Yeah, I just tried to implement it to discover there are no eyetoy
drivers for any windows x64 so I cant use my eyetoy as a webcam any
more.

2009/6/14 Sykes <[email protected]>:
> nice stuff :D
>
> not sure about all the additional gesture recognition but the head
> movement + perspective stuff look great... similar to those ol' wii
> control  + ir led glasses hack
>
>
> 2009/6/14 Steve Henderson <[email protected]>:
>> You can get Torben's code, which is the excellent work in the youtube
>> video here:
>>
>> http://torbensko.com/software/head_tracking/#Download
>>
>> I'll send you our more hacky stuff (which uses external tracking HW) 
>> directly.
>>
>> I guess I should put up a tutorial..
>>
>> Steve
>>
>> On Sun, Jun 14, 2009 at 11:31 AM, Mark Chandler<[email protected]> wrote:
>>> Mind shareing some sample code as this is driving me nuts atm.
>>>
>>> Steve Henderson wrote:
>>>> 2) When you position the player, you are moving the feet of the
>>>> player's model.  You will have to figure out the transformation from
>>>> the feet to the eyes (based on the model's eye height) to figure out
>>>> how to put the "camera" where the tracker is.  Also, changing the
>>>> player's orientation doesn't change the view orientation.  We found
>>>> that we had to change the player's orientation (angles) as well as the
>>>> engine's **ViewAngles** to get the behavior we need.
>>>>
>>>> Steve
>>>>
>>>
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