I take your point about the Donkey Kong hammer not having a running out
indicator, however I'd suggest this is a case of game mechanics over
Firstly, the hammer had musical phrases which you could count the exact time
of. Secondly, obviously a player looking at the screen would be able to get
a wide enough field of view to see when barrels were on the way down so
could react according to that information.
third, i actually do believe the hammer in donkey Kong flashed when it was
running out of charge (though I could be wrong sinse the only version of
donkey Kong I've played extensively is the gb version using the gb player
for the snes).
for all of these reasons, i'm afraid Istil would like a chainsaw running out
Beware the grue!
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.