i think you should have left the speed reduction on the razorback so spys
can catch snipers easier
bunt nice with the FAN and airblast

On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen <[email protected]>wrote:

> A required update for Team Fortress 2 is now available.  Please use
> hldsupdatetool to receive it.  The specific changes include:
>
> Linux Dedicated Server:
> - Improved connection logic to help servers that aren’t automatically
> reconnecting to Steam, and added extra logging to track it
> - Added extra data gathering to help us understand and improve Linux
> performance
>
> Team Fortress 2:
> - Changed cl_flipviewmodels so it can no longer be set while connected to a
> server
> - Fixed problem with Loadout Menu "Back" button not preserving the
> currently equipped weapon
> - Fixed a case where an observer could set the observed player's view
> models
> - Fixed the Heavy's punches not matching mouse button presses when the view
> models are flipped
> - Fixed Bonk! ammo count exploit after using a regeneration locker
> - Fixed Dead Ringer damage reduction exploit involving Spy taunting
> - Reverted Force-A-Nature and airblast knockback on disguised Spies, so
> that they can once again be knocked back
>
> Missed notes from previous update:
> - The Ambassador no longer penetrates buildings
> - Removed the movement speed penalty on The Razorback
>
> Jason
>
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