You could do a server plugin that does tracelines and produces a shade of white from (0-255) based on distance.
That would be (1024*768) tracelines though. So cpu usage could be fun. 2009/7/4 Matt Hoffman <[email protected]>: > I don't suppose there is any way to have TF2 render a z-depth pass ( > http://aamirmalik.net/wp-content/uploads/2009/01/zdepth.jpg One grabbed off > of google). > > What it would be useful for is post DOF. As far as I know there's no way to > do DOF in TF2 by default, so I was wondering if there was some shader or > plugin or anything that could render a pass of the scene like this. > > > Ever hopefull, > > -Matt > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

