cl_flipviewmodels can still be changed while being on a server.

setinfo cl_flipviewmodels x

2009/6/25 Michael Krasnow <[email protected]>

> i think you should have left the speed reduction on the razorback so spys
> can catch snipers easier
> bunt nice with the FAN and airblast
>
> On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen <[email protected]
> >wrote:
>
> > A required update for Team Fortress 2 is now available.  Please use
> > hldsupdatetool to receive it.  The specific changes include:
> >
> > Linux Dedicated Server:
> > - Improved connection logic to help servers that aren’t automatically
> > reconnecting to Steam, and added extra logging to track it
> > - Added extra data gathering to help us understand and improve Linux
> > performance
> >
> > Team Fortress 2:
> > - Changed cl_flipviewmodels so it can no longer be set while connected to
> a
> > server
> > - Fixed problem with Loadout Menu "Back" button not preserving the
> > currently equipped weapon
> > - Fixed a case where an observer could set the observed player's view
> > models
> > - Fixed the Heavy's punches not matching mouse button presses when the
> view
> > models are flipped
> > - Fixed Bonk! ammo count exploit after using a regeneration locker
> > - Fixed Dead Ringer damage reduction exploit involving Spy taunting
> > - Reverted Force-A-Nature and airblast knockback on disguised Spies, so
> > that they can once again be knocked back
> >
> > Missed notes from previous update:
> > - The Ambassador no longer penetrates buildings
> > - Removed the movement speed penalty on The Razorback
> >
> > Jason
> >
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