Every shot that fires at a drone is a shot that (theoretically) won't be fired at a dude in a suit. I'm starting to think that maybe we'd have dumb sensor drones and dumb attack drones (so you don't have to carry sensors AND weapons) and the guy in the suit coordinates them. It might also be possible to have a real vehicle out of the immediate line of fire with the ability to ferry replacement drones and powerpacks to the frontline operator. Though at that point I think things would be powered by the rule of cool rather than "this makes sense"
On Wed, Dec 30, 2015 at 10:16 AM, Onno Meyer <[email protected]> wrote: > Stephen replied to me: > > I think the genre conventions are going to end up being the decision for >> anything about TL9. As for why humans need to be there at all? I'd >> imagine jamming would be an issue and there might be other challenges to >> require a biological presence at the front. >> > > So keep the drones relatively small and stupid, and let the biological > player characters call the shots? > > >> For the drones I was imagining something about the size of a hobby quad >> rotor. I may have to play around with stating some of these buggers out >> to see what it'd take to be able to knock out several hundred points of DR >> and the squishy inside. >> > > Keep in mind that it has to detect the suit, and avoid the point defense > fire on the way in. I'd be thinking about something in the 10-20 lbs. > range, with a vectored reactionless thruster, power cell, and halfway > decent stealth. > > 50 lb. super thruster: 1.5 lbs. > rD cell: 5 lbs. > Computer: 0.75 lbs. > Self-destruct: 2 lbs. > Sensors: ??? > Commo: ??? > --------------------- > Volume: approx. 0.2 cf > > Area: 2.5 sf > Advanced, heavy structure: 2.1 lbs. > DR 20 advanced composite, basic stealth, basic emission cloaking, basic > sound baffling, intruder chameleon: 5.75 lbs. > > Perhaps a bit less armor. DR 20 is plenty for environmental hazards and > not enough to stop many attacks. > > Regards, > Onno > > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > -- Stephen Rider _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
