Hi Karl, Ah, I see what you mean, but there is a very good reason why you have to release the jump keys and press them again to jump again. Basically, what it boils down to if I didn't do it this way Angela would jump, land, and immediately jump again before you had a chance to release the controls. I've jumped into fire pits, into spike traps, or jumped face first into walls because I never really had any opertunity to let go of the controls before Angela starts into that second jump. Especially, with game pads and mice.
I don't know about you, but ever since I added joystick support I play the game quite a lot using a game pad, and the input is so rapid that there really is no responce time when jumping. I might press the jump button and press the stick left or right and Angela jumps two or three times right into a trap before I let go of the controls. So the solution for that nasty problem was when Angela lands to wait for you to release the joystick, keyboard, or mouse controls before jumping again. It resolves that problem for all input devices equally so that's pretty much why it works the way it does. HTH On 8/7/11, Karl Belanger <karl.belan...@comcast.net> wrote: > I can easily ignore the running thing. > As for jumping you misunderstood me. I was rather referring to that when you > press control+right to jump, when you land I would like to be able to jump > again without having to release and press the control key again. > Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://firstname.lastname@example.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.