That would 1. look really awkward, what, is he going to pull out a new
one out of his pocket and more importantly 2. it would suck bad for
spies that are just about to attack when the thing respawns.

But instead don't break it at all and just do a cooldown and no
respawning, but because the battery needs to recharge, not because it
magically breaks and then magically pops up again. There would also
have to be some indication for the spy, maybe a small kritzkrieg like
effect on the battery while it's charging the capacitors.

On Fri, Jun 26, 2009 at 12:31 AM, Michael Krasnow<[email protected]> wrote:
> it should have a cooldown like Jarate and then it comes back
>
> On Thu, Jun 25, 2009 at 5:44 PM, Donnie Newlove 
> <[email protected]>wrote:
>
>> No, it was a good change. Razorback was very, and may still be
>> slightly underpowered compared to both jarate and smg.
>>
>> Personally I think they should remove the breaking as well because
>> once it's broken you got nothing, no smg, no jarate. If you sacrifice
>> your secondary weapon as sniper to become stab-proof, at least let the
>> sniper be stab-proof until he dies, but maybe that would be too good.
>> Still, snipers and heavies are very easy and cheap targets for
>> backstabbing.
>>
>> On Thu, Jun 25, 2009 at 11:27 PM, Michael Krasnow<[email protected]> wrote:
>> > i think you should have left the speed reduction on the razorback so spys
>> > can catch snipers easier
>> > bunt nice with the FAN and airblast
>> >
>> > On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen <[email protected]
>> >wrote:
>> >
>> >> A required update for Team Fortress 2 is now available.  Please use
>> >> hldsupdatetool to receive it.  The specific changes include:
>> >>
>> >> Linux Dedicated Server:
>> >> - Improved connection logic to help servers that aren’t automatically
>> >> reconnecting to Steam, and added extra logging to track it
>> >> - Added extra data gathering to help us understand and improve Linux
>> >> performance
>> >>
>> >> Team Fortress 2:
>> >> - Changed cl_flipviewmodels so it can no longer be set while connected
>> to a
>> >> server
>> >> - Fixed problem with Loadout Menu "Back" button not preserving the
>> >> currently equipped weapon
>> >> - Fixed a case where an observer could set the observed player's view
>> >> models
>> >> - Fixed the Heavy's punches not matching mouse button presses when the
>> view
>> >> models are flipped
>> >> - Fixed Bonk! ammo count exploit after using a regeneration locker
>> >> - Fixed Dead Ringer damage reduction exploit involving Spy taunting
>> >> - Reverted Force-A-Nature and airblast knockback on disguised Spies, so
>> >> that they can once again be knocked back
>> >>
>> >> Missed notes from previous update:
>> >> - The Ambassador no longer penetrates buildings
>> >> - Removed the movement speed penalty on The Razorback
>> >>
>> >> Jason
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to