Hi Karl,

Ah, I see what you mean, but there is a very good reason why you have
to release the jump keys and press them again to jump again.
Basically, what it boils down to if I didn't do it this way Angela
would jump, land, and immediately jump again before you had a chance
to release the controls. I've jumped into fire pits, into spike traps,
or jumped face first into walls because I never really had any
opertunity to let go of the controls before Angela starts into that
second jump. Especially, with game pads and mice.

I don't know about you, but ever since I added joystick support I play
the game quite a lot using a game pad, and the input is so rapid that
there really is no responce time when jumping. I might press the jump
button and press the stick left or right and Angela jumps two or three
times right into a trap before I let go of the controls. So the
solution for that nasty problem was when Angela lands to wait for you
to release the joystick, keyboard, or mouse controls before jumping
again. It resolves that problem for all input devices equally so
that's pretty much why it works the way it does.


On 8/7/11, Karl Belanger <karl.belan...@comcast.net> wrote:
> I can easily ignore the running thing.
> As for jumping you misunderstood me. I was rather referring to that when you
> press control+right to jump, when you land I would like to be able to jump
> again without having to release and press the control key again.
> Karl

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