hmm that would be good

On Thu, Jun 25, 2009 at 6:43 PM, Donnie Newlove <[email protected]>wrote:

> That would 1. look really awkward, what, is he going to pull out a new
> one out of his pocket and more importantly 2. it would suck bad for
> spies that are just about to attack when the thing respawns.
>
> But instead don't break it at all and just do a cooldown and no
> respawning, but because the battery needs to recharge, not because it
> magically breaks and then magically pops up again. There would also
> have to be some indication for the spy, maybe a small kritzkrieg like
> effect on the battery while it's charging the capacitors.
>
> On Fri, Jun 26, 2009 at 12:31 AM, Michael Krasnow<[email protected]> wrote:
> > it should have a cooldown like Jarate and then it comes back
> >
> > On Thu, Jun 25, 2009 at 5:44 PM, Donnie Newlove <
> [email protected]>wrote:
> >
> >> No, it was a good change. Razorback was very, and may still be
> >> slightly underpowered compared to both jarate and smg.
> >>
> >> Personally I think they should remove the breaking as well because
> >> once it's broken you got nothing, no smg, no jarate. If you sacrifice
> >> your secondary weapon as sniper to become stab-proof, at least let the
> >> sniper be stab-proof until he dies, but maybe that would be too good.
> >> Still, snipers and heavies are very easy and cheap targets for
> >> backstabbing.
> >>
> >> On Thu, Jun 25, 2009 at 11:27 PM, Michael Krasnow<[email protected]>
> wrote:
> >> > i think you should have left the speed reduction on the razorback so
> spys
> >> > can catch snipers easier
> >> > bunt nice with the FAN and airblast
> >> >
> >> > On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen <
> [email protected]
> >> >wrote:
> >> >
> >> >> A required update for Team Fortress 2 is now available.  Please use
> >> >> hldsupdatetool to receive it.  The specific changes include:
> >> >>
> >> >> Linux Dedicated Server:
> >> >> - Improved connection logic to help servers that aren’t
> automatically
> >> >> reconnecting to Steam, and added extra logging to track it
> >> >> - Added extra data gathering to help us understand and improve Linux
> >> >> performance
> >> >>
> >> >> Team Fortress 2:
> >> >> - Changed cl_flipviewmodels so it can no longer be set while
> connected
> >> to a
> >> >> server
> >> >> - Fixed problem with Loadout Menu "Back" button not preserving the
> >> >> currently equipped weapon
> >> >> - Fixed a case where an observer could set the observed player's view
> >> >> models
> >> >> - Fixed the Heavy's punches not matching mouse button presses when
> the
> >> view
> >> >> models are flipped
> >> >> - Fixed Bonk! ammo count exploit after using a regeneration locker
> >> >> - Fixed Dead Ringer damage reduction exploit involving Spy taunting
> >> >> - Reverted Force-A-Nature and airblast knockback on disguised Spies,
> so
> >> >> that they can once again be knocked back
> >> >>
> >> >> Missed notes from previous update:
> >> >> - The Ambassador no longer penetrates buildings
> >> >> - Removed the movement speed penalty on The Razorback
> >> >>
> >> >> Jason
> >> >>
> >> >> _______________________________________________
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> >> >>
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> >>
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