Hi Jim.

I take your point about the Donkey Kong hammer not having a running out indicator, however I'd suggest this is a case of game mechanics over tradition.

Firstly, the hammer had musical phrases which you could count the exact time of. Secondly, obviously a player looking at the screen would be able to get a wide enough field of view to see when barrels were on the way down so could react according to that information.

third, i actually do believe the hammer in donkey Kong flashed when it was running out of charge (though I could be wrong sinse the only version of donkey Kong I've played extensively is the gb version using the gb player for the snes).

for all of these reasons, i'm afraid Istil would like a chainsaw running out sound.

Beware the grue!


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