We're getting the same issue's at Linux ________________________________
Van: [email protected] namens Kaspars Verzonden: vr 6-3-2009 10:00 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Team Fortress 2 Update Available i'm getting veeeeery long startup which freezes for about 30 seconds on: Console initialized. Game.dll loaded for "Team Fortress" then outputs: Thread failed to initialize and continues normal loading 2009/3/6 Richard Eid <[email protected]> > That happens when updates end sometimes. Really, as long as you see the > 100%, you're good. I've never run into a problem afterwards, but I'll > always run the update again to be sure and it never downloads anything > else. After that second run, you'll get 100% complete and the message: > > HLDS installation up to date > > -Richard Eid > > > On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> wrote: > > > I think the HLDSUpdateTool's errorchecking it slightly off: > > > > 95.79% ./orangebox\bin\stdshader_dx7.dll > > 96.31% ./orangebox\bin\stdshader_dx8.dll > > 97.00% ./orangebox\bin\stdshader_dx9.dll > > 97.66% ./orangebox\bin\studiorender.dll > > 97.99% ./orangebox\bin\tier0.dll > > 98.52% ./orangebox\bin\vgui2.dll > > 99.86% ./orangebox\bin\vphysics.dll > > 100.00% ./orangebox\bin\vstdlib.dll > > > > Connection Closed by Peer, WinSock Error 0 "No error" > > > > Shouldn't it just say "Completed" or something like that? > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Robert C > > Sent: Friday, 6 March 2009 2:46 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Team Fortress 2 Update Available > > > > I notice in the update it pulls down a new version of the base orangebox > > package (which you announced to us the other day to use to fix obox > > mods). Since this update has come out using -game orangebox in > > hldsupdate no longer pulls down a version which works with mods. > > > > Any tips? > > > > Rob C. > > > > Jason Ruymen wrote: > > > A required update for Team Fortress 2 is now available. Please run > > hldsupdatetool to receive it. The specific changes include: > > > > > > Gameplay changes: > > > - Added a duck timer that prevents duck spamming while running around > > on-ground. > > > - In-air, players are only allowed to duck once before they touch > ground > > again. > > > - Fixed several bounding box issues with jumping, falling, and rocket > > jump air-walking. Bounding box should be much more accurate there now. > > > - Increased backstab check so that Spies can side-stab again. > > > - When disguising, Spies now always start showing the primary weapon > in > > their disguise, and can then switch it with the last-disguise key. > > > > > > TF2 Fixes: > > > - Fixed flamethrower loophole that resulted in the flame effect being > > stuck on while the flamethrower wasn't really firing. > > > - Fixed exploit that allowed players to circumvent the force-fire > > timeout > > on the pipebomb launcher. > > > - Fixed a bug that caused Natasha's slow on hit effect to be inverted > > from 75% to 25%. > > > - Restored sawmill_logs.mdl file, fixing some user maps that used it. > > > - Fixed some localization issues with Scout achievement strings. > > > - Removed the "Final" phrasing in the map loading screen. > > > > > > Engine fixes: > > > - Fixed a server crash on startup under Linux. > > > - Fixed a buffer overflow issue related to network string tables. > > > - Gamestats uploading is now done asynchronously. This fixes the > client > > timeout issues on map changes. > > > > > > CP_Junction: > > > - Fixed an exploit where engineers could build a teleporter exit in an > > invalid area. > > > - Fixed a few bad overlay assignments and other minor issues. > > > > > > Jason > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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