L4D is derived from CS:S code-wise and asset-wise. There are cs_assault,
de_nuke, etc. props in the L4D VPKs.

2009/5/14 Rodrigo 'r2d2rigo' Diaz <[email protected]>

> >
> > b) Do any of the Source game packs that allow you to play a mod made
> > with the SDK *not* include CSS these days?
> >
>
> Orange Box doesn't, nor does L4D ;)
>
> 2009/5/14 Jed <[email protected]>
>
> > Yeah but...
> >
> > a) You need another Source game to be able to play the mod anyway so
> > Valve are getting a sale right here.
> > b) Do any of the Source game packs that allow you to play a mod made
> > with the SDK *not* include CSS these days?
> >
> > I'd say that maybe 85% of the time someone with the relevant "base"
> > games to play your mod probably has CSS installed anyway. If you want
> > to use CSS content in an unmodified form, then yes, just mount the GCF
> > and make it a requirement for the mod. If you're making derived model
> > then it will be necessary to ship with your mod.
> >
> > I think as well you have to think a bit beyond "he stole my bike!" -
> > stopping this kind of derivative work stifles innovation and puts
> > people off modding. I'd say at least 75% of the mods I've seen out
> > there use modified content from other Source games in one form or
> > another. As it's being used for a Source game, your in a way "keeping
> > it in the family" and there's also the follow on of tying a playing to
> > Steam, exposure to other games and maybe leading to more sales. Also
> > don't forget that games like CSS, DoDS and TF2 all started out as
> > mods. It's not in Valves interest to stifle this kind of derivative
> > work - especially when its non-profit and could potentially lead them
> > to their next-big-hit.
> >
> > As I said, I think Valve "get" this and are forward thinking enough to
> > see that this sort of incestuous breeding of content across their
> > games is actually a good thing.
> >
> > - Jed
> >
> >
> > 2009/5/14 Julian Moschüring <[email protected]>:
> > > I agree, but your second point implies that you mount, in this case,
> the
> > > CS:S content, which was the question which started this thread. :-)
> > > Perhaps one of the main reason someone plays your mod is that the
> models
> > > are so great. If you don't mount the CS:S content you would take money
> > > from valve because if you had mounted it some people would have bought
> > > CS:S to play your mod... mmh
> > >
> > > I would mount the content and publish the mod with the model. You could
> > > also check if the content is mountable and if not use some standard
> > > model instead of the CS:S ones.
> > >
> > > Jed schrieb:
> > >> I think the great questions are:
> > >>
> > >> Is it hurting them?
> > >> Is it worth them taking legal action?
> > >>
> > >> As has been pointed out, if you are just borrowing a few low-key (i.e
> > >> not character/player)  models such as props you're not really giving
> > >> away the whole CSS game nor are you really damaging sales.
> > >>
> > >> Secondly, if borrowing a few models helps you get your free mod out
> > >> the door, it might well prompt a player to purchase say the Orange Box
> > >> to be able to play your mod - $$$ for Valve.
> > >>
> > >> Thirdly, the legal costs of taking any modder to task for borrowing a
> > >> few props for his Source mod is going to be far in excess of their
> > >> market value.
> > >>
> > >> >From my experience of dealing with Valve first hand I like to think
> > >> their a level headed bunch of chaps and their attitude is that if
> > >> you're not "taking the piss" with borrowed/reworked content or using
> > >> it outside of a Source mod then it's acceptable. Of course that's my
> > >> opinion and not fact.
> > >>
> > >> Then again I think it's a sad reflection on the litigious society of
> > >> today if a few modders would be stomped on from trying to learn and
> > >> innovate for fear of legal repercussion.
> > >>
> > >> - Jed
> > >>
> > >>
> > >>
> > >>
> > >> 2009/5/14 Jonas 'Sortie' Termansen <[email protected]>:
> > >>
> > >>> Technically, you are not stealing from Valve by making a copy of
> their
> > >>> works, if they don't lose anything, which the clause that you only
> use
> > a
> > >>> small portion of their content includes, because the content cannot
> > >>> substitute CS:S, and then it won't affect their sales, thus it can
> > quality
> > >>> as Fair Use under the US Copyright laws. But it's still untested in
> > court,
> > >>> and will vary on a case basis, and I am not an US copyright expert.
> The
> > same
> > >>> argument goes for editing the content. Again, note that I don't
> > recommend
> > >>> doing this, but if it's legal due to Fair Use, and you only use small
> > >>> amounts of content, it will be much faster for the mod to load the
> > content
> > >>> from its own folder, instead of adding another search path, which
> > increases
> > >>> loadtimes.
> > >>>
> > >>> Oh and be careful when mounting .GCFs from code and not the
> > gameinfo.txt, I
> > >>> had some experience that some people couldn't launch the mod
> > successfully,
> > >>> even if they had the .GCF I was mounting. Might be fixed though, but
> > still.
> > >>>
> > >>> ----- Original Message -----
> > >>> From: "Julian Moschüring" <[email protected]>
> > >>> To: "Discussion of Half-Life Programming" <
> > [email protected]>
> > >>> Sent: Thursday, May 14, 2009 2:57 PM
> > >>> Subject: Re: [hlcoders] Game Content
> > >>>
> > >>>
> > >>>
> > >>>> "-You only included small amounts of Valve's copyrighted works"
> > >>>> Nice reasoning, so if I go into a shop and only steal eg a part of a
> > >>>> computer thats okay? :-)
> > >>>>
> > >>>> I think you should mount the CS:S content because you have to make
> > sure
> > >>>> the users who use your mod own the right to have the models you
> > provide.
> > >>>> Legally you are not even allowed to ship the modified model. To do
> it
> > >>>> totally right you would have to extract the gcf during install and
> > modify
> > >>>> the original model... but, as Jonas said, I don't think valve will
> > >>>> complain about this.
> > >>>>
> > >>>>
> > >>>> Jonas 'Sortie' Termansen schrieb:
> > >>>>
> > >>>>> My personal expierence is that you can use CS:S Content in your
> mod.
> > The
> > >>>>> 100% legal way is to mount CS:S content but that requires CS:S to
> be
> > >>>>> installed and owned by everyone who own your mod. Then if you
> modify
> > a
> > >>>>> few
> > >>>>> models, you can simply make some replacements in your own mod
> folder
> > that
> > >>>>> will override the CS:S content.
> > >>>>>
> > >>>>> If you want a more questionable method that allows everyone to play
> > your
> > >>>>> mod
> > >>>>> (and faster because you don't have to mount another .gcf file or
> > two),
> > >>>>> you
> > >>>>> can simply extract the few models you wish to edit and their
> > materials,
> > >>>>> and
> > >>>>> put them in your mod's folder. This way you don't depend on any
> extra
> > >>>>> .gcf
> > >>>>> files or that people have CS:S installed. This should work fine for
> > small
> > >>>>> amounts of content. While untested in court, it could qualify for
> > Fair
> > >>>>> Use
> > >>>>> because:
> > >>>>> - You only included small amounts of Valve's copyrighted works
> > >>>>> - The content required at least one of Valve's products
> > >>>>> - The content used doesn't include the whole CS:S and doesn't limit
> > >>>>> Valve's
> > >>>>> sales, because the content isn't CS:S
> > >>>>> - You do not earn any money from their works
> > >>>>> - (You edited their works to some degree)
> > >>>>> - (I have never heard of Valve having any complaints about this, as
> > long
> > >>>>> as
> > >>>>> the above is true, despite the EULA probably saying otherwise)
> > >>>>>
> > >>>>> Again, whether it's legal or advised to extract and ship the
> contents
> > of
> > >>>>> a
> > >>>>> GCF file, the perfectly safe but annoying way of doing it is
> mounting
> > the
> > >>>>> CSS GCF file, but the way you do it is up to you.
> > >>>>>
> > >>>>> ----- Original Message -----
> > >>>>> From: "Yaakov Smith" <[email protected]>
> > >>>>> To: "'Discussion of Half-Life Programming'"
> > >>>>> <[email protected]>
> > >>>>> Sent: Thursday, May 14, 2009 12:09 PM
> > >>>>> Subject: [hlcoders] Game Content
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>> Example: I want to mess with CS:S models and include modifications
> > of
> > >>>>>> the
> > >>>>>> said models in my mod.
> > >>>>>>
> > >>>>>> Could I legally do that, but mount the CS:S content to cover the
> > legal
> > >>>>>> aspect?
> > >>>>>>
> > >>>>>> _______________________________________________
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> > >>>>>>
> > >>>>>>
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> > >>>
> > >>
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> > >
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-- 
Thanks,
- Saul.
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