How's this for an idea. For those who want to jump as soon as they land, put a pogo stick somewhere in the game for them to use when they want to. It would not be necessary to use it, though. (grin)

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"Security is not the absence of danger.  It is the presence of the Lord."

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, August 07, 2011 3:19 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released


Hi Charles,

That's a good point. A human being would have to pause even if it was
a second or so before trying to jump again. To rest if nothing else.
The way it worked in beta 18 was totally unrealistic because as soon
as Angela's feet hit the ground she bounced straight back up into the
air like a jack rabit, and was half way through a second jump before
you let go of the controls and the results might be, well, unexpected.
Hahahahahaha!

Let's put it this way. I cursed a lot before that problem was fixed.
Angela would successfully jump over trap number 1, and bounce up into
the air, I'd let go of the joystick button to stop her from jumping
and she'd land smack dab in trap number 2. Totally not cool. :D

Cheers!

On 8/7/11, Charles Rivard <woofer...@sbcglobal.net> wrote:
The way it currently is set to operate makes sense. I don't think that you
would usually jump, land, jump, land, and so on without pausing.

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"Security is not the absence of danger.  It is the presence of the Lord."

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