Hey I managed to recreate the physics items falling and bouncing
through the floor bug if you're interested.



On 3/26/06, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> And another...
>
> >       vphysics.dll!260a1f40()
>         vphysics.dll!260b6240()
>         vphysics.dll!2609444b()
>         vphysics.dll!260e577c()
>         vphysics.dll!260a2400()
>         vphysics.dll!260d3eae()
>         vphysics.dll!2608af8e()
>         vphysics.dll!2608b01b()
>         vphysics.dll!260a2697()
>         vphysics.dll!260aac2b()
>         vphysics.dll!2609cd5b()
>         vphysics.dll!2609cae9()
>         vphysics.dll!260967d8()
>         vphysics.dll!2601d878()
>         server.dll!22717c67()
>         server.dll!2269d1b4()
>         server.dll!22435ba8()
>         server.dll!22715283()
>         server.dll!227321f3()
>         server.dll!2269cd99()
>         server.dll!2269ccf8()
>         ws2_32.dll!71ab2b32()
>         ws2_32.dll!71abb230()
>         server.dll!22673f44()
>         server.dll!226740a2()
>         kernel32.dll!7c80a42b()
>         tier0.dll!00873e45()
>         engine.dll!0da9e42f()
>         engine.dll!0daa0691()
>         engine.dll!0da9b0e7()
>         engine.dll!0da9cc75()
>         engine.dll!0da03cd7()
>         engine.dll!0da04376()
>         engine.dll!0da0f025()
>         engine.dll!0da0f112()
>         user32.dll!77d496b8()
>         engine.dll!0da0f1af()
>         engine.dll!0daacefc()
>         engine.dll!0daac4ed()
>         dedicated.dll!1000c084()
>         engine.dll!0daacd4e()
>         engine.dll!0daac48b()
>         dedicated.dll!1000c535()
>         dedicated.dll!1000c553()
>         materialsystem.dll!00cd0dae()
>         materialsystem.dll!00cd0f38()
>         materialsystem.dll!00cd0dae()
>         materialsystem.dll!00cd0f05()
>         materialsystem.dll!00cd7f64()
>         materialsystem.dll!00cd9502()
>         tier0.dll!0087299f()
>         materialsystem.dll!00cda349()
>         tier0.dll!008764b5()
>         tier0.dll!0087105a()
>         tier0.dll!008731d0()
>         tier0.dll!008738de()
>         datacache.dll!00e7daa2()
>         datacache.dll!00e7e08e()
>         datacache.dll!00e733ae()
>         datacache.dll!00e73e6b()
>         engine.dll!0db556b8()
>         engine.dll!0db552dc()
>         engine.dll!0d9adc0d()
>         dedicated.dll!10021d0b()
>         dedicated.dll!10022c00()
>         dedicated.dll!10022c00()
>         dedicated.dll!1000c7f7()
>         ntdll.dll!7c9106eb()
>
>
> At 2006/03/24 10:11 PM, Physical Mayhem Bug wrote:
> >Here's a new one - slightly different, note the 260d0590...
> >
> >        vphysics.dll!260a2426()
> >        vphysics.dll!260d3eae()
> >        vphysics.dll!260d0590()
> >        vphysics.dll!2608af8e()
> >        vphysics.dll!2608b01b()
> >        vphysics.dll!260a2697()
> >        vphysics.dll!260c6716()
> >        vphysics.dll!260aabf2()
> >        vphysics.dll!260aac2b()
> >        vphysics.dll!2609cd5b()
> >        vphysics.dll!2609cae9()
> >        vphysics.dll!260967d8()
> >        vphysics.dll!2601d878()
> >>       server.dll!PhysFrame(float deltaTime=0.015000000)  Line 1341    C++
> >        server.dll!CPhysicsHook::FrameUpdatePostEntityThink()  Line 441 + 
> > 0x9   C++
> >        server.dll!InvokeMethod(void (void)* f=0x223f4be2)  Line 244    C++
> >        server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems()  Line 
> > 221 + 0xa  C++
> >        server.dll!CServerGameDLL::GameFrame(bool simulating=true)  Line 912 
> >    C++
> >        engine.dll!0daa0691()
> >        engine.dll!0da9b0e7()
> >        engine.dll!0da9cc75()
> >        engine.dll!0da03cd7()
> >        engine.dll!0da04376()
> >        engine.dll!0da0f025()
> >        engine.dll!0da0f112()
> >        user32.dll!77d496b8()
> >        engine.dll!0da0f1af()
> >        engine.dll!0daacefc()
> >        engine.dll!0daac4ed()
> >        dedicated.dll!1000c084()
> >        engine.dll!0daacd4e()
> >        engine.dll!0daac48b()
> >        dedicated.dll!1000c535()
> >        dedicated.dll!1000c553()
> >        materialsystem.dll!00cd0dae()
> >        materialsystem.dll!00cd0f38()
> >        materialsystem.dll!00cd0dae()
> >        materialsystem.dll!00cd0f05()
> >        materialsystem.dll!00cd7f64()
> >        materialsystem.dll!00cd9502()
> >        tier0.dll!0087299f()
> >        materialsystem.dll!00cda349()
> >        tier0.dll!008764b5()
> >        tier0.dll!0087105a()
> >        tier0.dll!008731d0()
> >        tier0.dll!008738de()
> >        datacache.dll!00e7daa2()
> >        datacache.dll!00e7e08e()
> >        datacache.dll!00e733ae()
> >        datacache.dll!00e73e6b()
> >        engine.dll!0db556b8()
> >        engine.dll!0db552dc()
> >        engine.dll!0d9adc0d()
> >        dedicated.dll!10021d0b()
> >        dedicated.dll!10022c00()
> >        dedicated.dll!10022c00()
> >        dedicated.dll!1000c7f7()
> >        ntdll.dll!7c9106eb()
> >
> >
> >At 2006/03/16 08:13 PM, [EMAIL PROTECTED] wrote:
> >>Hmm this one's seemingly identical to the last one.
> >>
> >>>       vphysics.dll!260a2426()
> >>        vphysics.dll!260d3eae()
> >>        vphysics.dll!2608af8e()
> >>        vphysics.dll!2608b01b()
> >>        vphysics.dll!260a2697()
> >>        vphysics.dll!260aac2b()
> >>        vphysics.dll!2609cd5b()
> >>        server.dll!221a22cc()
> >>        vphysics.dll!2609cae9()
> >>        vphysics.dll!260967d8()
> >>        vphysics.dll!2601d878()
> >>        server.dll!22196475()
> >>        server.dll!22194661()
> >>        server.dll!221946c0()
> >>        server.dll!22156317()
> >>        server.dll!22156292()
> >>        server.dll!2213d340()
> >>        engine.dll!0da9e42f()
> >>        engine.dll!0daa0691()
> >>        engine.dll!0da9b0e7()
> >>        engine.dll!0da9cc75()
> >>        engine.dll!0da03cd7()
> >>        engine.dll!0da04376()
> >>        engine.dll!0da0f025()
> >>        engine.dll!0da0f112()
> >>        user32.dll!77d496b8()
> >>        engine.dll!0da0f1af()
> >>        engine.dll!0daacefc()
> >>        engine.dll!0daac4ed()
> >>        dedicated.dll!1000c084()
> >>        engine.dll!0daacd4e()
> >>        engine.dll!0daac48b()
> >>        dedicated.dll!1000c535()
> >>        dedicated.dll!1000c553()
> >>        materialsystem.dll!00cd0dae()
> >>        materialsystem.dll!00cd0f38()
> >>        materialsystem.dll!00cd0dae()
> >>        materialsystem.dll!00cd0f05()
> >>        materialsystem.dll!00cd7f64()
> >>        materialsystem.dll!00cd9502()
> >>        tier0.dll!0087299f()
> >>        materialsystem.dll!00cda349()
> >>        tier0.dll!008764b5()
> >>        tier0.dll!0087105a()
> >>        tier0.dll!008731d0()
> >>        tier0.dll!008738de()
> >>        datacache.dll!00e7daa2()
> >>        datacache.dll!00e7e08e()
> >>        datacache.dll!00e733ae()
> >>        datacache.dll!00e73e6b()
> >>        engine.dll!0db556b8()
> >>        engine.dll!0db552dc()
> >>        engine.dll!0d9adc0d()
> >>        dedicated.dll!10021d0b()
> >>        dedicated.dll!10022c00()
> >>        dedicated.dll!10022c00()
> >>        dedicated.dll!1000c7f7()
> >>        ntdll.dll!7c9106eb()
> >>
> >>
> >>At 2006/03/12 02:49 PM, [EMAIL PROTECTED] wrote:
> >>>Well I see the vphysics crasher is alive and well after the srcds update 
> >>>last week.
> >>>
> >>>>       vphysics.dll!260a2426()
> >>>        vphysics.dll!260d3eae()
> >>>        vphysics.dll!2608af8e()
> >>>        vphysics.dll!2608b01b()
> >>>        vphysics.dll!260a2697()
> >>>        vphysics.dll!260aac2b()
> >>>        vphysics.dll!2609cd5b()
> >>>        vphysics.dll!2609cae9()
> >>>        vphysics.dll!260967d8()
> >>>        vphysics.dll!2601d878()
> >>>        server.dll!22196475()
> >>>        server.dll!22194661()
> >>>        server.dll!221946c0()
> >>>        server.dll!22156317()
> >>>        server.dll!22156292()
> >>>        server.dll!2213d340()
> >>>        engine.dll!0da9e42f()
> >>>        engine.dll!0daa0691()
> >>>        engine.dll!0da9b0e7()
> >>>        engine.dll!0da9cc75()
> >>>        engine.dll!0da03cd7()
> >>>        engine.dll!0da04376()
> >>>        engine.dll!0da0f025()
> >>>        engine.dll!0da0f112()
> >>>        user32.dll!77d496b8()
> >>>        engine.dll!0da0f1af()
> >>>        engine.dll!0daacefc()
> >>>        engine.dll!0daac4ed()
> >>>        dedicated.dll!1000c084()
> >>>        engine.dll!0daacd4e()
> >>>        engine.dll!0daac48b()
> >>>        dedicated.dll!1000c535()
> >>>        dedicated.dll!1000c553()
> >>>        materialsystem.dll!00cd0dae()
> >>>        materialsystem.dll!00cd0f38()
> >>>        materialsystem.dll!00cd0dae()
> >>>        materialsystem.dll!00cd0f05()
> >>>        materialsystem.dll!00cd7f64()
> >>>        materialsystem.dll!00cd9502()
> >>>        tier0.dll!0087299f()
> >>>        materialsystem.dll!00cda349()
> >>>        tier0.dll!008764b5()
> >>>        tier0.dll!0087105a()
> >>>        tier0.dll!008731d0()
> >>>        tier0.dll!008738de()
> >>>        datacache.dll!00e7daa2()
> >>>        datacache.dll!00e7e08e()
> >>>        datacache.dll!00e733ae()
> >>>        datacache.dll!00e73e6b()
> >>>        engine.dll!0db556b8()
> >>>        engine.dll!0db552dc()
> >>>        engine.dll!0d9adc0d()
> >>>        dedicated.dll!10021d0b()
> >>>        dedicated.dll!10022c00()
> >>>        dedicated.dll!10022c00()
> >>>        dedicated.dll!1000c7f7()
> >>>        ntdll.dll!7c9106eb()
> >>>
> >>>
> >>>At 2006/03/07 07:38 PM, [EMAIL PROTECTED] wrote:
> >>>>Is there another resource that might be able to explain the recent 
> >>>>vphysics change in particular, or shed light on HL2's vphysics bug in 
> >>>>general?
> >>>>
> >>>>At 2006/03/05 01:28 PM, [EMAIL PROTECTED] wrote:
> >>>>>It's worth noting that whatever the change was, it primarily appears to 
> >>>>>have gotten worse on linux.  Although strangely vphysics.so crashers 
> >>>>>have, if anything, gotten more rare.
> >>>>>
> >>>>>The behavior of the bug has not changed much on Win32 it seems.  Though 
> >>>>>again may vphysics.dll crashers have gotten more rare.
> >>>>>
> >>>>>At 2006/03/04 12:23 AM, [EMAIL PROTECTED] wrote:
> >>>>>>Well, the mid Dec one is it then.  I know I didn't update my server 
> >>>>>>between Thanksgiving and New Years, and the others server hosts I know 
> >>>>>>probably didn't either.  The symptoms are the same as the same as 
> >>>>>>always, but the repro time frame seems to have changed like I said.
> >>>>>>
> >>>>>>Does anyone know what happened in the Dec update?
> >>>>>>
> >>>>>>
> >>>>>>At 2006/03/03 09:46 PM, Alfred Reynolds wrote:
> >>>>>>>Oh, and I should add that the only vphysics change in the srcds beta is
> >>>>>>>a save game fix for springs (initializing a member variable properly on
> >>>>>>>construction).
> >>>>>>>
> >>>>>>>- Alfred
> >>>>>>>
> >>>>>>>Alfred Reynolds wrote:
> >>>>>>>> There hasn't been a srcds update since mid Dec 2005. We have a beta
> >>>>>>>> update in testing now, do you mean that one perhaps?
> >>>>>>>>
> >>>>>>>> - Alfred
> >>>>>>>>
> >>>>>>>> [EMAIL PROTECTED] wrote:
> >>>>>>>>> I'm getting reports that the latest srcds steam update has increased
> >>>>>>>>> the amount of vphysics bugs.
> >>>>>>>>>
> >>>>>>>>> I'm fairly certain now there was a vphysics change. Does anyone know
> >>>>>>>>> when the last one occured? It apparently has introduced more bugs in
> >>>>>>>>> the srcds core.
> >>>>>>>>>
> >>>>>>>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if that's
> >>>>>>>>> the compile time, or the install time.
> >>>>>
> >>>>>_______________________________________________
> >>>>>To unsubscribe, edit your list preferences, or view the list archives, 
> >>>>>please visit:
> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>_______________________________________________
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> >>>>please visit:
> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>_______________________________________________
> >>>To unsubscribe, edit your list preferences, or view the list archives, 
> >>>please visit:
> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>_______________________________________________
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> >>please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
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> >please visit:
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>
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