You could do a server plugin that does tracelines and produces a shade
of white from (0-255) based on distance.

That would be (1024*768) tracelines though. So cpu usage could be fun.

2009/7/4 Matt Hoffman <[email protected]>:
> I don't suppose there is any way to have TF2 render a z-depth pass (
> http://aamirmalik.net/wp-content/uploads/2009/01/zdepth.jpg One grabbed off
> of google).
>
> What it would be useful for is post DOF. As far as I know there's no way to
> do DOF in TF2 by default, so I was wondering if there was some shader or
> plugin or anything that could render a pass of the scene like this.
>
>
> Ever hopefull,
>
> -Matt
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