Hi Shaun, Well, I don't put release dates on anything because I know I can't meet that deadline. I know my schedule is rather hectic and things always come up to delay development. Just this year I had two deaths in the family, was sick twice for several weeks on end, plus other personal emergencies came up which took a front seat in terms of priorities. As a result if I set dates and constantly broke them people would be very upset with me, begin calling me a liar, and there are some very vain individuals in this community who would be willing to crucify me for it. So I don't promise anything I can't deliver. That's good business sense as far as I can see.
As far as preorders goes I think we can still do it provided it is handled differently. For instance, James North began taking preorders for Raceway, Montezuma's Revenge, and Max Shrapnal before he even began programming the game. Well, the problem there is its hard to set a release date when its going to take at least six months to a year to produce the game, and if a developer sets a release date it may not necessarily take account of unexpected delays between start time and release. A bad way to handle preorders in my opinion. A better way of handling it is to write the game in advance, maybe have a fully working beta, and take preorders when there is more or less a decent demo or fully operational program to actually sell. If the game needs sounds, music, whatever that can be added after the preorders start coming in rather than paying upfront for those things before the game is developed. This way there is going to be a quick turn around time for the final release rather than months or years of development time between preorder and release. Cheers! On 11/19/11, shaun everiss <sm.ever...@gmail.com> wrote: > Well I also aggree. > With all the hooha over preorders and other release dates and things > of that nature loads of devs are scared to put any date on anything. > As a result apart from the lose hacker groups on the audiogames forum > most of the major devs are silent for months even years. > What aprone is doing isn't perfect, in fact as a game related thing > its quite short and crappy. > However its testing concepts which is good. > > Although his games are quite simple we are at least moving the > framework foreward for bits and bobs and building things up from the > simple crappy projects to good ones and fully community driven to. > And in the mean time we are testing things such as online chat, > multiplayer and other things which I forget. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://firstname.lastname@example.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.