Hello,

When it comes to me and game walkthroughs I listen to them both to see
how others play the game and for an insite in to the game itself.
Reading game descriptions and a manual is good for a game overview,
but for me there's a lot more to a game than replay value. Some games
I've looked at the quality of sound effects or voice overs has been a
turn off, and listening to the walkthroughs gives me that information,
telling me if the game is a purchase or not.

Dave.


On 11/10/11, shaun everiss <sm.ever...@gmail.com> wrote:
> I aggree on that.
> At 07:04 a.m. 9/11/2011 -0800, you wrote:
>>Although I can get tips on how to get through games by listening to
>>them, I listen to walk throughs just to see how other people play
>>the games, and I think they are just fun to listen to.
>>
>>
>>---
>>Be positive!  When it comes to being defeated, if you think you're
>>finished, you! are! finished!
>>----- Original Message ----- From: "dark" <d...@xgam.org>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Sent: Wednesday, November 09, 2011 1:44 AM
>>Subject: Re: [Audyssey] require cheat codes and key bord
>>commandsforGMAtankcommander
>>
>>
>>>Hi tom.
>>>
>>>Well as I said cheats were a thing I used fairly constantly on the
>>>amigar sinse a lot were available, but as I've grown up I pretty
>>>much stopped that precisely because it's more satisfying to play
>>>without as you said.
>>>
>>>In roleplay terms it is irritating, though to be honest the thing I
>>>dislike most in tabletop games are people who play them as if they
>>>were automated and just minimax their characters choosing only the
>>>best abilities and skills combo without any thought of what their
>>>character actually does. The interest in a tabletop game should be
>>>dynamic story and character interaction with the rules and dice
>>>used as an aide to story telling rather than them being just the
>>>point of the game as some people seem to think they are.
>>>
>>>Getting back to computer games though, I'll admit I do use
>>>walkthroughs, though usually in my case I use them to substitute
>>>for game instructions and item descriptions or as aides for game
>>>text. Mega man zero would've been impossible to play without
>>>walkthroughs, sinse it has about 70 different items all of which
>>>appear pretty jumbled on the select screen, so if I didn't check
>>>the faq and see what items were in the next level and where they
>>>were I wouldn't know what I'd found, and that's not counting the
>>>mission select, menues and dialogue sequences in the game.
>>>
>>>metroid zero mission on the other hand I finished for the first
>>>time without the aide of any walkthru, and only checked one when i
>>>was going for a 100 percent items run, ditto with super castlevania.
>>>
>>>The first game I ever read a walkthru for was mega man x 2 on the
>>>snes, however I'd got catagorically rustrated with the game up to
>>>that point after playing for a solid six months, pluss I didn't
>>>actually realize I'd already found some of the key items sinse they
>>>made the same pickup sound as when you got an extra life.
>>>
>>>These days I actually read some walkthroughs just for fun and to
>>>see how other people tackle bits of various games.
>>>
>>>All the best,
>>>
>>>Dark.
>>
>>
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>
>
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