I certainly hope not, either that or he never passed high school. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com
On Wed, Jul 1, 2009 at 9:58 PM, Shane Arnold <[email protected]>wrote: > ... > > Please tell me you haven't done grade 6 science. > > _______________________________________________________ > > Shane Arnold - [email protected] > > "For want of a nail, the horseshoe was lost. For want of a horseshoe, the > horse was lost. For want of a horse, the messenger was lost. For want of a > messenger, the message was not delivered. For want of an undelivered message > the war was lost." > > > > Joel R. wrote: > > As a request for next update. > > > > Scout: > > Doubling Jumping 2 times extinguishes fire. They are a fast class, they > > should be able to run fast enough to disengage the fire. > > > > > > > > On Mon, Jun 29, 2009 at 10:13 AM, CLAN RCR <[email protected]> wrote: > > > > > >> I'd love to see that. > >> > >> -Matt > >> > >> On Thu, Jun 25, 2009 at 8:32 PM, Michael Krasnow <[email protected]> > wrote: > >> > >> > >>> hmm that would be good > >>> > >>> On Thu, Jun 25, 2009 at 6:43 PM, Donnie Newlove < > >>> > >> [email protected] > >> > >>>> wrote: > >>>> > >>>> That would 1. look really awkward, what, is he going to pull out a new > >>>> one out of his pocket and more importantly 2. it would suck bad for > >>>> spies that are just about to attack when the thing respawns. > >>>> > >>>> But instead don't break it at all and just do a cooldown and no > >>>> respawning, but because the battery needs to recharge, not because it > >>>> magically breaks and then magically pops up again. There would also > >>>> have to be some indication for the spy, maybe a small kritzkrieg like > >>>> effect on the battery while it's charging the capacitors. > >>>> > >>>> On Fri, Jun 26, 2009 at 12:31 AM, Michael Krasnow<[email protected]> > >>>> > >>> wrote: > >>> > >>>>> it should have a cooldown like Jarate and then it comes back > >>>>> > >>>>> On Thu, Jun 25, 2009 at 5:44 PM, Donnie Newlove < > >>>>> > >>>> [email protected]>wrote: > >>>> > >>>>>> No, it was a good change. Razorback was very, and may still be > >>>>>> slightly underpowered compared to both jarate and smg. > >>>>>> > >>>>>> Personally I think they should remove the breaking as well because > >>>>>> once it's broken you got nothing, no smg, no jarate. If you > >>>>>> > >> sacrifice > >> > >>>>>> your secondary weapon as sniper to become stab-proof, at least let > >>>>>> > >> the > >> > >>>>>> sniper be stab-proof until he dies, but maybe that would be too > >>>>>> > >> good. > >> > >>>>>> Still, snipers and heavies are very easy and cheap targets for > >>>>>> backstabbing. > >>>>>> > >>>>>> On Thu, Jun 25, 2009 at 11:27 PM, Michael Krasnow<[email protected]> > >>>>>> > >>>> wrote: > >>>> > >>>>>>> i think you should have left the speed reduction on the razorback > >>>>>>> > >> so > >> > >>>> spys > >>>> > >>>>>>> can catch snipers easier > >>>>>>> bunt nice with the FAN and airblast > >>>>>>> > >>>>>>> On Thu, Jun 25, 2009 at 5:08 PM, Jason Ruymen < > >>>>>>> > >>>> [email protected] > >>>> > >>>>>>> wrote: > >>>>>>> > >>>>>>> > >>>>>>>> A required update for Team Fortress 2 is now available. Please > >>>>>>>> > >> use > >> > >>>>>>>> hldsupdatetool to receive it. The specific changes include: > >>>>>>>> > >>>>>>>> Linux Dedicated Server: > >>>>>>>> - Improved connection logic to help servers that aren’t > >>>>>>>> > >>>> automatically > >>>> > >>>>>>>> reconnecting to Steam, and added extra logging to track it > >>>>>>>> - Added extra data gathering to help us understand and improve > >>>>>>>> > >>> Linux > >>> > >>>>>>>> performance > >>>>>>>> > >>>>>>>> Team Fortress 2: > >>>>>>>> - Changed cl_flipviewmodels so it can no longer be set while > >>>>>>>> > >>>> connected > >>>> > >>>>>> to a > >>>>>> > >>>>>>>> server > >>>>>>>> - Fixed problem with Loadout Menu "Back" button not preserving > >>>>>>>> > >> the > >> > >>>>>>>> currently equipped weapon > >>>>>>>> - Fixed a case where an observer could set the observed player's > >>>>>>>> > >>> view > >>> > >>>>>>>> models > >>>>>>>> - Fixed the Heavy's punches not matching mouse button presses > >>>>>>>> > >> when > >> > >>>> the > >>>> > >>>>>> view > >>>>>> > >>>>>>>> models are flipped > >>>>>>>> - Fixed Bonk! ammo count exploit after using a regeneration > >>>>>>>> > >> locker > >> > >>>>>>>> - Fixed Dead Ringer damage reduction exploit involving Spy > >>>>>>>> > >> taunting > >> > >>>>>>>> - Reverted Force-A-Nature and airblast knockback on disguised > >>>>>>>> > >>> Spies, > >>> > >>>> so > >>>> > >>>>>>>> that they can once again be knocked back > >>>>>>>> > >>>>>>>> Missed notes from previous update: > >>>>>>>> - The Ambassador no longer penetrates buildings > >>>>>>>> - Removed the movement speed penalty on The Razorback > >>>>>>>> > >>>>>>>> Jason > >>>>>>>> > >>>>>>>> _______________________________________________ > >>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>> > >>>> archives, > >>>> > >>>>>>>> please visit: > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>>>>>> > >>>>>>>> > >>>>>>> _______________________________________________ > >>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>> > >>> archives, > >>> > >>>>>> please visit: > >>>>>> > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>>>>> > >>>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> > >> archives, > >> > >>>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>>>> > >>>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> > >> archives, > >> > >>>> please visit: > >>>> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

