Windows, SM 1.2.4 dead in the water upon player connection here.




________________________________
From: Arg! <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Wed, April 28, 2010 8:18:31 PM
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

Windows, SM 1.2.3 running fine here

On Thu, Apr 29, 2010 at 11:12 AM, Rory King <[email protected]> wrote:
> Yes, it is not loading for Linux, but some windows users are also
> saying that they are getting crashes when a player joins while metamod
> is running.
>
>
>
> On 29 Apr 2010, at 02:07, msleeper <[email protected]> wrote:
>
>> So SM/MM is broke for linux?
>>
>> On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote:
>>> Ignore my issue, replied to the wrong mailing list. The issue I'm
>>> having only affects Linux and it's cause already stated by Jason.
>>>
>>>
>>>
>>> On 29 Apr 2010, at 01:51, Shizzle Nizzle <[email protected]> wrote:
>>>
>>>> its a very common error with windows update.. that the update
>>>> fails to
>>>> update your bin folder  which includes essential files for your
>>>> server to
>>>> start lol. mot likely that the issue
>>>>
>>>> On Wed, Apr 28, 2010 at 7:44 PM, Rory King <[email protected]>
>>>> wrote:
>>>>
>>>>> This update appears to have stopped metamod/sourcemod from running/
>>>>> starting on my servers (not crashing) , can anyone else confirm?
>>>>>
>>>>>
>>>>>
>>>>> On 29 Apr 2010, at 01:32, Jason Ruymen <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Required updates to Team Fortress 2 and Day of Defeat: Source have
>>>>>> been released.  Please run hldsupdatetool to receive the updates.
>>>>>> The specific changes include:
>>>>>>
>>>>>> Dedicated server
>>>>>> - Linux optimizations.
>>>>>> - Fixed Linux servers not relisting correctly after a master
>>>>>> server
>>>>>> restart.
>>>>>> - Fixed a case where servers could have "ghost" players consuming
>>>>>> player slots.
>>>>>>
>>>>>> Engine
>>>>>> - Marked the "snd_show" convar as a cheat.
>>>>>>
>>>>>> Team Fortress 2
>>>>>> New content:
>>>>>> - Added new community map cp_freight.
>>>>>> - Added missing physics models for several items.
>>>>>> - Added jiggle bones to the Sam & Max items, and The Buff Banner.
>>>>>> - Added Crit-a-Cola.
>>>>>>
>>>>>> Gameplay Changes:
>>>>>> - Pyro changes:
>>>>>> - Flamethrower direct damage reduced 20%.
>>>>>> - Burn duration reduced (10 -> 6 seconds).
>>>>>> - Airblast re-fire delay reduced by 25%.
>>>>>> - Airblast ammo usage reduced by 20%.
>>>>>> - All reflected rockets/grenades/arrows now mini-crit.
>>>>>> - Airblasting enemies into environmental deaths now awards the
>>>>>> death
>>>>>> credit to the Pyro.
>>>>>> - Heavy changes:
>>>>>> - Minigun spin-up/down time reduced by 25%
>>>>>> - Minigun firing movement speed increased to just under half-
>>>>>> normal
>>>>>> (from 80 to 110).
>>>>>> - Throwing a sandvich to a teammate now earns a full bonus point
>>>>>> (was half a point).
>>>>>> - Bonk! changes:
>>>>>> - Post-use movement penalty removed.
>>>>>> - Now has a re-use cooldown time, like The Sandman.
>>>>>> - The Chargin' Target changes:
>>>>>>             - Direct charge hit now does 50 damage + 10 per head
>>>>>> (up to 5 heads).
>>>>>>             - Capped the turn rate from +left and +right while
>>>>>> charging.
>>>>>> - The Huntsman changes:
>>>>>> - Removed restriction that arrows need to be aimed before they can
>>>>>> be lit by a Pyro.
>>>>>> - Bow can now be lowered without losing the lit arrow.
>>>>>> - Changed bow so you can start charging it while you're jumping,
>>>>>> but
>>>>>> you can't fire until you're on the ground.
>>>>>> - Fixed bug where flame effect would get stuck on if you change
>>>>>> weapons with a lit arrow.
>>>>>> - Backpack changes:
>>>>>> - Moved Crafting button out to the root class/backpack selection
>>>>>> panel.
>>>>>> - Dragging and dropping items in your backpack now makes
>>>>>> appropriate
>>>>>> sounds.
>>>>>> - Bot changes:
>>>>>> - Bots don't retreat to gather health as readily if they are in
>>>>>> combat.
>>>>>> - Bots no longer retreat when moving to block a point capture.
>>>>>> - Bots should now equip an appropriate combat weapon and fight
>>>>>> while
>>>>>> moving to collect health.
>>>>>> - Bots who are roaming the map and hunting now chase down their
>>>>>> victims, following them around corners.
>>>>>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold
>>>>>> down their fire button for a minimum time. This was causing
>>>>>> Soldier
>>>>>> bots to fire rockets into nearby walls as they strafed, killing
>>>>>> themselves.
>>>>>> - Soldiers bots now switch to their shotgun after firing all four
>>>>>> rockets when engaging an enemy.
>>>>>> - Added a few more bot names from community suggestions.
>>>>>> - Fixed a behavior loop with Engineer metal gathering.
>>>>>> - The Sandman change:
>>>>>>              - Added a slight speed reduction to stunned players.
>>>>>> - Community requests
>>>>>> - Added ConVars log_verbose_enable and log_verbose_interval to
>>>>>> report player positions in the server log at regular intervals
>>>>>>                    - log_verbose_enable     default: 0
>>>>>>                    - log_verbose_interval   default:  3 secs
>>>>>>              - "Last-weapon" initialization on respawn now sets
>>>>>> itself to be the melee weapon if you don't have a selectable
>>>>>> secondary weapon (like The Razorback).
>>>>>>
>>>>>> Bug Fixes:
>>>>>> - Fixed an case where The Gunboats didn't apply their damage
>>>>>> reduction properly.
>>>>>> - The amount count in the HUD now flashes red when you're low on
>>>>>> ammo.
>>>>>> - Extinguishing a burning teammate now earns a full bonus point
>>>>>> (was
>>>>>> half a point).
>>>>>> - Fixed a permanent overheal exploit involving dispensers.
>>>>>> - Fixed a bug in spectator mode where the user aborted out of
>>>>>> freezecam, setup a spec mode (like IN_EYE), and would then have
>>>>>> the
>>>>>> setting stomped after the freezecam timer expired.
>>>>>> - Fixed bug with disguised spy sometimes seeing his own name in
>>>>>> the
>>>>>> disguise status HUD.
>>>>>> - Fixed a client crash that could result from players with arrows
>>>>>> embedded in them.
>>>>>> - Fixed items that can be worn by any class having the wrong model
>>>>>> when worn by a disguised Spy.
>>>>>> - Added missing map prefixes to server browser game types.
>>>>>> - Killing yourself with your own sentry no longer increments the
>>>>>> sentry's kill counter.
>>>>>> - Fixed dropped hats sometimes having the wrong team color.
>>>>>> - Fixed crit-boosted players not getting critical hits if their
>>>>>> weapon has custom no-crit behavior.
>>>>>> - Fixed the achievement dialog taking a long time to pop up, and
>>>>>> completed achievements now sort to the bottom of the list.
>>>>>> - Fixed Spies disguised as Medics hearing the autocaller sound.
>>>>>>
>>>>>> Jason
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>
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>>>>>
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>>>
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