Not using a preexisting outline or story idea just because it already exists > sure is narrowing your possibilities. I think that only using original > ideas for a game is like severing your body in order to save your little > finger, or like cutting 7 fingers off because they are multiples of the > eighth. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. > ----- Original Message ----- > From: "Jeremy Kaldobsky" <jer...@kaldobsky.com> > To: "Gamers Discussion list" <firstname.lastname@example.org> > Sent: Thursday, May 19, 2011 9:57 AM > Subject: Re: [Audyssey] the spirit of game > production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed > > >> Dark, >> >> I might have given the wrong impression with my last post. I didn't >> mean to suggest that the developers Should ignore using existing ideas, I >> just meant that it is probably what they are doing nonetheless. As you >> said, if the developers adopt that mentality we would have fewer games. >> If I've been reading this topic correctly, that is exactly what others are >> >> claiming has happened. >> >> I don't believe all of the developers are worried about repeating >> existing game styles, but I know I do. Because this is something I know I >> >> personally do, I find it reasonable to assume that some others would do >> the same. I can't really conclude that all do, or that most do, but I can >> >> say for sure that at least some do. >> >> When I was on vacation in January, I wrote Daytona, but I also >> partially completed a game where you defend a bunker from dragons, a game >> where you are a world war 2 era solder who was sent out to investigate a >> UFO crash (turns out to be a huge alien robot bent on destruction), work >> on a game similar in style to Daytona, and I even started on a side >> scroller with an Indiana Jones feel. Daytona was the only one that felt >> unique enough for me to take it all the way to being released. If I had >> no other game ideas, I would probably have stuck to one that was closer to >> >> some existing game, but it is easy enough for me to just hop onto a >> different game idea so why not? lol! Rail racer was released around that >> >> time as well, so after playing it I removed any car racing games off of my >> >> list of game ideas to make. I believe I'll continue to do the same thing >> as I encounter more and more audio games coming out. >> >> If I put myself into another audio game developer's shoes, if I had an >> idea that was very similar to Daytona I wouldn't even bother making it. >> Yeah, it would be unique in its own way, but I would worry that everyone >> would be comparing it to the existing game. Maybe you aren't a wizard, >> and maybe the mouse movements are meant to run machinery, but in the end I >> >> would assume moving the mouse to form shapes is still just moving the >> mouse to form shapes. Hopefully I'm wrong and other developers aren't >> stuck in the same mindset as I am, but I don't think I'm wrong. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://email@example.com. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://firstname.lastname@example.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Michael Feir Volunteer at The Dam http://www.thedam.org 2011-- Owner of Silver Smiles Join and share the silver lining in your life. Group homepage: http://groups.google.com/group/silver-smiles 2010-- Twitter: mfeir Skype: michael-feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 http://michaelfeir.blogspot.com/2009/01/personal-power.html A Life of Word and Sound 2003-2007 http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://email@example.com. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.