i think you should have left the speed reduction on the razorback so spys can catch snipers easier bunt nice with the FAN and airblast
On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen <[email protected]>wrote: > A required update for Team Fortress 2 is now available. Please use > hldsupdatetool to receive it. The specific changes include: > > Linux Dedicated Server: > - Improved connection logic to help servers that aren’t automatically > reconnecting to Steam, and added extra logging to track it > - Added extra data gathering to help us understand and improve Linux > performance > > Team Fortress 2: > - Changed cl_flipviewmodels so it can no longer be set while connected to a > server > - Fixed problem with Loadout Menu "Back" button not preserving the > currently equipped weapon > - Fixed a case where an observer could set the observed player's view > models > - Fixed the Heavy's punches not matching mouse button presses when the view > models are flipped > - Fixed Bonk! ammo count exploit after using a regeneration locker > - Fixed Dead Ringer damage reduction exploit involving Spy taunting > - Reverted Force-A-Nature and airblast knockback on disguised Spies, so > that they can once again be knocked back > > Missed notes from previous update: > - The Ambassador no longer penetrates buildings > - Removed the movement speed penalty on The Razorback > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

