I think the HLDSUpdateTool's errorchecking it slightly off:

95.79%  ./orangebox\bin\stdshader_dx7.dll
96.31%  ./orangebox\bin\stdshader_dx8.dll
97.00%  ./orangebox\bin\stdshader_dx9.dll
97.66%  ./orangebox\bin\studiorender.dll
97.99%  ./orangebox\bin\tier0.dll
98.52%  ./orangebox\bin\vgui2.dll
99.86%  ./orangebox\bin\vphysics.dll
100.00% ./orangebox\bin\vstdlib.dll

Connection Closed by Peer, WinSock Error 0 "No error"

Shouldn't it just say "Completed" or something like that?

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Robert C
Sent: Friday, 6 March 2009 2:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

I notice in the update it pulls down a new version of the base orangebox 
package (which you announced to us the other day to use to fix obox 
mods). Since this update has come out using -game orangebox in 
hldsupdate no longer pulls down a version which works with mods.

Any tips?

Rob C.

Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive it.  The specific changes include:
>
> Gameplay changes:
>  - Added a duck timer that prevents duck spamming while running around
on-ground.
>  - In-air, players are only allowed to duck once before they touch ground
again.
>  - Fixed several bounding box issues with jumping, falling, and rocket
jump air-walking. Bounding box should be much more accurate there now.
>  - Increased backstab check so that Spies can side-stab again.
>  - When disguising, Spies now always start showing the primary weapon in
their disguise, and can then switch it with the last-disguise key.
>
> TF2 Fixes:
>  - Fixed flamethrower loophole that resulted in the flame effect being
stuck on while the flamethrower wasn't really firing.
>  - Fixed exploit that allowed players to circumvent the force-fire timeout
on the pipebomb launcher.
>  - Fixed a bug that caused Natasha's slow on hit effect to be inverted
from 75% to 25%.
>  - Restored sawmill_logs.mdl file, fixing some user maps that used it.
>  - Fixed some localization issues with Scout achievement strings.
>  - Removed the "Final" phrasing in the map loading screen.
>
> Engine fixes:
>  - Fixed a server crash on startup under Linux.
>  - Fixed a buffer overflow issue related to network string tables.
>  - Gamestats uploading is now done asynchronously. This fixes the client
timeout issues on map changes.
>
> CP_Junction:
>  - Fixed an exploit where engineers could build a teleporter exit in an
invalid area.
>  - Fixed a few bad overlay assignments and other minor issues.
>
> Jason
>
>
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>
>   


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