Come to think of it I think the hammer did flash a couple of times
before running out, but I might be mistaken. Sheesh, its been 25 years
or so since I played the original DK, and of course I had the Atari
2600 version and the Collecovision version. Although, I liked the game
I rarely played it much because Donkey Kong was extremely hard to
On 7/25/11, dark <d...@xgam.org> wrote:
> Hi Jim.
> I take your point about the Donkey Kong hammer not having a running out
> indicator, however I'd suggest this is a case of game mechanics over
> Firstly, the hammer had musical phrases which you could count the exact time
> of. Secondly, obviously a player looking at the screen would be able to get
> a wide enough field of view to see when barrels were on the way down so
> could react according to that information.
> third, i actually do believe the hammer in donkey Kong flashed when it was
> running out of charge (though I could be wrong sinse the only version of
> donkey Kong I've played extensively is the gb version using the gb player
> for the snes).
> for all of these reasons, i'm afraid Istil would like a chainsaw running out
> Beware the grue!
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