Other than that I'd just use the images from Half-Life 2 as a base. On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote:
> Tom, i checked that but, to be honest, i didnt understand it a bit. > Anything else? > > On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com> > wrote: > >> There's some information on that at >> https://developer.valvesoftware.com/wiki/Background#Images >> >> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> Hey guys, im having another problem again and couldnt find a fix on the >>> internet. I dont know the right size for chapter thumbnails, what size do i >>> make the picture(not the vtf or vmt)? >>> >>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> wrote: >>> >>>> The two dots means "parent directory". You start in materials/vgui, go >>>> up one to materials, then to materials/logo and >>>> materials/logo/hl2rslogo1.vmt. >>>> >>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i made a >>>> logo >>>> > folder, inside i put both put the vmt and vtf file with the same name. >>>> > Inside the vmt file, i put: >>>> > >>>> > "UnlitGeneric" >>>> > { >>>> > "$basetexture" "logo/hl2rslogo1" >>>> > "$nolod" 1 >>>> > "$translucent" 1 >>>> > } >>>> > >>>> > The path automatically detects the material folder, so just put the >>>> folder >>>> > and the name of both the vmt and vtf file(no extension). Then in my >>>> > gamelogo.res in my resource folder, i put: >>>> > >>>> > Resource/GameLogo.res >>>> > { >>>> > GameLogo >>>> > { >>>> > ControlName EditablePanel >>>> > fieldName GameLogo >>>> > xpos 0 >>>> > ypos 0 >>>> > zpos 50 >>>> > wide 400 >>>> > tall 100 >>>> > autoResize 1 >>>> > pinCorner 0 >>>> > visible 1 >>>> > enabled 1 >>>> > offsetX -20 >>>> > offsetY -15 >>>> > } >>>> > >>>> > Logo >>>> > { >>>> > ControlName ImagePanel >>>> > fieldName Logo >>>> > xpos 0 >>>> > ypos 0 >>>> > zpos 50 >>>> > wide 400 >>>> > tall 100 >>>> > visible 1 >>>> > enabled 1 >>>> > image ../logo/hl2rslogo1 >>>> > scaleImage 1 >>>> > } >>>> > } >>>> > >>>> > The dots in the path specify how many folders are before vmt and vtf, >>>> but i >>>> > rather just do it like this: >>>> > >>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 >>>> folder, 1 >>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats >>>> how i >>>> > fixed it, but i have one more thing. If your logo has an alpha >>>> channel(the >>>> > gray and white squares which mean clear areas) you have to put >>>> > "$translucent" 1 in the vmt file! >>>> > >>>> > On Thu, Mar 26, 2015 at 3:53 PM, Jesse Oak <wazanato...@gmail.com> >>>> wrote: >>>> >> >>>> >> Could you tell us what fixed it so if someone else asks we can tell >>>> them? >>>> >> >>>> >> On Mar 26, 2015 7:14 AM, "Gavin Isgar" <gisg...@gmail.com> wrote: >>>> >>> >>>> >>> Just fixed it actually! Thanks for the help! But i would like if >>>> you guys >>>> >>> would say this in your email just incase i have anymore problems in >>>> the >>>> >>> future! Thanks guys >>>> >>> >>>> >>> On Thu, Mar 26, 2015 at 8:05 AM, Gavin Isgar <gisg...@gmail.com> >>>> wrote: >>>> >>>> >>>> >>>> Also what about the logo format. Does it have to be specific like >>>> vmt or >>>> >>>> vtf? Also, where do i put the logo files? >>>> >>>> >>>> >>>> On Thu, Mar 26, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> >>>> wrote: >>>> >>>>> >>>> >>>>> Half-Life 2 instead of having gamelogo.res, it has a gamemenu.res >>>> which >>>> >>>>> is very different, nothing is the same. >>>> >>>>> >>>> >>>>> >>>> >>>>> On Thu, Mar 26, 2015 at 6:11 AM, Tom Schumann < >>>> schumann....@gmail.com> >>>> >>>>> wrote: >>>> >>>>>> >>>> >>>>>> I'm not sure about GameLogo.res - if you look at the >>>> GameLogo.res in >>>> >>>>>> Half-Life 2 (or any other Source game) what is the path relative >>>> to? >>>> >>>>>> >>>> >>>>>> On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com> >>>> wrote: >>>> >>>>>>> >>>> >>>>>>> The console actually says nothing. It has no problems or >>>> errors. I >>>> >>>>>>> changed the vtf's path to the vmt name now, but what about >>>> everything else? >>>> >>>>>>> Like the gamelogo.res, is that suppose to be a path or >>>> >>>>>>> HalfLife2RSIngameLogo1 or even hl2rslogo1. If its a path, how >>>> should the >>>> >>>>>>> path be? >>>> >>>>>>> >>>> >>>>>>> On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com >>>> > >>>> >>>>>>> wrote: >>>> >>>>>>>> >>>> >>>>>>>> Tom is correct. I doubt the game is even allowed to read from >>>> the >>>> >>>>>>>> Program Files directory if UAC is enabled. >>>> >>>>>>>> >>>> >>>>>>>> - ScarT >>>> >>>>>>>> >>>> >>>>>>>> From: Tom Schumann >>>> >>>>>>>> Sent: Wednesday, March 25, 2015 11:45 AM >>>> >>>>>>>> To: Discussion of Half-Life Programming >>>> >>>>>>>> >>>> >>>>>>>> I don't think the $basetexture parameter should be an absolute >>>> path >>>> >>>>>>>> - I think it should just be "HalfLife2RSIngameLogo1" >>>> >>>>>>>> What does the console say? >>>> >>>>>>>> >>>> >>>>>>>> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> >>>> wrote: >>>> >>>>>>>>> >>>> >>>>>>>>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a >>>> >>>>>>>>> problem with the ingame logo at the menu screen. It shows up >>>> pink/black >>>> >>>>>>>>> checkers while the size is the same size as the logo. I have >>>> a vmt and vtf >>>> >>>>>>>>> file of the photo both in the materials folder alone while >>>> the other folders >>>> >>>>>>>>> inside the materials folder are "console" and "sdk"(obviously >>>> the folders >>>> >>>>>>>>> don't have the quotes in their names). Also, i have the code >>>> for the >>>> >>>>>>>>> GameLogo.res down here; >>>> >>>>>>>>> Resource/GameLogo.res >>>> >>>>>>>>> { >>>> >>>>>>>>> GameLogo >>>> >>>>>>>>> { >>>> >>>>>>>>> ControlName EditablePanel >>>> >>>>>>>>> fieldName GameLogo >>>> >>>>>>>>> xpos 0 >>>> >>>>>>>>> ypos 0 >>>> >>>>>>>>> zpos 50 >>>> >>>>>>>>> wide 400 >>>> >>>>>>>>> tall 100 >>>> >>>>>>>>> autoResize 1 >>>> >>>>>>>>> pinCorner 0 >>>> >>>>>>>>> visible 1 >>>> >>>>>>>>> enabled 1 >>>> >>>>>>>>> offsetX -20 >>>> >>>>>>>>> offsetY -15 >>>> >>>>>>>>> } >>>> >>>>>>>>> >>>> >>>>>>>>> Logo >>>> >>>>>>>>> { >>>> >>>>>>>>> ControlName ImagePanel >>>> >>>>>>>>> fieldName Logo >>>> >>>>>>>>> xpos 0 >>>> >>>>>>>>> ypos 0 >>>> >>>>>>>>> zpos 50 >>>> >>>>>>>>> wide 400 >>>> >>>>>>>>> tall 100 >>>> >>>>>>>>> visible 1 >>>> >>>>>>>>> enabled 1 >>>> >>>>>>>>> image materials\hl2rslogo1 >>>> >>>>>>>>> scaleImage 1 >>>> >>>>>>>>> } >>>> >>>>>>>>> } >>>> >>>>>>>>> The mod's name by the way is "Half-Life 2: Resistance >>>> Shadow"! Did >>>> >>>>>>>>> i do anything wrong here, such as the path or anything else? >>>> This is the vmt >>>> >>>>>>>>> file's code; >>>> >>>>>>>>> "UnlitGeneric" >>>> >>>>>>>>> { >>>> >>>>>>>>> "$basetexture" "C:\Program Files >>>> >>>>>>>>> >>>> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1" >>>> >>>>>>>>> "$nolod" 1 >>>> >>>>>>>>> } >>>> >>>>>>>>> Anything wrong here either? The last file is the gameinfo.txt, >>>> >>>>>>>>> which is down here; >>>> >>>>>>>>> "GameInfo" >>>> >>>>>>>>> { >>>> >>>>>>>>> game "Half-Life 2: Resistance Shadow" >>>> >>>>>>>>> type singleplayer_only >>>> >>>>>>>>> icon "icon" >>>> >>>>>>>>> gamelogo "1" >>>> >>>>>>>>> >>>> >>>>>>>>> FileSystem >>>> >>>>>>>>> { >>>> >>>>>>>>> SteamAppId 218 // GCF for Episode 2 >>>> >>>>>>>>> ToolsAppId 211 // Tools will load this (ie: source SDK >>>> caches) to >>>> >>>>>>>>> get things like materials\debug, materials\editor, etc. >>>> >>>>>>>>> SearchPaths >>>> >>>>>>>>> { >>>> >>>>>>>>> Game |gameinfo_path|. >>>> >>>>>>>>> Game |all_source_engine_paths|ep2 >>>> >>>>>>>>> Game |all_source_engine_paths|episodic >>>> >>>>>>>>> Game |all_source_engine_paths|hl2 >>>> >>>>>>>>> } >>>> >>>>>>>>> } >>>> >>>>>>>>> } >>>> >>>>>>>>> Anything wrong here also? Please reply back at >>>> gisg...@gmail.com >>>> >>>>>>>>> because im really stuck in a hole with this mod without the >>>> logo, so please >>>> >>>>>>>>> reply with answers! I'm sorry if this isn't the right email >>>> for this >>>> >>>>>>>>> problem. Thank you very much and have a good day! >>>> >>>>>>>>> >>>> >>>>>>>>> _______________________________________________ >>>> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>> >>>>>>>>> archives, please visit: >>>> >>>>>>>>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>>>>>>> >>>> >>>>>>>>> >>>> >>>>>>>> >>>> >>>>>>>> >>>> >>>>>>>> _______________________________________________ >>>> >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>> >>>>>>>> archives, please visit: >>>> >>>>>>>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>>>>>> >>>> >>>>>>>> >>>> >>>>>>> >>>> >>>>>>> >>>> >>>>>>> _______________________________________________ >>>> >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>> >>>>>>> archives, please visit: >>>> >>>>>>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>>>>> >>>> >>>>>>> >>>> >>>>>> >>>> >>>>>> >>>> >>>>>> _______________________________________________ >>>> >>>>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> >>>>>> please visit: >>>> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>>>> >>>> >>>>>> >>>> >>>>> >>>> >>>> >>>> >>> >>>> >>> >>>> >>> _______________________________________________ >>>> >>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> >>> please visit: >>>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>> >>>> >>> >>>> >> >>>> >> _______________________________________________ >>>> >> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> >> please visit: >>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >> >>>> >> >>>> > >>>> > >>>> > _______________________________________________ >>>> > To unsubscribe, edit your list preferences, or view the list archives, >>>> > please visit: >>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> > >>>> > >>>> >>>> >>>> >>>> -- >>>> Ben Lubar >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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