not to mention space.
My room has a tv but the location is fully unsuited for a console.
Ofcause that depends on the console.
If we are talking on the latest generation playstation or xbox it is
probably out my legue anyway.
I actually am trying to distance myself from as many things tech wise
I can as I don't want to be tied to anything.
I have hardly space for the computer, mouse, and drives, so no
console at least no big hunking consoles.
And there is almost no value in getting one, I have never played
them, won't start now, I have always played pc.
At 07:40 p.m. 5/01/2012 -0800, you wrote:
Yohandy, you need to consider that not everyone can fork out a
couple hundred bucks for a console... plus however much games would cost.
----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 6:59 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
nothing good. give up your pcs people! else you'll never play
anything worthwhile. you guys have been waiting for an mk port for
pc for years, and it hasn't happened. what makes anyone think it'll
happen any time soon? questions along the lines of does this or
that exist on PC? can get rather irritating. just get a console and
you'll be able to play anything you want.
----- Original Message ----- From: "joseph weakland" <josephweakl...@att.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 9:47 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC?
----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 8:22 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Clement, you and I think quite similarly. you can fight a CPU all
day, but nothing's as hard to conquer as another human being.
I've been playing lots of MK online lately, especially against
some friends, and man some of those fights came down to the wire.
we literally had 1 hit left before we died, and there were these
tense 10-15 seconds where it was all about blocking and dodging.
we had our mics on and you hear people panting and things.
whoever hears us would think we're running a marathon hahaha.
when someone finally 1, lots of screaming ensued. we really get
into it and it's totally freakin awesome! call it just pixels on
screen, cartoon characters, whatever you like. but man when I'm
done with some of those gaming sessions I'm all sweating like a
freaking animal hahaha. couple weeks back we had this mk session
that lasted 6 hours!
----- Original Message ----- From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2012 1:44 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Simple and predictable is not the same thing. Sure a yo-yo is
simple to use, but if it can get a bit unpredictable if you move
it in a way it shouldn't be moved. In audio games, everything is
the same. In Judgement day if a helicopter is flying towards
you, it'll always be the same. There's no variations on amount
of hits needed to stop it, or even in its trajectory. The planes
are the same. They move from left to right, and when you shoot
them they make little adjustments which while bothersome,
doesn't really make for any challenge. Not to say JD isn't a bad
game... it's fun. And simple yet hard to master games should be
more abundant as well. Street fighter 4, for example, is easy to
pick up and play, and to grasp basic things like combos and
commands. But to really get good at it, you need to look deeper
into the engine. Where each combo can be used, just how risky is
throwing out that move, etc. Which is why I like fighting games
so much... they're the only kinds of games we can play fully,
yet they're so unpredictable especially against human opponents.
If I jump, is he going to uppercut me out of the air? If I throw
a super, is there a way for me to stop him blocking it so I
guarantee a hit without wasting my meter? A lot of the time I
play online is spent thinking, oh crap, he's rashing towards me.
Is he going to throw out a low attack which requires a different
block command than a regular attack? Is he going to go for an
unblockable throw?
It's that kind of complexity that audio games lack and need to
develop. It's always been amazing to me how two bunches of
picksals and polygons beating each other up on a screen can be
so complex. Sure you may say it's like a real fight, but it's a
video game... the real thing takes all that into account and
more. I just find fighting games so much simpler than most of
people give them credit for.
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