Alright I guess

On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com>
wrote:

> Other than that I'd just use the images from Half-Life 2 as a base.
>
> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Tom, i checked that but, to be honest, i didnt understand it a bit.
>> Anything else?
>>
>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com>
>> wrote:
>>
>>> There's some information on that at
>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>
>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> Hey guys, im having another problem again and couldnt find a fix on the
>>>> internet. I dont know the right size for chapter thumbnails, what size do i
>>>> make the picture(not the vtf or vmt)?
>>>>
>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> wrote:
>>>>
>>>>> The two dots means "parent directory". You start in materials/vgui, go
>>>>> up one to materials, then to materials/logo and
>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>
>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com>
>>>>> wrote:
>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i made
>>>>> a logo
>>>>> > folder, inside i put both put the vmt and vtf file with the same
>>>>> name.
>>>>> > Inside the vmt file, i put:
>>>>> >
>>>>> > "UnlitGeneric"
>>>>> > {
>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>> > "$nolod" 1
>>>>> > "$translucent" 1
>>>>> > }
>>>>> >
>>>>> > The path automatically detects the material folder, so just put the
>>>>> folder
>>>>> > and the name of both the vmt and vtf file(no extension). Then in my
>>>>> > gamelogo.res in my resource folder, i put:
>>>>> >
>>>>> > Resource/GameLogo.res
>>>>> > {
>>>>> > GameLogo
>>>>> > {
>>>>> > ControlName EditablePanel
>>>>> > fieldName GameLogo
>>>>> > xpos 0
>>>>> > ypos 0
>>>>> > zpos 50
>>>>> > wide 400
>>>>> > tall 100
>>>>> > autoResize 1
>>>>> > pinCorner 0
>>>>> > visible 1
>>>>> > enabled 1
>>>>> > offsetX -20
>>>>> > offsetY -15
>>>>> > }
>>>>> >
>>>>> > Logo
>>>>> > {
>>>>> > ControlName ImagePanel
>>>>> > fieldName Logo
>>>>> > xpos 0
>>>>> > ypos 0
>>>>> > zpos 50
>>>>> > wide 400
>>>>> > tall 100
>>>>> > visible 1
>>>>> > enabled 1
>>>>> > image ../logo/hl2rslogo1
>>>>> > scaleImage 1
>>>>> > }
>>>>> > }
>>>>> >
>>>>> > The dots in the path specify how many folders are before vmt and
>>>>> vtf, but i
>>>>> > rather just do it like this:
>>>>> >
>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1
>>>>> folder, 1
>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats
>>>>> how i
>>>>> > fixed it, but i have one more thing. If your logo has an alpha
>>>>> channel(the
>>>>> > gray and white squares which mean clear areas) you have to put
>>>>> > "$translucent" 1 in the vmt file!
>>>>> >
>>>>> > On Thu, Mar 26, 2015 at 3:53 PM, Jesse Oak <wazanato...@gmail.com>
>>>>> wrote:
>>>>> >>
>>>>> >> Could you tell us what fixed it so if someone else asks we can tell
>>>>> them?
>>>>> >>
>>>>> >> On Mar 26, 2015 7:14 AM, "Gavin Isgar" <gisg...@gmail.com> wrote:
>>>>> >>>
>>>>> >>> Just fixed it actually! Thanks for the help! But i would like if
>>>>> you guys
>>>>> >>> would say this in your email just incase i have anymore problems
>>>>> in the
>>>>> >>> future! Thanks guys
>>>>> >>>
>>>>> >>> On Thu, Mar 26, 2015 at 8:05 AM, Gavin Isgar <gisg...@gmail.com>
>>>>> wrote:
>>>>> >>>>
>>>>> >>>> Also what about the logo format. Does it have to be specific like
>>>>> vmt or
>>>>> >>>> vtf? Also, where do i put the logo files?
>>>>> >>>>
>>>>> >>>> On Thu, Mar 26, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com>
>>>>> wrote:
>>>>> >>>>>
>>>>> >>>>> Half-Life 2 instead of having gamelogo.res, it has a
>>>>> gamemenu.res which
>>>>> >>>>> is very different, nothing is the same.
>>>>> >>>>>
>>>>> >>>>>
>>>>> >>>>> On Thu, Mar 26, 2015 at 6:11 AM, Tom Schumann <
>>>>> schumann....@gmail.com>
>>>>> >>>>> wrote:
>>>>> >>>>>>
>>>>> >>>>>> I'm not sure about GameLogo.res - if you look at the
>>>>> GameLogo.res in
>>>>> >>>>>> Half-Life 2 (or any other Source game) what is the path
>>>>> relative to?
>>>>> >>>>>>
>>>>> >>>>>> On 26 March 2015 at 07:41, Gavin Isgar <gisg...@gmail.com>
>>>>> wrote:
>>>>> >>>>>>>
>>>>> >>>>>>> The console actually says nothing. It has no problems or
>>>>> errors. I
>>>>> >>>>>>> changed the vtf's path to the vmt name now, but what about
>>>>> everything else?
>>>>> >>>>>>> Like the gamelogo.res, is that suppose to be a path or
>>>>> >>>>>>> HalfLife2RSIngameLogo1 or even hl2rslogo1. If its a path, how
>>>>> should the
>>>>> >>>>>>> path be?
>>>>> >>>>>>>
>>>>> >>>>>>> On Wed, Mar 25, 2015 at 7:55 AM, <
>>>>> tobias.kammersga...@gmail.com>
>>>>> >>>>>>> wrote:
>>>>> >>>>>>>>
>>>>> >>>>>>>> Tom is correct. I doubt the game is even allowed to read from
>>>>> the
>>>>> >>>>>>>> Program Files directory if UAC is enabled.
>>>>> >>>>>>>>
>>>>> >>>>>>>>  - ScarT
>>>>> >>>>>>>>
>>>>> >>>>>>>> From: Tom Schumann
>>>>> >>>>>>>> Sent: ‎Wednesday‎, ‎March‎ ‎25‎, ‎2015 ‎11‎:‎45‎ ‎AM
>>>>> >>>>>>>> To: Discussion of Half-Life Programming
>>>>> >>>>>>>>
>>>>> >>>>>>>> I don't think the $basetexture parameter should be an
>>>>> absolute path
>>>>> >>>>>>>> - I think it should just be "HalfLife2RSIngameLogo1"
>>>>> >>>>>>>> What does the console say?
>>>>> >>>>>>>>
>>>>> >>>>>>>> On 25 March 2015 at 06:25, Gavin Isgar <gisg...@gmail.com>
>>>>> wrote:
>>>>> >>>>>>>>>
>>>>> >>>>>>>>> Hi, i'm making a singleplayer Half-Life 2 mod and i'm having
>>>>> a
>>>>> >>>>>>>>> problem with the ingame logo at the menu screen. It shows up
>>>>> pink/black
>>>>> >>>>>>>>> checkers while the size is the same size as the logo. I have
>>>>> a vmt and vtf
>>>>> >>>>>>>>> file of the photo both in the materials folder alone while
>>>>> the other folders
>>>>> >>>>>>>>> inside the materials folder are "console" and
>>>>> "sdk"(obviously the folders
>>>>> >>>>>>>>> don't have the quotes in their names). Also, i have the code
>>>>> for the
>>>>> >>>>>>>>> GameLogo.res down here;
>>>>> >>>>>>>>> Resource/GameLogo.res
>>>>> >>>>>>>>> {
>>>>> >>>>>>>>> GameLogo
>>>>> >>>>>>>>> {
>>>>> >>>>>>>>> ControlName EditablePanel
>>>>> >>>>>>>>> fieldName GameLogo
>>>>> >>>>>>>>> xpos 0
>>>>> >>>>>>>>> ypos 0
>>>>> >>>>>>>>> zpos 50
>>>>> >>>>>>>>> wide 400
>>>>> >>>>>>>>> tall 100
>>>>> >>>>>>>>> autoResize 1
>>>>> >>>>>>>>> pinCorner 0
>>>>> >>>>>>>>> visible 1
>>>>> >>>>>>>>> enabled 1
>>>>> >>>>>>>>> offsetX -20
>>>>> >>>>>>>>> offsetY -15
>>>>> >>>>>>>>> }
>>>>> >>>>>>>>>
>>>>> >>>>>>>>> Logo
>>>>> >>>>>>>>> {
>>>>> >>>>>>>>> ControlName ImagePanel
>>>>> >>>>>>>>> fieldName Logo
>>>>> >>>>>>>>> xpos 0
>>>>> >>>>>>>>> ypos 0
>>>>> >>>>>>>>> zpos 50
>>>>> >>>>>>>>> wide 400
>>>>> >>>>>>>>> tall 100
>>>>> >>>>>>>>> visible 1
>>>>> >>>>>>>>> enabled 1
>>>>> >>>>>>>>> image materials\hl2rslogo1
>>>>> >>>>>>>>> scaleImage 1
>>>>> >>>>>>>>> }
>>>>> >>>>>>>>> }
>>>>> >>>>>>>>> The mod's name by the way is "Half-Life 2: Resistance
>>>>> Shadow"! Did
>>>>> >>>>>>>>> i do anything wrong here, such as the path or anything else?
>>>>> This is the vmt
>>>>> >>>>>>>>> file's code;
>>>>> >>>>>>>>> "UnlitGeneric"
>>>>> >>>>>>>>> {
>>>>> >>>>>>>>> "$basetexture" "C:\Program Files
>>>>> >>>>>>>>>
>>>>> (x86)\Steam\steamapps\sourcemods\halflife2resistanceshadow\materials\HalfLife2RSIngameLogo1"
>>>>> >>>>>>>>> "$nolod" 1
>>>>> >>>>>>>>> }
>>>>> >>>>>>>>> Anything wrong here either? The last file is the
>>>>> gameinfo.txt,
>>>>> >>>>>>>>> which is down here;
>>>>> >>>>>>>>> "GameInfo"
>>>>> >>>>>>>>> {
>>>>> >>>>>>>>>         game  "Half-Life 2: Resistance Shadow"
>>>>> >>>>>>>>>         type singleplayer_only
>>>>> >>>>>>>>>         icon "icon"
>>>>> >>>>>>>>>         gamelogo        "1"
>>>>> >>>>>>>>>
>>>>> >>>>>>>>> FileSystem
>>>>> >>>>>>>>> {
>>>>> >>>>>>>>> SteamAppId 218 // GCF for Episode 2
>>>>> >>>>>>>>> ToolsAppId 211 // Tools will load this (ie: source SDK
>>>>> caches) to
>>>>> >>>>>>>>> get things like materials\debug, materials\editor, etc.
>>>>> >>>>>>>>> SearchPaths
>>>>> >>>>>>>>> {
>>>>> >>>>>>>>> Game |gameinfo_path|.
>>>>> >>>>>>>>> Game |all_source_engine_paths|ep2
>>>>> >>>>>>>>> Game |all_source_engine_paths|episodic
>>>>> >>>>>>>>> Game |all_source_engine_paths|hl2
>>>>> >>>>>>>>> }
>>>>> >>>>>>>>> }
>>>>> >>>>>>>>> }
>>>>> >>>>>>>>> Anything wrong here also? Please reply back at
>>>>> gisg...@gmail.com
>>>>> >>>>>>>>> because im really stuck in a hole with this mod without the
>>>>> logo, so please
>>>>> >>>>>>>>> reply with answers! I'm sorry if this isn't the right email
>>>>> for this
>>>>> >>>>>>>>> problem. Thank you very much and have a good day!
>>>>> >>>>>>>>>
>>>>> >>>>>>>>> _______________________________________________
>>>>> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> >>>>>>>>> archives, please visit:
>>>>> >>>>>>>>>
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>> >>>>>>>>>
>>>>> >>>>>>>>>
>>>>> >>>>>>>>
>>>>> >>>>>>>>
>>>>> >>>>>>>> _______________________________________________
>>>>> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> >>>>>>>> archives, please visit:
>>>>> >>>>>>>>
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>> >>>>>>>>
>>>>> >>>>>>>>
>>>>> >>>>>>>
>>>>> >>>>>>>
>>>>> >>>>>>> _______________________________________________
>>>>> >>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> >>>>>>> archives, please visit:
>>>>> >>>>>>>
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>> >>>>>>>
>>>>> >>>>>>>
>>>>> >>>>>>
>>>>> >>>>>>
>>>>> >>>>>> _______________________________________________
>>>>> >>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>>> >>>>>> please visit:
>>>>> >>>>>>
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>> >>>>>>
>>>>> >>>>>>
>>>>> >>>>>
>>>>> >>>>
>>>>> >>>
>>>>> >>>
>>>>> >>> _______________________________________________
>>>>> >>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>>> >>> please visit:
>>>>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>> >>>
>>>>> >>>
>>>>> >>
>>>>> >> _______________________________________________
>>>>> >> To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>>> >> please visit:
>>>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>> >>
>>>>> >>
>>>>> >
>>>>> >
>>>>> > _______________________________________________
>>>>> > To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>>> > please visit:
>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>> >
>>>>> >
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Ben Lubar
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to