Harry Jeffery wrote: > Yeah, I just tried to implement it to discover there are no eyetoy > drivers for any windows x64 so I cant use my eyetoy as a webcam any > more. > > 2009/6/14 Sykes <[email protected]>: > >> nice stuff :D >> >> not sure about all the additional gesture recognition but the head >> movement + perspective stuff look great... similar to those ol' wii >> control + ir led glasses hack >> >> >> 2009/6/14 Steve Henderson <[email protected]>: >> >>> You can get Torben's code, which is the excellent work in the youtube >>> video here: >>> >>> http://torbensko.com/software/head_tracking/#Download >>> >>> I'll send you our more hacky stuff (which uses external tracking HW) >>> directly. >>> >>> I guess I should put up a tutorial.. >>> >>> Steve >>> >>> On Sun, Jun 14, 2009 at 11:31 AM, Mark Chandler<[email protected]> wrote: >>> >>>> Mind shareing some sample code as this is driving me nuts atm. >>>> >>>> Steve Henderson wrote: >>>> >>>>> 2) When you position the player, you are moving the feet of the >>>>> player's model. You will have to figure out the transformation from >>>>> the feet to the eyes (based on the model's eye height) to figure out >>>>> how to put the "camera" where the tracker is. Also, changing the >>>>> player's orientation doesn't change the view orientation. We found >>>>> that we had to change the player's orientation (angles) as well as the >>>>> engine's **ViewAngles** to get the behavior we need. >>>>> >>>>> Steve >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > Nevermind, got that bit working.
The only error I'm getting now is: c:\source\city17\src\public\vstdlib/jobthread.h(173) : warning C4002: too many actual parameters for macro 'Yield' c:\source\city17\src\public\vstdlib/jobthread.h(173) : error C2059: syntax error : '=' c:\source\city17\src\public\vstdlib/jobthread.h(173) : error C2238: unexpected token(s) preceding ';' c:\source\city17\src\public\vstdlib/jobthread.h(647) : fatal error C1903: unable to recover from previous error(s); stopping compilation And it repeats its self twice. Any idea why this is happening? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

