Yeah, I do know what you mean and understand your point of view.
That's my feeling as well. If I wanted the game to be modded or to
allow end users to customize it I would make available the proper
tools or ability to do so.
Since I don't intend Mysteries of the Ancients to be modified, to be a
stand alone game, etc I'm going to have to begin encrypting sounds and
taking care that people can't modify it without serious effort. That
way I know that what I create stays in tact and the game I sell my
customers is the one they are playing.
On 8/23/11, Jim Kitchen <j...@kitchensinc.net> wrote:
> Hi Thomas,
> I totally agree with you about the modding of games. But I also believe
> that it applies to free games as well. Even if I do not pay for the sound
> files that I use, I spend allot of time finding or recording and editing the
> sounds for my games. And put the games out as my creation, you know the
> concept, the code, thus the way that the game plays and the sounds of the
> game. Now if I intend for the game to be modded such as Quake I would build
> tools into the game for that. You know like I have for games such as
> monopoly, golf, baseball, football, coupling and the trivia game engine.
> I did devise a simple check to see if my game sounds have been modded. But
> some people have found a way around that. Just irritates me a bit that
> people take my creations and change them.
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