... Please tell me you haven't done grade 6 science.
_______________________________________________________ Shane Arnold - [email protected] "For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost." Joel R. wrote: > As a request for next update. > > Scout: > Doubling Jumping 2 times extinguishes fire. They are a fast class, they > should be able to run fast enough to disengage the fire. > > > > On Mon, Jun 29, 2009 at 10:13 AM, CLAN RCR <[email protected]> wrote: > > >> I'd love to see that. >> >> -Matt >> >> On Thu, Jun 25, 2009 at 8:32 PM, Michael Krasnow <[email protected]> wrote: >> >> >>> hmm that would be good >>> >>> On Thu, Jun 25, 2009 at 6:43 PM, Donnie Newlove < >>> >> [email protected] >> >>>> wrote: >>>> >>>> That would 1. look really awkward, what, is he going to pull out a new >>>> one out of his pocket and more importantly 2. it would suck bad for >>>> spies that are just about to attack when the thing respawns. >>>> >>>> But instead don't break it at all and just do a cooldown and no >>>> respawning, but because the battery needs to recharge, not because it >>>> magically breaks and then magically pops up again. There would also >>>> have to be some indication for the spy, maybe a small kritzkrieg like >>>> effect on the battery while it's charging the capacitors. >>>> >>>> On Fri, Jun 26, 2009 at 12:31 AM, Michael Krasnow<[email protected]> >>>> >>> wrote: >>> >>>>> it should have a cooldown like Jarate and then it comes back >>>>> >>>>> On Thu, Jun 25, 2009 at 5:44 PM, Donnie Newlove < >>>>> >>>> [email protected]>wrote: >>>> >>>>>> No, it was a good change. Razorback was very, and may still be >>>>>> slightly underpowered compared to both jarate and smg. >>>>>> >>>>>> Personally I think they should remove the breaking as well because >>>>>> once it's broken you got nothing, no smg, no jarate. If you >>>>>> >> sacrifice >> >>>>>> your secondary weapon as sniper to become stab-proof, at least let >>>>>> >> the >> >>>>>> sniper be stab-proof until he dies, but maybe that would be too >>>>>> >> good. >> >>>>>> Still, snipers and heavies are very easy and cheap targets for >>>>>> backstabbing. >>>>>> >>>>>> On Thu, Jun 25, 2009 at 11:27 PM, Michael Krasnow<[email protected]> >>>>>> >>>> wrote: >>>> >>>>>>> i think you should have left the speed reduction on the razorback >>>>>>> >> so >> >>>> spys >>>> >>>>>>> can catch snipers easier >>>>>>> bunt nice with the FAN and airblast >>>>>>> >>>>>>> On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen < >>>>>>> >>>> [email protected] >>>> >>>>>>> wrote: >>>>>>> >>>>>>> >>>>>>>> A required update for Team Fortress 2 is now available. Please >>>>>>>> >> use >> >>>>>>>> hldsupdatetool to receive it. The specific changes include: >>>>>>>> >>>>>>>> Linux Dedicated Server: >>>>>>>> - Improved connection logic to help servers that aren’t >>>>>>>> >>>> automatically >>>> >>>>>>>> reconnecting to Steam, and added extra logging to track it >>>>>>>> - Added extra data gathering to help us understand and improve >>>>>>>> >>> Linux >>> >>>>>>>> performance >>>>>>>> >>>>>>>> Team Fortress 2: >>>>>>>> - Changed cl_flipviewmodels so it can no longer be set while >>>>>>>> >>>> connected >>>> >>>>>> to a >>>>>> >>>>>>>> server >>>>>>>> - Fixed problem with Loadout Menu "Back" button not preserving >>>>>>>> >> the >> >>>>>>>> currently equipped weapon >>>>>>>> - Fixed a case where an observer could set the observed player's >>>>>>>> >>> view >>> >>>>>>>> models >>>>>>>> - Fixed the Heavy's punches not matching mouse button presses >>>>>>>> >> when >> >>>> the >>>> >>>>>> view >>>>>> >>>>>>>> models are flipped >>>>>>>> - Fixed Bonk! ammo count exploit after using a regeneration >>>>>>>> >> locker >> >>>>>>>> - Fixed Dead Ringer damage reduction exploit involving Spy >>>>>>>> >> taunting >> >>>>>>>> - Reverted Force-A-Nature and airblast knockback on disguised >>>>>>>> >>> Spies, >>> >>>> so >>>> >>>>>>>> that they can once again be knocked back >>>>>>>> >>>>>>>> Missed notes from previous update: >>>>>>>> - The Ambassador no longer penetrates buildings >>>>>>>> - Removed the movement speed penalty on The Razorback >>>>>>>> >>>>>>>> Jason >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> >>>> archives, >>>> >>>>>>>> please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>>> >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> >>> archives, >>> >>>>>> please visit: >>>>>> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> >> archives, >> >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >> archives, >> >>>> please visit: >>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

