Harry Jeffery wrote:
> Yeah, I just tried to implement it to discover there are no eyetoy
> drivers for any windows x64 so I cant use my eyetoy as a webcam any
> more.
>
> 2009/6/14 Sykes <[email protected]>:
>
>> nice stuff :D
>>
>> not sure about all the additional gesture recognition but the head
>> movement + perspective stuff look great... similar to those ol' wii
>> control + ir led glasses hack
>>
>>
>> 2009/6/14 Steve Henderson <[email protected]>:
>>
>>> You can get Torben's code, which is the excellent work in the youtube
>>> video here:
>>>
>>> http://torbensko.com/software/head_tracking/#Download
>>>
>>> I'll send you our more hacky stuff (which uses external tracking HW)
>>> directly.
>>>
>>> I guess I should put up a tutorial..
>>>
>>> Steve
>>>
>>> On Sun, Jun 14, 2009 at 11:31 AM, Mark Chandler<[email protected]> wrote:
>>>
>>>> Mind shareing some sample code as this is driving me nuts atm.
>>>>
>>>> Steve Henderson wrote:
>>>>
>>>>> 2) When you position the player, you are moving the feet of the
>>>>> player's model. You will have to figure out the transformation from
>>>>> the feet to the eyes (based on the model's eye height) to figure out
>>>>> how to put the "camera" where the tracker is. Also, changing the
>>>>> player's orientation doesn't change the view orientation. We found
>>>>> that we had to change the player's orientation (angles) as well as the
>>>>> engine's **ViewAngles** to get the behavior we need.
>>>>>
>>>>> Steve
>>>>>
>>>>>
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>>>>
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>
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I tried implementing Torbensko's code, but it doesn't seem to want to
function.
Compiling...
utils.cpp
c:\source\city17\src\game\client\facesdk\include\sm_api_configure.h(66)
: error C2371: 'int8' : redefinition; different basic types
c:\source\city17\src\public\tier0/platform.h(100) : see
declaration of 'int8'
I get this error twice, with two seperate files, and below that I get a
lot of:
C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\winbase.h(59) :
warning C4005: 'INVALID_HANDLE_VALUE' : macro redefinition
c:\source\city17\src\common\xbox/xboxstubs.h(97) : see previous
definition of 'INVALID_HANDLE_VALUE'
C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\winbase.h(7034) :
warning C4005: 'GetCommandLine' : macro redefinition
c:\source\city17\src\public\tier0\protected_things.h(185) : see
previous definition of 'GetCommandLine'
C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\wincon.h(327) :
warning C4005: 'ReadConsoleInput' : macro redefinition
c:\source\city17\src\public\tier0\protected_things.h(251) : see
previous definition of 'ReadConsoleInput'
Eventually ending in the compiler failing. Any idea what I'm doing wrong
here? Perhaps there's an MS SDK I'm missing, or?
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