I think the HLDSUpdateTool's errorchecking it slightly off: 95.79% ./orangebox\bin\stdshader_dx7.dll 96.31% ./orangebox\bin\stdshader_dx8.dll 97.00% ./orangebox\bin\stdshader_dx9.dll 97.66% ./orangebox\bin\studiorender.dll 97.99% ./orangebox\bin\tier0.dll 98.52% ./orangebox\bin\vgui2.dll 99.86% ./orangebox\bin\vphysics.dll 100.00% ./orangebox\bin\vstdlib.dll
Connection Closed by Peer, WinSock Error 0 "No error" Shouldn't it just say "Completed" or something like that? -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Robert C Sent: Friday, 6 March 2009 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available I notice in the update it pulls down a new version of the base orangebox package (which you announced to us the other day to use to fix obox mods). Since this update has come out using -game orangebox in hldsupdate no longer pulls down a version which works with mods. Any tips? Rob C. Jason Ruymen wrote: > A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: > > Gameplay changes: > - Added a duck timer that prevents duck spamming while running around on-ground. > - In-air, players are only allowed to duck once before they touch ground again. > - Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now. > - Increased backstab check so that Spies can side-stab again. > - When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key. > > TF2 Fixes: > - Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing. > - Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher. > - Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%. > - Restored sawmill_logs.mdl file, fixing some user maps that used it. > - Fixed some localization issues with Scout achievement strings. > - Removed the "Final" phrasing in the map loading screen. > > Engine fixes: > - Fixed a server crash on startup under Linux. > - Fixed a buffer overflow issue related to network string tables. > - Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes. > > CP_Junction: > - Fixed an exploit where engineers could build a teleporter exit in an invalid area. > - Fixed a few bad overlay assignments and other minor issues. > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

