Alright I guess On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com> wrote:
> Other than that I'd just use the images from Half-Life 2 as a base. > > On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote: > >> Tom, i checked that but, to be honest, i didnt understand it a bit. >> Anything else? >> >> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com> >> wrote: >> >>> There's some information on that at >>> https://developer.valvesoftware.com/wiki/Background#Images >>> >>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Hey guys, im having another problem again and couldnt find a fix on the >>>> internet. I dont know the right size for chapter thumbnails, what size do i >>>> make the picture(not the vtf or vmt)? >>>> >>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> wrote: >>>> >>>>> The two dots means "parent directory". You start in materials/vgui, go >>>>> up one to materials, then to materials/logo and >>>>> materials/logo/hl2rslogo1.vmt. >>>>> >>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> >>>>> wrote: >>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i made >>>>> a logo >>>>> > folder, inside i put both put the vmt and vtf file with the same >>>>> name. >>>>> > Inside the vmt file, i put: >>>>> > >>>>> > "UnlitGeneric" >>>>> > { >>>>> > "$basetexture" "logo/hl2rslogo1" >>>>> > "$nolod" 1 >>>>> > "$translucent" 1 >>>>> > } >>>>> > >>>>> > The path automatically detects the material folder, so just put the >>>>> folder >>>>> > and the name of both the vmt and vtf file(no extension). Then in my >>>>> > gamelogo.res in my resource folder, i put: >>>>> > >>>>> > Resource/GameLogo.res >>>>> > { >>>>> > GameLogo >>>>> > { >>>>> > ControlName EditablePanel >>>>> > fieldName GameLogo >>>>> > xpos 0 >>>>> > ypos 0 >>>>> > zpos 50 >>>>> > wide 400 >>>>> > tall 100 >>>>> > autoResize 1 >>>>> > pinCorner 0 >>>>> > visible 1 >>>>> > enabled 1 >>>>> > offsetX -20 >>>>> > offsetY -15 >>>>> > } >>>>> > >>>>> > Logo >>>>> > { >>>>> > ControlName ImagePanel >>>>> > fieldName Logo >>>>> > xpos 0 >>>>> > ypos 0 >>>>> > zpos 50 >>>>> > wide 400 >>>>> > tall 100 >>>>> > visible 1 >>>>> > enabled 1 >>>>> > image ../logo/hl2rslogo1 >>>>> > scaleImage 1 >>>>> > } >>>>> > } >>>>> > >>>>> > The dots in the path specify how many folders are before vmt and >>>>> vtf, but i >>>>> > rather just do it like this: >>>>> > >>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 >>>>> folder, 1 >>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats >>>>> how i >>>>> > fixed it, but i have one more thing. If your logo has an alpha >>>>> channel(the >>>>> > gray and white squares which mean clear areas) you have to put >>>>> > "$translucent" 1 in the vmt file! >>>>> > >>>>> > On Thu, Mar 26, 2015 at 3:53 PM, Jesse Oak <wazanato...@gmail.com> >>>>> wrote: >>>>> >> >>>>> >> Could you tell us what fixed it so if someone else asks we can tell >>>>> them? >>>>> >> >>>>> >> On Mar 26, 2015 7:14 AM, "Gavin Isgar" <gisg...@gmail.com> wrote: >>>>> >>> >>>>> >>> Just fixed it actually! Thanks for the help! But i would like if >>>>> you guys >>>>> >>> would say this in your email just incase i have anymore problems >>>>> in the >>>>> >>> future! Thanks guys >>>>> >>> >>>>> >>> On Thu, Mar 26, 2015 at 8:05 AM, Gavin Isgar <gisg...@gmail.com> >>>>> wrote: >>>>> >>>> >>>>> >>>> Also what about the logo format. Does it have to be specific like >>>>> vmt or >>>>> >>>> vtf? Also, where do i put the logo files? >>>>> >>>> >>>>> >>>> On Thu, Mar 26, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> >>>>> wrote: >>>>> >>>>> >>>>> >>>>> Half-Life 2 instead of having gamelogo.res, it has a >>>>> gamemenu.res which >>>>> >>>>> is very different, nothing is the same. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Thu, Mar 26, 2015 at 6:11 AM, Tom Schumann < >>>>> schumann....@gmail.com> >>>>> >>>>> wrote: >>>>> >>>>>> >>>>> >>>>>> I'm not sure about GameLogo.res - if you look at the >>>>> GameLogo.res in >>>>> >>>>>> Half-Life 2 (or any other Source game) what is the path >>>>> relative to? >>>>> >>>>>> >>>>> >>>>>> On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com> >>>>> wrote: >>>>> >>>>>>> >>>>> >>>>>>> The console actually says nothing. It has no problems or >>>>> errors. I >>>>> >>>>>>> changed the vtf's path to the vmt name now, but what about >>>>> everything else? >>>>> >>>>>>> Like the gamelogo.res, is that suppose to be a path or >>>>> >>>>>>> HalfLife2RSIngameLogo1 or even hl2rslogo1. If its a path, how >>>>> should the >>>>> >>>>>>> path be? >>>>> >>>>>>> >>>>> >>>>>>> On Wed, Mar 25, 2015 at 7:55 AM, < >>>>> tobias.kammersga...@gmail.com> >>>>> >>>>>>> wrote: >>>>> >>>>>>>> >>>>> >>>>>>>> Tom is correct. I doubt the game is even allowed to read from >>>>> the >>>>> >>>>>>>> Program Files directory if UAC is enabled. >>>>> >>>>>>>> >>>>> >>>>>>>> - ScarT >>>>> >>>>>>>> >>>>> >>>>>>>> From: Tom Schumann >>>>> >>>>>>>> Sent: Wednesday, March 25, 2015 11:45 AM >>>>> >>>>>>>> To: Discussion of Half-Life Programming >>>>> >>>>>>>> >>>>> >>>>>>>> I don't think the $basetexture parameter should be an >>>>> absolute path >>>>> >>>>>>>> - I think it should just be "HalfLife2RSIngameLogo1" >>>>> >>>>>>>> What does the console say? >>>>> >>>>>>>> >>>>> >>>>>>>> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com> >>>>> wrote: >>>>> >>>>>>>>> >>>>> >>>>>>>>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having >>>>> a >>>>> >>>>>>>>> problem with the ingame logo at the menu screen. It shows up >>>>> pink/black >>>>> >>>>>>>>> checkers while the size is the same size as the logo. I have >>>>> a vmt and vtf >>>>> >>>>>>>>> file of the photo both in the materials folder alone while >>>>> the other folders >>>>> >>>>>>>>> inside the materials folder are "console" and >>>>> "sdk"(obviously the folders >>>>> >>>>>>>>> don't have the quotes in their names). Also, i have the code >>>>> for the >>>>> >>>>>>>>> GameLogo.res down here; >>>>> >>>>>>>>> Resource/GameLogo.res >>>>> >>>>>>>>> { >>>>> >>>>>>>>> GameLogo >>>>> >>>>>>>>> { >>>>> >>>>>>>>> ControlName EditablePanel >>>>> >>>>>>>>> fieldName GameLogo >>>>> >>>>>>>>> xpos 0 >>>>> >>>>>>>>> ypos 0 >>>>> >>>>>>>>> zpos 50 >>>>> >>>>>>>>> wide 400 >>>>> >>>>>>>>> tall 100 >>>>> >>>>>>>>> autoResize 1 >>>>> >>>>>>>>> pinCorner 0 >>>>> >>>>>>>>> visible 1 >>>>> >>>>>>>>> enabled 1 >>>>> >>>>>>>>> offsetX -20 >>>>> >>>>>>>>> offsetY -15 >>>>> >>>>>>>>> } >>>>> >>>>>>>>> >>>>> >>>>>>>>> Logo >>>>> >>>>>>>>> { >>>>> >>>>>>>>> ControlName ImagePanel >>>>> >>>>>>>>> fieldName Logo >>>>> >>>>>>>>> xpos 0 >>>>> >>>>>>>>> ypos 0 >>>>> >>>>>>>>> zpos 50 >>>>> >>>>>>>>> wide 400 >>>>> >>>>>>>>> tall 100 >>>>> >>>>>>>>> visible 1 >>>>> >>>>>>>>> enabled 1 >>>>> >>>>>>>>> image materials\hl2rslogo1 >>>>> >>>>>>>>> scaleImage 1 >>>>> >>>>>>>>> } >>>>> >>>>>>>>> } >>>>> >>>>>>>>> The mod's name by the way is "Half-Life 2: Resistance >>>>> Shadow"! Did >>>>> >>>>>>>>> i do anything wrong here, such as the path or anything else? >>>>> This is the vmt >>>>> >>>>>>>>> file's code; >>>>> >>>>>>>>> "UnlitGeneric" >>>>> >>>>>>>>> { >>>>> >>>>>>>>> "$basetexture" "C:\Program Files >>>>> >>>>>>>>> >>>>> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1" >>>>> >>>>>>>>> "$nolod" 1 >>>>> >>>>>>>>> } >>>>> >>>>>>>>> Anything wrong here either? The last file is the >>>>> gameinfo.txt, >>>>> >>>>>>>>> which is down here; >>>>> >>>>>>>>> "GameInfo" >>>>> >>>>>>>>> { >>>>> >>>>>>>>> game "Half-Life 2: Resistance Shadow" >>>>> >>>>>>>>> type singleplayer_only >>>>> >>>>>>>>> icon "icon" >>>>> >>>>>>>>> gamelogo "1" >>>>> >>>>>>>>> >>>>> >>>>>>>>> FileSystem >>>>> >>>>>>>>> { >>>>> >>>>>>>>> SteamAppId 218 // GCF for Episode 2 >>>>> >>>>>>>>> ToolsAppId 211 // Tools will load this (ie: source SDK >>>>> caches) to >>>>> >>>>>>>>> get things like materials\debug, materials\editor, etc. >>>>> >>>>>>>>> SearchPaths >>>>> >>>>>>>>> { >>>>> >>>>>>>>> Game |gameinfo_path|. >>>>> >>>>>>>>> Game |all_source_engine_paths|ep2 >>>>> >>>>>>>>> Game |all_source_engine_paths|episodic >>>>> >>>>>>>>> Game |all_source_engine_paths|hl2 >>>>> >>>>>>>>> } >>>>> >>>>>>>>> } >>>>> >>>>>>>>> } >>>>> >>>>>>>>> Anything wrong here also? Please reply back at >>>>> gisg...@gmail.com >>>>> >>>>>>>>> because im really stuck in a hole with this mod without the >>>>> logo, so please >>>>> >>>>>>>>> reply with answers! I'm sorry if this isn't the right email >>>>> for this >>>>> >>>>>>>>> problem. Thank you very much and have a good day! >>>>> >>>>>>>>> >>>>> >>>>>>>>> _______________________________________________ >>>>> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >>>>>>>>> archives, please visit: >>>>> >>>>>>>>> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>>>>>> >>>>> >>>>>>>>> >>>>> >>>>>>>> >>>>> >>>>>>>> >>>>> >>>>>>>> _______________________________________________ >>>>> >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >>>>>>>> archives, please visit: >>>>> >>>>>>>> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>>>>> >>>>> >>>>>>>> >>>>> >>>>>>> >>>>> >>>>>>> >>>>> >>>>>>> _______________________________________________ >>>>> >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >>>>>>> archives, please visit: >>>>> >>>>>>> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>>>> >>>>> >>>>>>> >>>>> >>>>>> >>>>> >>>>>> >>>>> >>>>>> _______________________________________________ >>>>> >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> >>>>>> please visit: >>>>> >>>>>> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>>> >>>>> >>>>>> >>>>> >>>>> >>>>> >>>> >>>>> >>> >>>>> >>> >>>>> >>> _______________________________________________ >>>>> >>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> >>> please visit: >>>>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>> >>>>> >>> >>>>> >> >>>>> >> _______________________________________________ >>>>> >> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> >> please visit: >>>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >> >>>>> >> >>>>> > >>>>> > >>>>> > _______________________________________________ >>>>> > To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> > please visit: >>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> > >>>>> > >>>>> >>>>> >>>>> >>>>> -- >>>>> Ben Lubar >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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