Yeah, I just tried to implement it to discover there are no eyetoy drivers for any windows x64 so I cant use my eyetoy as a webcam any more.
2009/6/14 Sykes <[email protected]>: > nice stuff :D > > not sure about all the additional gesture recognition but the head > movement + perspective stuff look great... similar to those ol' wii > control + ir led glasses hack > > > 2009/6/14 Steve Henderson <[email protected]>: >> You can get Torben's code, which is the excellent work in the youtube >> video here: >> >> http://torbensko.com/software/head_tracking/#Download >> >> I'll send you our more hacky stuff (which uses external tracking HW) >> directly. >> >> I guess I should put up a tutorial.. >> >> Steve >> >> On Sun, Jun 14, 2009 at 11:31 AM, Mark Chandler<[email protected]> wrote: >>> Mind shareing some sample code as this is driving me nuts atm. >>> >>> Steve Henderson wrote: >>>> 2) When you position the player, you are moving the feet of the >>>> player's model. You will have to figure out the transformation from >>>> the feet to the eyes (based on the model's eye height) to figure out >>>> how to put the "camera" where the tracker is. Also, changing the >>>> player's orientation doesn't change the view orientation. We found >>>> that we had to change the player's orientation (angles) as well as the >>>> engine's **ViewAngles** to get the behavior we need. >>>> >>>> Steve >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

