Interesting info, I am getting a clearer picture of how these games are
played. Soon I hope to spend some time playing through some of them myself
and getting a handle on what is going on. My guess is that although there
are certain "accessibility" features as well as a trade-off of reaction time
and complexity, these games are complex and stimulating enough for my
purposes. Thanks again for all the great information, this is a new world to
me, but it represents a very very cool side of gaming that I had no idea
On Fri, Jul 29, 2011 at 1:57 PM, Thomas Ward <thomasward1...@gmail.com>wrote:
> Hi Brian,
> Hmmm...That's sounds like a tall order. As I think Dark said earlier
> fast reaction time and keeping track of multiple things at once aren't
> necessarily how audio games are played. To explain that let me use
> Shades of Doom as an example.
> Yes, the game is in real time, and a gamer can use his or her ears to
> identify the location of multiple enemies and items in the room.
> Experienced players such as myself are very good at that and I can
> track and kill multiple enemy creatures based on sound alone. However,
> Shades of Doom also has a few accessibility features that you wouldn't
> necessarily find in a video game.
> I could at any time press the d key, which would freeze the game, and
> bring up a spoken menu of enemies and items in the room. Down arrowing
> through such a list might tell me there is a cyborg straight ahead, a
> mutant human to the left, and a med kit to the right. This in effect
> is like calling a time out, allowing me to look at the room, and when
> I press excape to resume game play I have a more specific idea of
> where everything is located in relation to my player character. This
> pausing the game now and then to look around simply isn't something a
> sighted player would do with a video game, but such features exist in
> Shades of Doom and other audio games to help people who are having
> difficulty with keeping track of multiple things at once in real time.
> I generally don't use this feature myself as I don't need it, but
> there are players I know of who use that d key as a life line.
> On 7/29/11, brian glass <brigl...@gmail.com> wrote:
> > Hi Jim,
> > Thanks for the information. It sounds like you have a lot of experience
> > this industry. I am looking for a game which requires fast reaction time,
> > but also for you to keep track of a lot of things going on at once, which
> > why I thought strategy games would be best for my purposes. I am really
> > trying to tax the user, to keep him/her engaged as well as offer a
> > stimulating experience which can keep the player interested for roughly
> > hours of total gaming (over the course of about 8 weeks)
> > Thanks for your help,
> > Brian
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> You can make changes or update your subscription via the web, at
> All messages are archived and can be searched and read at
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.