Interesting info, I am getting a clearer picture of how these games are played. Soon I hope to spend some time playing through some of them myself and getting a handle on what is going on. My guess is that although there are certain "accessibility" features as well as a trade-off of reaction time and complexity, these games are complex and stimulating enough for my purposes. Thanks again for all the great information, this is a new world to me, but it represents a very very cool side of gaming that I had no idea existed.
Thanks again, Brian On Fri, Jul 29, 2011 at 1:57 PM, Thomas Ward <[email protected]>wrote: > Hi Brian, > > Hmmm...That's sounds like a tall order. As I think Dark said earlier > fast reaction time and keeping track of multiple things at once aren't > necessarily how audio games are played. To explain that let me use > Shades of Doom as an example. > > Yes, the game is in real time, and a gamer can use his or her ears to > identify the location of multiple enemies and items in the room. > Experienced players such as myself are very good at that and I can > track and kill multiple enemy creatures based on sound alone. However, > Shades of Doom also has a few accessibility features that you wouldn't > necessarily find in a video game. > > I could at any time press the d key, which would freeze the game, and > bring up a spoken menu of enemies and items in the room. Down arrowing > through such a list might tell me there is a cyborg straight ahead, a > mutant human to the left, and a med kit to the right. This in effect > is like calling a time out, allowing me to look at the room, and when > I press excape to resume game play I have a more specific idea of > where everything is located in relation to my player character. This > pausing the game now and then to look around simply isn't something a > sighted player would do with a video game, but such features exist in > Shades of Doom and other audio games to help people who are having > difficulty with keeping track of multiple things at once in real time. > I generally don't use this feature myself as I don't need it, but > there are players I know of who use that d key as a life line. > > Cheers! > > > On 7/29/11, brian glass <[email protected]> wrote: > > Hi Jim, > > > > Thanks for the information. It sounds like you have a lot of experience > in > > this industry. I am looking for a game which requires fast reaction time, > > but also for you to keep track of a lot of things going on at once, which > is > > why I thought strategy games would be best for my purposes. I am really > > trying to tax the user, to keep him/her engaged as well as offer a > > stimulating experience which can keep the player interested for roughly > 50 > > hours of total gaming (over the course of about 8 weeks) > > > > Thanks for your help, > > Brian > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
