Other than that I'd just use the images from Half-Life 2 as a base.

On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote:

> Tom, i checked that but, to be honest, i didnt understand it a bit.
> Anything else?
>
> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com>
> wrote:
>
>> There's some information on that at
>> https://developer.valvesoftware.com/wiki/Background#Images
>>
>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> Hey guys, im having another problem again and couldnt find a fix on the
>>> internet. I dont know the right size for chapter thumbnails, what size do i
>>> make the picture(not the vtf or vmt)?
>>>
>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> wrote:
>>>
>>>> The two dots means "parent directory". You start in materials/vgui, go
>>>> up one to materials, then to materials/logo and
>>>> materials/logo/hl2rslogo1.vmt.
>>>>
>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i made a
>>>> logo
>>>> > folder, inside i put both put the vmt and vtf file with the same name.
>>>> > Inside the vmt file, i put:
>>>> >
>>>> > "UnlitGeneric"
>>>> > {
>>>> > "$basetexture" "logo/hl2rslogo1"
>>>> > "$nolod" 1
>>>> > "$translucent" 1
>>>> > }
>>>> >
>>>> > The path automatically detects the material folder, so just put the
>>>> folder
>>>> > and the name of both the vmt and vtf file(no extension). Then in my
>>>> > gamelogo.res in my resource folder, i put:
>>>> >
>>>> > Resource/GameLogo.res
>>>> > {
>>>> > GameLogo
>>>> > {
>>>> > ControlName EditablePanel
>>>> > fieldName GameLogo
>>>> > xpos 0
>>>> > ypos 0
>>>> > zpos 50
>>>> > wide 400
>>>> > tall 100
>>>> > autoResize 1
>>>> > pinCorner 0
>>>> > visible 1
>>>> > enabled 1
>>>> > offsetX -20
>>>> > offsetY -15
>>>> > }
>>>> >
>>>> > Logo
>>>> > {
>>>> > ControlName ImagePanel
>>>> > fieldName Logo
>>>> > xpos 0
>>>> > ypos 0
>>>> > zpos 50
>>>> > wide 400
>>>> > tall 100
>>>> > visible 1
>>>> > enabled 1
>>>> > image ../logo/hl2rslogo1
>>>> > scaleImage 1
>>>> > }
>>>> > }
>>>> >
>>>> > The dots in the path specify how many folders are before vmt and vtf,
>>>> but i
>>>> > rather just do it like this:
>>>> >
>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1
>>>> folder, 1
>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats
>>>> how i
>>>> > fixed it, but i have one more thing. If your logo has an alpha
>>>> channel(the
>>>> > gray and white squares which mean clear areas) you have to put
>>>> > "$translucent" 1 in the vmt file!
>>>> >
>>>> > On Thu, Mar 26, 2015 at 3:53 PM, Jesse Oak <wazanato...@gmail.com>
>>>> wrote:
>>>> >>
>>>> >> Could you tell us what fixed it so if someone else asks we can tell
>>>> them?
>>>> >>
>>>> >> On Mar 26, 2015 7:14 AM, "Gavin Isgar" <gisg...@gmail.com> wrote:
>>>> >>>
>>>> >>> Just fixed it actually! Thanks for the help! But i would like if
>>>> you guys
>>>> >>> would say this in your email just incase i have anymore problems in
>>>> the
>>>> >>> future! Thanks guys
>>>> >>>
>>>> >>> On Thu, Mar 26, 2015 at 8:05 AM, Gavin Isgar <gisg...@gmail.com>
>>>> wrote:
>>>> >>>>
>>>> >>>> Also what about the logo format. Does it have to be specific like
>>>> vmt or
>>>> >>>> vtf? Also, where do i put the logo files?
>>>> >>>>
>>>> >>>> On Thu, Mar 26, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com>
>>>> wrote:
>>>> >>>>>
>>>> >>>>> Half-Life 2 instead of having gamelogo.res, it has a gamemenu.res
>>>> which
>>>> >>>>> is very different, nothing is the same.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> On Thu, Mar 26, 2015 at 6:11 AM, Tom Schumann <
>>>> schumann....@gmail.com>
>>>> >>>>> wrote:
>>>> >>>>>>
>>>> >>>>>> I'm not sure about GameLogo.res - if you look at the
>>>> GameLogo.res in
>>>> >>>>>> Half-Life 2 (or any other Source game) what is the path relative
>>>> to?
>>>> >>>>>>
>>>> >>>>>> On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com>
>>>> wrote:
>>>> >>>>>>>
>>>> >>>>>>> The console actually says nothing. It has no problems or
>>>> errors. I
>>>> >>>>>>> changed the vtf's path to the vmt name now, but what about
>>>> everything else?
>>>> >>>>>>> Like the gamelogo.res, is that suppose to be a path or
>>>> >>>>>>> HalfLife2RSIngameLogo1 or even hl2rslogo1. If its a path, how
>>>> should the
>>>> >>>>>>> path be?
>>>> >>>>>>>
>>>> >>>>>>> On Wed, Mar 25, 2015 at 7:55 AM, <tobias.kammersga...@gmail.com
>>>> >
>>>> >>>>>>> wrote:
>>>> >>>>>>>>
>>>> >>>>>>>> Tom is correct. I doubt the game is even allowed to read from
>>>> the
>>>> >>>>>>>> Program Files directory if UAC is enabled.
>>>> >>>>>>>>
>>>> >>>>>>>>  - ScarT
>>>> >>>>>>>>
>>>> >>>>>>>> From: Tom Schumann
>>>> >>>>>>>> Sent: ‎Wednesday‎, ‎March‎ ‎25‎, ‎2015 ‎11‎:‎45‎ ‎AM
>>>> >>>>>>>> To: Discussion of Half-Life Programming
>>>> >>>>>>>>
>>>> >>>>>>>> I don't think the $basetexture parameter should be an absolute
>>>> path
>>>> >>>>>>>> - I think it should just be "HalfLife2RSIngameLogo1"
>>>> >>>>>>>> What does the console say?
>>>> >>>>>>>>
>>>> >>>>>>>> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com>
>>>> wrote:
>>>> >>>>>>>>>
>>>> >>>>>>>>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having a
>>>> >>>>>>>>> problem with the ingame logo at the menu screen. It shows up
>>>> pink/black
>>>> >>>>>>>>> checkers while the size is the same size as the logo. I have
>>>> a vmt and vtf
>>>> >>>>>>>>> file of the photo both in the materials folder alone while
>>>> the other folders
>>>> >>>>>>>>> inside the materials folder are "console" and "sdk"(obviously
>>>> the folders
>>>> >>>>>>>>> don't have the quotes in their names). Also, i have the code
>>>> for the
>>>> >>>>>>>>> GameLogo.res down here;
>>>> >>>>>>>>> Resource/GameLogo.res
>>>> >>>>>>>>> {
>>>> >>>>>>>>> GameLogo
>>>> >>>>>>>>> {
>>>> >>>>>>>>> ControlName EditablePanel
>>>> >>>>>>>>> fieldName GameLogo
>>>> >>>>>>>>> xpos 0
>>>> >>>>>>>>> ypos 0
>>>> >>>>>>>>> zpos 50
>>>> >>>>>>>>> wide 400
>>>> >>>>>>>>> tall 100
>>>> >>>>>>>>> autoResize 1
>>>> >>>>>>>>> pinCorner 0
>>>> >>>>>>>>> visible 1
>>>> >>>>>>>>> enabled 1
>>>> >>>>>>>>> offsetX -20
>>>> >>>>>>>>> offsetY -15
>>>> >>>>>>>>> }
>>>> >>>>>>>>>
>>>> >>>>>>>>> Logo
>>>> >>>>>>>>> {
>>>> >>>>>>>>> ControlName ImagePanel
>>>> >>>>>>>>> fieldName Logo
>>>> >>>>>>>>> xpos 0
>>>> >>>>>>>>> ypos 0
>>>> >>>>>>>>> zpos 50
>>>> >>>>>>>>> wide 400
>>>> >>>>>>>>> tall 100
>>>> >>>>>>>>> visible 1
>>>> >>>>>>>>> enabled 1
>>>> >>>>>>>>> image materials\hl2rslogo1
>>>> >>>>>>>>> scaleImage 1
>>>> >>>>>>>>> }
>>>> >>>>>>>>> }
>>>> >>>>>>>>> The mod's name by the way is "Half-Life 2: Resistance
>>>> Shadow"! Did
>>>> >>>>>>>>> i do anything wrong here, such as the path or anything else?
>>>> This is the vmt
>>>> >>>>>>>>> file's code;
>>>> >>>>>>>>> "UnlitGeneric"
>>>> >>>>>>>>> {
>>>> >>>>>>>>> "$basetexture" "C:\Program Files
>>>> >>>>>>>>>
>>>> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1"
>>>> >>>>>>>>> "$nolod" 1
>>>> >>>>>>>>> }
>>>> >>>>>>>>> Anything wrong here either? The last file is the gameinfo.txt,
>>>> >>>>>>>>> which is down here;
>>>> >>>>>>>>> "GameInfo"
>>>> >>>>>>>>> {
>>>> >>>>>>>>>         game  "Half-Life 2: Resistance Shadow"
>>>> >>>>>>>>>         type singleplayer_only
>>>> >>>>>>>>>         icon "icon"
>>>> >>>>>>>>>         gamelogo        "1"
>>>> >>>>>>>>>
>>>> >>>>>>>>> FileSystem
>>>> >>>>>>>>> {
>>>> >>>>>>>>> SteamAppId 218 // GCF for Episode 2
>>>> >>>>>>>>> ToolsAppId 211 // Tools will load this (ie: source SDK
>>>> caches) to
>>>> >>>>>>>>> get things like materials\debug, materials\editor, etc.
>>>> >>>>>>>>> SearchPaths
>>>> >>>>>>>>> {
>>>> >>>>>>>>> Game |gameinfo_path|.
>>>> >>>>>>>>> Game |all_source_engine_paths|ep2
>>>> >>>>>>>>> Game |all_source_engine_paths|episodic
>>>> >>>>>>>>> Game |all_source_engine_paths|hl2
>>>> >>>>>>>>> }
>>>> >>>>>>>>> }
>>>> >>>>>>>>> }
>>>> >>>>>>>>> Anything wrong here also? Please reply back at
>>>> gisg...@gmail.com
>>>> >>>>>>>>> because im really stuck in a hole with this mod without the
>>>> logo, so please
>>>> >>>>>>>>> reply with answers! I'm sorry if this isn't the right email
>>>> for this
>>>> >>>>>>>>> problem. Thank you very much and have a good day!
>>>> >>>>>>>>>
>>>> >>>>>>>>> _______________________________________________
>>>> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>> >>>>>>>>> archives, please visit:
>>>> >>>>>>>>>
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>> >>>>>>>>>
>>>> >>>>>>>>>
>>>> >>>>>>>>
>>>> >>>>>>>>
>>>> >>>>>>>> _______________________________________________
>>>> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>> >>>>>>>> archives, please visit:
>>>> >>>>>>>>
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>> >>>>>>>>
>>>> >>>>>>>>
>>>> >>>>>>>
>>>> >>>>>>>
>>>> >>>>>>> _______________________________________________
>>>> >>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>> >>>>>>> archives, please visit:
>>>> >>>>>>>
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>> >>>>>>>
>>>> >>>>>>>
>>>> >>>>>>
>>>> >>>>>>
>>>> >>>>>> _______________________________________________
>>>> >>>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>> >>>>>> please visit:
>>>> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>> >>>>>>
>>>> >>>>>>
>>>> >>>>>
>>>> >>>>
>>>> >>>
>>>> >>>
>>>> >>> _______________________________________________
>>>> >>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>> >>> please visit:
>>>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>> >>>
>>>> >>>
>>>> >>
>>>> >> _______________________________________________
>>>> >> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>> >> please visit:
>>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>> >>
>>>> >>
>>>> >
>>>> >
>>>> > _______________________________________________
>>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>>> > please visit:
>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>> >
>>>> >
>>>>
>>>>
>>>>
>>>> --
>>>> Ben Lubar
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to