Also lets not forget Packman Talks and Dynaman. While the original
mainstream Packman game was a top-down view when James North created
Dynaman and Phil put out PCS Games version of Packman both were done
from a first-person shooter perspective. The term first-person
shooter, like a lot of terminology, can be misleading as a game
doesn't have to specifically have shooting or fighting to be declared
FPS. It simply has to be written from the first-person perspective and
generally allows the player to move north, south, east, and west, and
once I release MOTA 3d there will be an additional up/down axis as
On 7/29/11, dark <d...@xgam.org> wrote:
> Hello ben.
> glad you find audiogames.net useful.
> Your statement about shades of doom being the first "and only true" first
> person shooter game, I'm afraid is not correct.
> Audio quake, and technoshock are also both streight up fps games.
> Gma tank commander shares the mechanics and weaponry of an fps game even
> though your piloting a tank, Terraformers shares at least the first person
> perspective even though it's a puzle game, Sarah is a first person adventure
> (with some targiting of spells thrown in), and then of course monkey
> business is for all intents and purposes a first person platform action
> game, though it involves no shooting.
> thus, while I'd agree shades is probably the best thing for a person looking
> into fps games to try, sinse it's probably the best put together and closest
> to a mainstream fps, it's by no means the only one out there.
> Beware the grue!
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