it should have a cooldown like Jarate and then it comes back

On Thu, Jun 25, 2009 at 5:44 PM, Donnie Newlove <[email protected]>wrote:

> No, it was a good change. Razorback was very, and may still be
> slightly underpowered compared to both jarate and smg.
>
> Personally I think they should remove the breaking as well because
> once it's broken you got nothing, no smg, no jarate. If you sacrifice
> your secondary weapon as sniper to become stab-proof, at least let the
> sniper be stab-proof until he dies, but maybe that would be too good.
> Still, snipers and heavies are very easy and cheap targets for
> backstabbing.
>
> On Thu, Jun 25, 2009 at 11:27 PM, Michael Krasnow<[email protected]> wrote:
> > i think you should have left the speed reduction on the razorback so spys
> > can catch snipers easier
> > bunt nice with the FAN and airblast
> >
> > On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen <[email protected]
> >wrote:
> >
> >> A required update for Team Fortress 2 is now available.  Please use
> >> hldsupdatetool to receive it.  The specific changes include:
> >>
> >> Linux Dedicated Server:
> >> - Improved connection logic to help servers that aren’t automatically
> >> reconnecting to Steam, and added extra logging to track it
> >> - Added extra data gathering to help us understand and improve Linux
> >> performance
> >>
> >> Team Fortress 2:
> >> - Changed cl_flipviewmodels so it can no longer be set while connected
> to a
> >> server
> >> - Fixed problem with Loadout Menu "Back" button not preserving the
> >> currently equipped weapon
> >> - Fixed a case where an observer could set the observed player's view
> >> models
> >> - Fixed the Heavy's punches not matching mouse button presses when the
> view
> >> models are flipped
> >> - Fixed Bonk! ammo count exploit after using a regeneration locker
> >> - Fixed Dead Ringer damage reduction exploit involving Spy taunting
> >> - Reverted Force-A-Nature and airblast knockback on disguised Spies, so
> >> that they can once again be knocked back
> >>
> >> Missed notes from previous update:
> >> - The Ambassador no longer penetrates buildings
> >> - Removed the movement speed penalty on The Razorback
> >>
> >> Jason
> >>
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