...

Please tell me you haven't done grade 6 science.

_______________________________________________________

Shane Arnold            -       [email protected]

"For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse 
was lost. For want of a horse, the messenger was lost. For want of a messenger, 
the message was not delivered. For want of an undelivered message the war was 
lost."



Joel R. wrote:
> As a request for next update.
>
> Scout:
> Doubling Jumping 2 times extinguishes fire.  They are a fast class, they
> should be able to run fast enough to disengage the fire.
>
>
>
> On Mon, Jun 29, 2009 at 10:13 AM, CLAN RCR <[email protected]> wrote:
>
>   
>> I'd love to see that.
>>
>> -Matt
>>
>> On Thu, Jun 25, 2009 at 8:32 PM, Michael Krasnow <[email protected]> wrote:
>>
>>     
>>> hmm that would be good
>>>
>>> On Thu, Jun 25, 2009 at 6:43 PM, Donnie Newlove <
>>>       
>> [email protected]
>>     
>>>> wrote:
>>>>         
>>>> That would 1. look really awkward, what, is he going to pull out a new
>>>> one out of his pocket and more importantly 2. it would suck bad for
>>>> spies that are just about to attack when the thing respawns.
>>>>
>>>> But instead don't break it at all and just do a cooldown and no
>>>> respawning, but because the battery needs to recharge, not because it
>>>> magically breaks and then magically pops up again. There would also
>>>> have to be some indication for the spy, maybe a small kritzkrieg like
>>>> effect on the battery while it's charging the capacitors.
>>>>
>>>> On Fri, Jun 26, 2009 at 12:31 AM, Michael Krasnow<[email protected]>
>>>>         
>>> wrote:
>>>       
>>>>> it should have a cooldown like Jarate and then it comes back
>>>>>
>>>>> On Thu, Jun 25, 2009 at 5:44 PM, Donnie Newlove <
>>>>>           
>>>> [email protected]>wrote:
>>>>         
>>>>>> No, it was a good change. Razorback was very, and may still be
>>>>>> slightly underpowered compared to both jarate and smg.
>>>>>>
>>>>>> Personally I think they should remove the breaking as well because
>>>>>> once it's broken you got nothing, no smg, no jarate. If you
>>>>>>             
>> sacrifice
>>     
>>>>>> your secondary weapon as sniper to become stab-proof, at least let
>>>>>>             
>> the
>>     
>>>>>> sniper be stab-proof until he dies, but maybe that would be too
>>>>>>             
>> good.
>>     
>>>>>> Still, snipers and heavies are very easy and cheap targets for
>>>>>> backstabbing.
>>>>>>
>>>>>> On Thu, Jun 25, 2009 at 11:27 PM, Michael Krasnow<[email protected]>
>>>>>>             
>>>> wrote:
>>>>         
>>>>>>> i think you should have left the speed reduction on the razorback
>>>>>>>               
>> so
>>     
>>>> spys
>>>>         
>>>>>>> can catch snipers easier
>>>>>>> bunt nice with the FAN and airblast
>>>>>>>
>>>>>>> On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen <
>>>>>>>               
>>>> [email protected]
>>>>         
>>>>>>> wrote:
>>>>>>>
>>>>>>>               
>>>>>>>> A required update for Team Fortress 2 is now available.  Please
>>>>>>>>                 
>> use
>>     
>>>>>>>> hldsupdatetool to receive it.  The specific changes include:
>>>>>>>>
>>>>>>>> Linux Dedicated Server:
>>>>>>>> - Improved connection logic to help servers that aren’t
>>>>>>>>                 
>>>> automatically
>>>>         
>>>>>>>> reconnecting to Steam, and added extra logging to track it
>>>>>>>> - Added extra data gathering to help us understand and improve
>>>>>>>>                 
>>> Linux
>>>       
>>>>>>>> performance
>>>>>>>>
>>>>>>>> Team Fortress 2:
>>>>>>>> - Changed cl_flipviewmodels so it can no longer be set while
>>>>>>>>                 
>>>> connected
>>>>         
>>>>>> to a
>>>>>>             
>>>>>>>> server
>>>>>>>> - Fixed problem with Loadout Menu "Back" button not preserving
>>>>>>>>                 
>> the
>>     
>>>>>>>> currently equipped weapon
>>>>>>>> - Fixed a case where an observer could set the observed player's
>>>>>>>>                 
>>> view
>>>       
>>>>>>>> models
>>>>>>>> - Fixed the Heavy's punches not matching mouse button presses
>>>>>>>>                 
>> when
>>     
>>>> the
>>>>         
>>>>>> view
>>>>>>             
>>>>>>>> models are flipped
>>>>>>>> - Fixed Bonk! ammo count exploit after using a regeneration
>>>>>>>>                 
>> locker
>>     
>>>>>>>> - Fixed Dead Ringer damage reduction exploit involving Spy
>>>>>>>>                 
>> taunting
>>     
>>>>>>>> - Reverted Force-A-Nature and airblast knockback on disguised
>>>>>>>>                 
>>> Spies,
>>>       
>>>> so
>>>>         
>>>>>>>> that they can once again be knocked back
>>>>>>>>
>>>>>>>> Missed notes from previous update:
>>>>>>>> - The Ambassador no longer penetrates buildings
>>>>>>>> - Removed the movement speed penalty on The Razorback
>>>>>>>>
>>>>>>>> Jason
>>>>>>>>
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>>>>         
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>>>>>>>>
>>>>>>>>                 
>>>>>>> _______________________________________________
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>>>>>>>               
>>> archives,
>>>       
>>>>>> please visit:
>>>>>>             
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>
>>>>>>>               
>>>>>> _______________________________________________
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>>>>>>             
>> archives,
>>     
>>>>>> please visit:
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>>>>>>
>>>>>>             
>>>>> _______________________________________________
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>>>>>           
>> archives,
>>     
>>>> please visit:
>>>>         
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>>>>>
>>>>>           
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>>     
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