Joost, it looks like your cat is walking on your keyboard :o

2009/5/14 Joost van kempen <[email protected]>

>
> fds
> fdsfdsfsfsfsfs
> > From: [email protected]
> > To: [email protected]
> > Date: Thu, 14 May 2009 18:29:24 +0200
> > Subject: Re: [hlcoders] Game Content
> >
> > I would, but I couldn't find a copy of it.
> >
> > ----- Original Message -----
> > From: "Tom Leighton" <[email protected]>
> > To: "Discussion of Half-Life Programming" <
> [email protected]>
> > Sent: Thursday, May 14, 2009 5:57 PM
> > Subject: Re: [hlcoders] Game Content
> >
> >
> >> Have you read the agreement that accompanies the SDK?
> >>
> >> Jonas 'Sortie' Termansen wrote:
> >>> I just read the Steam Subscriber Agreement (
> >>> http://store.steampowered.com/subscriber_agreement/ ) and it said
> nothing
> >>> about .GCF files or using unmounted content. However, it defines "Steam
> >>> Software" as "software and other content and updates", and restricts
> you
> >>> from
> >>>
> >>>  "with regard to the SDK, you may not, in whole or in part, copy,
> >>> photocopy,
> >>> reproduce, translate, reverse engineer, derive source code, modify,
> >>> disassemble, decompile, create derivative works based on, or remove any
> >>> proprietary notices or labels from the Steam Software or any software
> >>> accessed via Steam"
> >>>
> >>> Other agreements with Valve might apply, which I have forgotten about,
> or
> >>> didn't read because they shouldn't cover copyright, such as the Steam
> >>> Online
> >>> Conduct ruleset, or the Valve Privacy Policy.
> >>>
> >>> The definition of Steam Software is unclear, and doesn't specify
> whether
> >>> it
> >>> includes the specific game content or not, but if it doesn't, the game
> >>> content is fully covered by US Copyright Laws. Again, thus it could
> >>> qualify
> >>> as Fair Use (see http://en.wikipedia.org/wiki/Fair_use for more
> >>> information)
> >>> because the works are non-comerical, only uses a bit of Valve's work
> CS:S
> >>> as
> >>> a whole, (educational purposes can apply to GuildHall mods for
> instance),
> >>> and that a mod using a CS:S model will not harm or limit Valve's
> >>> marketing
> >>> or sales.
> >>>
> >>> Again, I have seen quite a few mods that utilizes content extracted
> from
> >>> the
> >>> .gcf files, such as TF2 or CS:S content, but I am yet to hear Valve
> >>> complain
> >>> about such usage. Note that Valve Employees probably will not respond
> to
> >>> any
> >>> questions regarding this, as they are not allowed to act officially for
> >>> Valve without permission. If you really care, do mail the copyright
> >>> department of Valve and ask. Of course, using a lot of CS:S content
> (such
> >>> as
> >>> binaries and maps) is not fair use, as it will be an illegal copy of
> the
> >>> game (perhaps even stand-alone.)
> >>>
> >>> In conclusion, the Steam Subscriber Agreement doesn't directly prohibit
> >>> you
> >>> from extract and shipping content from the .GCF files, and if you do it
> >>> carefully, it could count as Fair Use, and people on this list states
> >>> that
> >>> Valve doesn't care (which doesn't make it legal). I don't recommend
> doing
> >>> so
> >>> though, because it's questionably legal, but it's your decision.
> >>>
> >>> - Sortie
> >>>
> >>> ----- Original Message -----
> >>> From: "Olly" <[email protected]>
> >>> To: "Discussion of Half-Life Programming"
> >>> <[email protected]>
> >>> Sent: Thursday, May 14, 2009 3:58 PM
> >>> Subject: Re: [hlcoders] Game Content
> >>>
> >>>
> >>>
> >>>> If its in the EULA (which I think it is) that says that you cannot use
> >>>> unmounted content. Then you just shouldn't unless you have consent
> from
> >>>> Valve.
> >>>> Downloading music is illigal, and that's just copying data. I also
> >>>> wouldn't
> >>>> make any money from doing so.
> >>>>
> >>>> Emailing them would have been a much easier/accurate way to get an
> >>>> answer.
> >>>>
> >>>> 2009/5/14 Saul Rennison <[email protected]>
> >>>>
> >>>>
> >>>>> If it is actually illegal Valve will confront you and politely ask
> you
> >>>>> to
> >>>>> remove the copyrighted content, then when you do everything's OK. No
> >>>>> trouble!
> >>>>>
> >>>>> 2009/5/14 Jonas 'Sortie' Termansen <[email protected]>
> >>>>>
> >>>>>
> >>>>>> Technically, you are not stealing from Valve by making a copy of
> their
> >>>>>> works, if they don't lose anything, which the clause that you only
> use
> >>>>>> a
> >>>>>> small portion of their content includes, because the content cannot
> >>>>>> substitute CS:S, and then it won't affect their sales, thus it can
> >>>>>>
> >>>>> quality
> >>>>>
> >>>>>> as Fair Use under the US Copyright laws. But it's still untested in
> >>>>>>
> >>>>> court,
> >>>>>
> >>>>>> and will vary on a case basis, and I am not an US copyright expert.
> >>>>>> The
> >>>>>> same
> >>>>>> argument goes for editing the content. Again, note that I don't
> >>>>>> recommend
> >>>>>> doing this, but if it's legal due to Fair Use, and you only use
> small
> >>>>>> amounts of content, it will be much faster for the mod to load the
> >>>>>>
> >>>>> content
> >>>>>
> >>>>>> from its own folder, instead of adding another search path, which
> >>>>>>
> >>>>> increases
> >>>>>
> >>>>>> loadtimes.
> >>>>>>
> >>>>>> Oh and be careful when mounting .GCFs from code and not the
> >>>>>> gameinfo.txt,
> >>>>>>
> >>>>> I
> >>>>>
> >>>>>> had some experience that some people couldn't launch the mod
> >>>>>>
> >>>>> successfully,
> >>>>>
> >>>>>> even if they had the .GCF I was mounting. Might be fixed though, but
> >>>>>>
> >>>>> still.
> >>>>>
> >>>>>> ----- Original Message -----
> >>>>>> From: "Julian Moschüring" <[email protected]>
> >>>>>> To: "Discussion of Half-Life Programming" <
> >>>>>>
> >>>>> [email protected]
> >>>>>
> >>>>>> Sent: Thursday, May 14, 2009 2:57 PM
> >>>>>> Subject: Re: [hlcoders] Game Content
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> "-You only included small amounts of Valve's copyrighted works"
> >>>>>>> Nice reasoning, so if I go into a shop and only steal eg a part of
> a
> >>>>>>> computer thats okay? :-)
> >>>>>>>
> >>>>>>> I think you should mount the CS:S content because you have to make
> >>>>>>> sure
> >>>>>>> the users who use your mod own the right to have the models you
> >>>>>>>
> >>>>> provide.
> >>>>>
> >>>>>>> Legally you are not even allowed to ship the modified model. To do
> it
> >>>>>>> totally right you would have to extract the gcf during install and
> >>>>>>>
> >>>>> modify
> >>>>>
> >>>>>>> the original model... but, as Jonas said, I don't think valve will
> >>>>>>> complain about this.
> >>>>>>>
> >>>>>>>
> >>>>>>> Jonas 'Sortie' Termansen schrieb:
> >>>>>>>
> >>>>>>>> My personal expierence is that you can use CS:S Content in your
> mod.
> >>>>>>>>
> >>>>> The
> >>>>>
> >>>>>>>> 100% legal way is to mount CS:S content but that requires CS:S to
> be
> >>>>>>>> installed and owned by everyone who own your mod. Then if you
> modify
> >>>>>>>> a
> >>>>>>>> few
> >>>>>>>> models, you can simply make some replacements in your own mod
> folder
> >>>>>>>>
> >>>>>> that
> >>>>>>
> >>>>>>>> will override the CS:S content.
> >>>>>>>>
> >>>>>>>> If you want a more questionable method that allows everyone to
> play
> >>>>>>>>
> >>>>> your
> >>>>>
> >>>>>>>> mod
> >>>>>>>> (and faster because you don't have to mount another .gcf file or
> >>>>>>>> two),
> >>>>>>>> you
> >>>>>>>> can simply extract the few models you wish to edit and their
> >>>>>>>>
> >>>>> materials,
> >>>>>
> >>>>>>>> and
> >>>>>>>> put them in your mod's folder. This way you don't depend on any
> >>>>>>>> extra
> >>>>>>>> .gcf
> >>>>>>>> files or that people have CS:S installed. This should work fine
> for
> >>>>>>>>
> >>>>>> small
> >>>>>>
> >>>>>>>> amounts of content. While untested in court, it could qualify for
> >>>>>>>> Fair
> >>>>>>>> Use
> >>>>>>>> because:
> >>>>>>>> - You only included small amounts of Valve's copyrighted works
> >>>>>>>> - The content required at least one of Valve's products
> >>>>>>>> - The content used doesn't include the whole CS:S and doesn't
> limit
> >>>>>>>> Valve's
> >>>>>>>> sales, because the content isn't CS:S
> >>>>>>>> - You do not earn any money from their works
> >>>>>>>> - (You edited their works to some degree)
> >>>>>>>> - (I have never heard of Valve having any complaints about this,
> as
> >>>>>>>>
> >>>>> long
> >>>>>
> >>>>>>>> as
> >>>>>>>> the above is true, despite the EULA probably saying otherwise)
> >>>>>>>>
> >>>>>>>> Again, whether it's legal or advised to extract and ship the
> >>>>>>>> contents
> >>>>>>>>
> >>>>> of
> >>>>>
> >>>>>>>> a
> >>>>>>>> GCF file, the perfectly safe but annoying way of doing it is
> >>>>>>>> mounting
> >>>>>>>>
> >>>>>> the
> >>>>>>
> >>>>>>>> CSS GCF file, but the way you do it is up to you.
> >>>>>>>>
> >>>>>>>> ----- Original Message -----
> >>>>>>>> From: "Yaakov Smith" <[email protected]>
> >>>>>>>> To: "'Discussion of Half-Life Programming'"
> >>>>>>>> <[email protected]>
> >>>>>>>> Sent: Thursday, May 14, 2009 12:09 PM
> >>>>>>>> Subject: [hlcoders] Game Content
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> Example: I want to mess with CS:S models and include
> modifications
> >>>>>>>>> of
> >>>>>>>>> the
> >>>>>>>>> said models in my mod.
> >>>>>>>>>
> >>>>>>>>> Could I legally do that, but mount the CS:S content to cover the
> >>>>>>>>>
> >>>>> legal
> >>>>>
> >>>>>>>>> aspect?
> >>>>>>>>>
> >>>>>>>>> _______________________________________________
> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>>>
> >>>>> archives,
> >>>>>
> >>>>>>>>> please visit:
> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>> _______________________________________________
> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>> archives,
> >>>>>>>> please visit:
> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>
> >>>>>>>>
> >>>>>>> _______________________________________________
> >>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>> archives,
> >>>>>>> please visit:
> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>
> >>>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> --
> >>>>> Thanks,
> >>>>> - Saul.
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>>
> >>>> --
> >>>> Sent from Olly's SEGA Game Gear
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> _________________________________________________________________
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