Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People have been complaining about that for a while now, I've looked, and can't find any reason for the problem. I can't fix what I don't know is wrong. Best thing to do right now is to ignore or overlook it because fixing things like that is really, really, really low on my list of priorities right now. Its not something I personally consider critical.
/As for jumping the Genesis Engine uses an analog jump system similar to many mainstream PC and console games. I'm not going to totally rewrite the jump system to allow you to press control and press right arrow x number of times because its not a standard method of jumping and I personally don't like it. This methodology of pressing jump and hitting an arrow several times is something the audio games community came up with and it is not standard. I'm trying to introduce some true mainstream standards into my projects so I'm sorry, but I'm not going to change it for something I consider to be contrary to those standards and quality I'm trying to introduce here. Cheers! On 8/6/11, Karl Belanger <karl.belan...@comcast.net> wrote: > Hi, > I have two minor bugs and suggestions. First, when I am running and press > enter, the running seems to pause for a second which it did not used to do. > This isn't a big issue, but it's something I noticed. The second suggestion > is that I would like to be able to hold control and tap right repeatedly in > order to jump quickly. This would help with situations such as vanishing > platforms. > Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://email@example.com. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.