HI Jeremy, I'm confused. When did you come p with an idea for Daytona? Best Regards, Hayden
-----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Thursday, May 19, 2011 9:57 AM To: Gamers Discussion list Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Dark, I might have given the wrong impression with my last post. I didn't mean to suggest that the developers Should ignore using existing ideas, I just meant that it is probably what they are doing nonetheless. As you said, if the developers adopt that mentality we would have fewer games. If I've been reading this topic correctly, that is exactly what others are claiming has happened. I don't believe all of the developers are worried about repeating existing game styles, but I know I do. Because this is something I know I personally do, I find it reasonable to assume that some others would do the same. I can't really conclude that all do, or that most do, but I can say for sure that at least some do. When I was on vacation in January, I wrote Daytona, but I also partially completed a game where you defend a bunker from dragons, a game where you are a world war 2 era solder who was sent out to investigate a UFO crash (turns out to be a huge alien robot bent on destruction), work on a game similar in style to Daytona, and I even started on a side scroller with an Indiana Jones feel. Daytona was the only one that felt unique enough for me to take it all the way to being released. If I had no other game ideas, I would probably have stuck to one that was closer to some existing game, but it is easy enough for me to just hop onto a different game idea so why not? lol! Rail racer was released around that time as well, so after playing it I removed any car racing games off of my list of game ideas to make. I believe I'll continue to do the same thing as I encounter more and more audio games coming out. If I put myself into another audio game developer's shoes, if I had an idea that was very similar to Daytona I wouldn't even bother making it. Yeah, it would be unique in its own way, but I would worry that everyone would be comparing it to the existing game. Maybe you aren't a wizard, and maybe the mouse movements are meant to run machinery, but in the end I would assume moving the mouse to form shapes is still just moving the mouse to form shapes. Hopefully I'm wrong and other developers aren't stuck in the same mindset as I am, but I don't think I'm wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.