Hi Jim, Yeah, I do know what you mean and understand your point of view. That's my feeling as well. If I wanted the game to be modded or to allow end users to customize it I would make available the proper tools or ability to do so.
Since I don't intend Mysteries of the Ancients to be modified, to be a stand alone game, etc I'm going to have to begin encrypting sounds and taking care that people can't modify it without serious effort. That way I know that what I create stays in tact and the game I sell my customers is the one they are playing. Smile. On 8/23/11, Jim Kitchen <j...@kitchensinc.net> wrote: > Hi Thomas, > > I totally agree with you about the modding of games. But I also believe > that it applies to free games as well. Even if I do not pay for the sound > files that I use, I spend allot of time finding or recording and editing the > sounds for my games. And put the games out as my creation, you know the > concept, the code, thus the way that the game plays and the sounds of the > game. Now if I intend for the game to be modded such as Quake I would build > tools into the game for that. You know like I have for games such as > monopoly, golf, baseball, football, coupling and the trivia game engine. > > I did devise a simple check to see if my game sounds have been modded. But > some people have found a way around that. Just irritates me a bit that > people take my creations and change them. > > BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.