I've also noticed long startup times but the map timeouts seemed to have
stopped.  I usually get two a week, so the jury is still out, but so far it
looks to be OK.

No valve, when are you guys going to get this fixed for L4D?  It's much more
of a pain in the ass when people time out between map changes in a campaign!

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Bengt Rosenberger
Sent: Friday, March 06, 2009 8:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

I can only suggest to use NephDSU still.
Fixed my issues.

Saul Rennison schrieb:
> This is the asyncronous game stats screwing up for you. Threading was  
> never very portable...
>
> Sent from my iPhone
>
> On 6 Mar 2009, at 09:00, Kaspars <[email protected]> wrote:
>
>   
>> i'm getting veeeeery long startup which freezes for about 30 seconds  
>> on:
>>
>> Console initialized.
>> Game.dll loaded for "Team Fortress"
>>
>> then outputs:
>> Thread failed to initialize
>>
>> and continues normal loading
>>
>>
>> 2009/3/6 Richard Eid <[email protected]>
>>
>>     
>>> That happens when updates end sometimes.  Really, as long as you  
>>> see the
>>> 100%, you're good.  I've never run into a problem afterwards, but  
>>> I'll
>>> always run the update again to be sure and it never downloads  
>>> anything
>>> else.  After that second run, you'll get 100% complete and the  
>>> message:
>>>
>>> HLDS installation up to date
>>>
>>>                                                   -Richard Eid
>>>
>>>
>>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]>  
>>> wrote:
>>>
>>>       
>>>> I think the HLDSUpdateTool's errorchecking it slightly off:
>>>>
>>>> 95.79%  ./orangebox\bin\stdshader_dx7.dll
>>>> 96.31%  ./orangebox\bin\stdshader_dx8.dll
>>>> 97.00%  ./orangebox\bin\stdshader_dx9.dll
>>>> 97.66%  ./orangebox\bin\studiorender.dll
>>>> 97.99%  ./orangebox\bin\tier0.dll
>>>> 98.52%  ./orangebox\bin\vgui2.dll
>>>> 99.86%  ./orangebox\bin\vphysics.dll
>>>> 100.00% ./orangebox\bin\vstdlib.dll
>>>>
>>>> Connection Closed by Peer, WinSock Error 0 "No error"
>>>>
>>>> Shouldn't it just say "Completed" or something like that?
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of Robert C
>>>> Sent: Friday, 6 March 2009 2:46 PM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>>
>>>> I notice in the update it pulls down a new version of the base  
>>>> orangebox
>>>> package (which you announced to us the other day to use to fix obox
>>>> mods). Since this update has come out using -game orangebox in
>>>> hldsupdate no longer pulls down a version which works with mods.
>>>>
>>>> Any tips?
>>>>
>>>> Rob C.
>>>>
>>>> Jason Ruymen wrote:
>>>>         
>>>>> A required update for Team Fortress 2 is now available.  Please run
>>>>>           
>>>> hldsupdatetool to receive it.  The specific changes include:
>>>>         
>>>>> Gameplay changes:
>>>>> - Added a duck timer that prevents duck spamming while running  
>>>>> around
>>>>>           
>>>> on-ground.
>>>>         
>>>>> - In-air, players are only allowed to duck once before they touch
>>>>>           
>>> ground
>>>       
>>>> again.
>>>>         
>>>>> - Fixed several bounding box issues with jumping, falling, and  
>>>>> rocket
>>>>>           
>>>> jump air-walking. Bounding box should be much more accurate there  
>>>> now.
>>>>         
>>>>> - Increased backstab check so that Spies can side-stab again.
>>>>> - When disguising, Spies now always start showing the primary  
>>>>> weapon
>>>>>           
>>> in
>>>       
>>>> their disguise, and can then switch it with the last-disguise key.
>>>>         
>>>>> TF2 Fixes:
>>>>> - Fixed flamethrower loophole that resulted in the flame effect  
>>>>> being
>>>>>           
>>>> stuck on while the flamethrower wasn't really firing.
>>>>         
>>>>> - Fixed exploit that allowed players to circumvent the force-fire
>>>>>           
>>>> timeout
>>>> on the pipebomb launcher.
>>>>         
>>>>> - Fixed a bug that caused Natasha's slow on hit effect to be  
>>>>> inverted
>>>>>           
>>>> from 75% to 25%.
>>>>         
>>>>> - Restored sawmill_logs.mdl file, fixing some user maps that used  
>>>>> it.
>>>>> - Fixed some localization issues with Scout achievement strings.
>>>>> - Removed the "Final" phrasing in the map loading screen.
>>>>>
>>>>> Engine fixes:
>>>>> - Fixed a server crash on startup under Linux.
>>>>> - Fixed a buffer overflow issue related to network string tables.
>>>>> - Gamestats uploading is now done asynchronously. This fixes the
>>>>>           
>>> client
>>>       
>>>> timeout issues on map changes.
>>>>         
>>>>> CP_Junction:
>>>>> - Fixed an exploit where engineers could build a teleporter exit  
>>>>> in an
>>>>>           
>>>> invalid area.
>>>>         
>>>>> - Fixed a few bad overlay assignments and other minor issues.
>>>>>
>>>>> Jason
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list  
>>>>> archives,
>>>>>           
>>>> please visit:
>>>>         
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>
>>>>>           
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list  
>>>> archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list  
>>>> archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list  
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>     
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to