That happens when updates end sometimes. Really, as long as you see the
100%, you're good. I've never run into a problem afterwards, but I'll
always run the update again to be sure and it never downloads anything
else. After that second run, you'll get 100% complete and the message:
HLDS installation up to date
-Richard Eid
On Fri, Mar 6, 2009 at 12:23 AM, Yaakov Smith <[email protected]> wrote:
> I think the HLDSUpdateTool's errorchecking it slightly off:
>
> 95.79% ./orangebox\bin\stdshader_dx7.dll
> 96.31% ./orangebox\bin\stdshader_dx8.dll
> 97.00% ./orangebox\bin\stdshader_dx9.dll
> 97.66% ./orangebox\bin\studiorender.dll
> 97.99% ./orangebox\bin\tier0.dll
> 98.52% ./orangebox\bin\vgui2.dll
> 99.86% ./orangebox\bin\vphysics.dll
> 100.00% ./orangebox\bin\vstdlib.dll
>
> Connection Closed by Peer, WinSock Error 0 "No error"
>
> Shouldn't it just say "Completed" or something like that?
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Robert C
> Sent: Friday, 6 March 2009 2:46 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> I notice in the update it pulls down a new version of the base orangebox
> package (which you announced to us the other day to use to fix obox
> mods). Since this update has come out using -game orangebox in
> hldsupdate no longer pulls down a version which works with mods.
>
> Any tips?
>
> Rob C.
>
> Jason Ruymen wrote:
> > A required update for Team Fortress 2 is now available. Please run
> hldsupdatetool to receive it. The specific changes include:
> >
> > Gameplay changes:
> > - Added a duck timer that prevents duck spamming while running around
> on-ground.
> > - In-air, players are only allowed to duck once before they touch ground
> again.
> > - Fixed several bounding box issues with jumping, falling, and rocket
> jump air-walking. Bounding box should be much more accurate there now.
> > - Increased backstab check so that Spies can side-stab again.
> > - When disguising, Spies now always start showing the primary weapon in
> their disguise, and can then switch it with the last-disguise key.
> >
> > TF2 Fixes:
> > - Fixed flamethrower loophole that resulted in the flame effect being
> stuck on while the flamethrower wasn't really firing.
> > - Fixed exploit that allowed players to circumvent the force-fire
> timeout
> on the pipebomb launcher.
> > - Fixed a bug that caused Natasha's slow on hit effect to be inverted
> from 75% to 25%.
> > - Restored sawmill_logs.mdl file, fixing some user maps that used it.
> > - Fixed some localization issues with Scout achievement strings.
> > - Removed the "Final" phrasing in the map loading screen.
> >
> > Engine fixes:
> > - Fixed a server crash on startup under Linux.
> > - Fixed a buffer overflow issue related to network string tables.
> > - Gamestats uploading is now done asynchronously. This fixes the client
> timeout issues on map changes.
> >
> > CP_Junction:
> > - Fixed an exploit where engineers could build a teleporter exit in an
> invalid area.
> > - Fixed a few bad overlay assignments and other minor issues.
> >
> > Jason
> >
> >
> > _______________________________________________
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> >
> >
> >
>
>
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