I can only suggest to use NephDSU still. Fixed my issues. Saul Rennison schrieb: > This is the asyncronous game stats screwing up for you. Threading was > never very portable... > > Sent from my iPhone > > On 6 Mar 2009, at 09:00, Kaspars <[email protected]> wrote: > > >> i'm getting veeeeery long startup which freezes for about 30 seconds >> on: >> >> Console initialized. >> Game.dll loaded for "Team Fortress" >> >> then outputs: >> Thread failed to initialize >> >> and continues normal loading >> >> >> 2009/3/6 Richard Eid <[email protected]> >> >> >>> That happens when updates end sometimes. Really, as long as you >>> see the >>> 100%, you're good. I've never run into a problem afterwards, but >>> I'll >>> always run the update again to be sure and it never downloads >>> anything >>> else. After that second run, you'll get 100% complete and the >>> message: >>> >>> HLDS installation up to date >>> >>> -Richard Eid >>> >>> >>> On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> >>> wrote: >>> >>> >>>> I think the HLDSUpdateTool's errorchecking it slightly off: >>>> >>>> 95.79% ./orangebox\bin\stdshader_dx7.dll >>>> 96.31% ./orangebox\bin\stdshader_dx8.dll >>>> 97.00% ./orangebox\bin\stdshader_dx9.dll >>>> 97.66% ./orangebox\bin\studiorender.dll >>>> 97.99% ./orangebox\bin\tier0.dll >>>> 98.52% ./orangebox\bin\vgui2.dll >>>> 99.86% ./orangebox\bin\vphysics.dll >>>> 100.00% ./orangebox\bin\vstdlib.dll >>>> >>>> Connection Closed by Peer, WinSock Error 0 "No error" >>>> >>>> Shouldn't it just say "Completed" or something like that? >>>> >>>> -----Original Message----- >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of Robert C >>>> Sent: Friday, 6 March 2009 2:46 PM >>>> To: Half-Life dedicated Win32 server mailing list >>>> Subject: Re: [hlds] Team Fortress 2 Update Available >>>> >>>> I notice in the update it pulls down a new version of the base >>>> orangebox >>>> package (which you announced to us the other day to use to fix obox >>>> mods). Since this update has come out using -game orangebox in >>>> hldsupdate no longer pulls down a version which works with mods. >>>> >>>> Any tips? >>>> >>>> Rob C. >>>> >>>> Jason Ruymen wrote: >>>> >>>>> A required update for Team Fortress 2 is now available. Please run >>>>> >>>> hldsupdatetool to receive it. The specific changes include: >>>> >>>>> Gameplay changes: >>>>> - Added a duck timer that prevents duck spamming while running >>>>> around >>>>> >>>> on-ground. >>>> >>>>> - In-air, players are only allowed to duck once before they touch >>>>> >>> ground >>> >>>> again. >>>> >>>>> - Fixed several bounding box issues with jumping, falling, and >>>>> rocket >>>>> >>>> jump air-walking. Bounding box should be much more accurate there >>>> now. >>>> >>>>> - Increased backstab check so that Spies can side-stab again. >>>>> - When disguising, Spies now always start showing the primary >>>>> weapon >>>>> >>> in >>> >>>> their disguise, and can then switch it with the last-disguise key. >>>> >>>>> TF2 Fixes: >>>>> - Fixed flamethrower loophole that resulted in the flame effect >>>>> being >>>>> >>>> stuck on while the flamethrower wasn't really firing. >>>> >>>>> - Fixed exploit that allowed players to circumvent the force-fire >>>>> >>>> timeout >>>> on the pipebomb launcher. >>>> >>>>> - Fixed a bug that caused Natasha's slow on hit effect to be >>>>> inverted >>>>> >>>> from 75% to 25%. >>>> >>>>> - Restored sawmill_logs.mdl file, fixing some user maps that used >>>>> it. >>>>> - Fixed some localization issues with Scout achievement strings. >>>>> - Removed the "Final" phrasing in the map loading screen. >>>>> >>>>> Engine fixes: >>>>> - Fixed a server crash on startup under Linux. >>>>> - Fixed a buffer overflow issue related to network string tables. >>>>> - Gamestats uploading is now done asynchronously. This fixes the >>>>> >>> client >>> >>>> timeout issues on map changes. >>>> >>>>> CP_Junction: >>>>> - Fixed an exploit where engineers could build a teleporter exit >>>>> in an >>>>> >>>> invalid area. >>>> >>>>> - Fixed a few bad overlay assignments and other minor issues. >>>>> >>>>> Jason >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> >>>> please visit: >>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

