Harry Jeffery wrote:
> Yeah, I just tried to implement it to discover there are no eyetoy
> drivers for any windows x64 so I cant use my eyetoy as a webcam any
> more.
>
> 2009/6/14 Sykes <[email protected]>:
>   
>> nice stuff :D
>>
>> not sure about all the additional gesture recognition but the head
>> movement + perspective stuff look great... similar to those ol' wii
>> control  + ir led glasses hack
>>
>>
>> 2009/6/14 Steve Henderson <[email protected]>:
>>     
>>> You can get Torben's code, which is the excellent work in the youtube
>>> video here:
>>>
>>> http://torbensko.com/software/head_tracking/#Download
>>>
>>> I'll send you our more hacky stuff (which uses external tracking HW) 
>>> directly.
>>>
>>> I guess I should put up a tutorial..
>>>
>>> Steve
>>>
>>> On Sun, Jun 14, 2009 at 11:31 AM, Mark Chandler<[email protected]> wrote:
>>>       
>>>> Mind shareing some sample code as this is driving me nuts atm.
>>>>
>>>> Steve Henderson wrote:
>>>>         
>>>>> 2) When you position the player, you are moving the feet of the
>>>>> player's model.  You will have to figure out the transformation from
>>>>> the feet to the eyes (based on the model's eye height) to figure out
>>>>> how to put the "camera" where the tracker is.  Also, changing the
>>>>> player's orientation doesn't change the view orientation.  We found
>>>>> that we had to change the player's orientation (angles) as well as the
>>>>> engine's **ViewAngles** to get the behavior we need.
>>>>>
>>>>> Steve
>>>>>
>>>>>           
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>>     
>
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>   
Nevermind, got that bit working.

The only error I'm getting now is:

c:\source\city17\src\public\vstdlib/jobthread.h(173) : warning C4002: 
too many actual parameters for macro 'Yield'
c:\source\city17\src\public\vstdlib/jobthread.h(173) : error C2059: 
syntax error : '='
c:\source\city17\src\public\vstdlib/jobthread.h(173) : error C2238: 
unexpected token(s) preceding ';'
c:\source\city17\src\public\vstdlib/jobthread.h(647) : fatal error 
C1903: unable to recover from previous error(s); stopping compilation

And it repeats its self twice. Any idea why this is happening?

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