Windows, SM 1.2.4 dead in the water upon player connection here.
________________________________ From: Arg! <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Sent: Wed, April 28, 2010 8:18:31 PM Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Windows, SM 1.2.3 running fine here On Thu, Apr 29, 2010 at 11:12 AM, Rory King <[email protected]> wrote: > Yes, it is not loading for Linux, but some windows users are also > saying that they are getting crashes when a player joins while metamod > is running. > > > > On 29 Apr 2010, at 02:07, msleeper <[email protected]> wrote: > >> So SM/MM is broke for linux? >> >> On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote: >>> Ignore my issue, replied to the wrong mailing list. The issue I'm >>> having only affects Linux and it's cause already stated by Jason. >>> >>> >>> >>> On 29 Apr 2010, at 01:51, Shizzle Nizzle <[email protected]> wrote: >>> >>>> its a very common error with windows update.. that the update >>>> fails to >>>> update your bin folder which includes essential files for your >>>> server to >>>> start lol. mot likely that the issue >>>> >>>> On Wed, Apr 28, 2010 at 7:44 PM, Rory King <[email protected]> >>>> wrote: >>>> >>>>> This update appears to have stopped metamod/sourcemod from running/ >>>>> starting on my servers (not crashing) , can anyone else confirm? >>>>> >>>>> >>>>> >>>>> On 29 Apr 2010, at 01:32, Jason Ruymen <[email protected]> >>>>> wrote: >>>>> >>>>>> Required updates to Team Fortress 2 and Day of Defeat: Source have >>>>>> been released. Please run hldsupdatetool to receive the updates. >>>>>> The specific changes include: >>>>>> >>>>>> Dedicated server >>>>>> - Linux optimizations. >>>>>> - Fixed Linux servers not relisting correctly after a master >>>>>> server >>>>>> restart. >>>>>> - Fixed a case where servers could have "ghost" players consuming >>>>>> player slots. >>>>>> >>>>>> Engine >>>>>> - Marked the "snd_show" convar as a cheat. >>>>>> >>>>>> Team Fortress 2 >>>>>> New content: >>>>>> - Added new community map cp_freight. >>>>>> - Added missing physics models for several items. >>>>>> - Added jiggle bones to the Sam & Max items, and The Buff Banner. >>>>>> - Added Crit-a-Cola. >>>>>> >>>>>> Gameplay Changes: >>>>>> - Pyro changes: >>>>>> - Flamethrower direct damage reduced 20%. >>>>>> - Burn duration reduced (10 -> 6 seconds). >>>>>> - Airblast re-fire delay reduced by 25%. >>>>>> - Airblast ammo usage reduced by 20%. >>>>>> - All reflected rockets/grenades/arrows now mini-crit. >>>>>> - Airblasting enemies into environmental deaths now awards the >>>>>> death >>>>>> credit to the Pyro. >>>>>> - Heavy changes: >>>>>> - Minigun spin-up/down time reduced by 25% >>>>>> - Minigun firing movement speed increased to just under half- >>>>>> normal >>>>>> (from 80 to 110). >>>>>> - Throwing a sandvich to a teammate now earns a full bonus point >>>>>> (was half a point). >>>>>> - Bonk! changes: >>>>>> - Post-use movement penalty removed. >>>>>> - Now has a re-use cooldown time, like The Sandman. >>>>>> - The Chargin' Target changes: >>>>>> - Direct charge hit now does 50 damage + 10 per head >>>>>> (up to 5 heads). >>>>>> - Capped the turn rate from +left and +right while >>>>>> charging. >>>>>> - The Huntsman changes: >>>>>> - Removed restriction that arrows need to be aimed before they can >>>>>> be lit by a Pyro. >>>>>> - Bow can now be lowered without losing the lit arrow. >>>>>> - Changed bow so you can start charging it while you're jumping, >>>>>> but >>>>>> you can't fire until you're on the ground. >>>>>> - Fixed bug where flame effect would get stuck on if you change >>>>>> weapons with a lit arrow. >>>>>> - Backpack changes: >>>>>> - Moved Crafting button out to the root class/backpack selection >>>>>> panel. >>>>>> - Dragging and dropping items in your backpack now makes >>>>>> appropriate >>>>>> sounds. >>>>>> - Bot changes: >>>>>> - Bots don't retreat to gather health as readily if they are in >>>>>> combat. >>>>>> - Bots no longer retreat when moving to block a point capture. >>>>>> - Bots should now equip an appropriate combat weapon and fight >>>>>> while >>>>>> moving to collect health. >>>>>> - Bots who are roaming the map and hunting now chase down their >>>>>> victims, following them around corners. >>>>>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold >>>>>> down their fire button for a minimum time. This was causing >>>>>> Soldier >>>>>> bots to fire rockets into nearby walls as they strafed, killing >>>>>> themselves. >>>>>> - Soldiers bots now switch to their shotgun after firing all four >>>>>> rockets when engaging an enemy. >>>>>> - Added a few more bot names from community suggestions. >>>>>> - Fixed a behavior loop with Engineer metal gathering. >>>>>> - The Sandman change: >>>>>> - Added a slight speed reduction to stunned players. >>>>>> - Community requests >>>>>> - Added ConVars log_verbose_enable and log_verbose_interval to >>>>>> report player positions in the server log at regular intervals >>>>>> - log_verbose_enable default: 0 >>>>>> - log_verbose_interval default: 3 secs >>>>>> - "Last-weapon" initialization on respawn now sets >>>>>> itself to be the melee weapon if you don't have a selectable >>>>>> secondary weapon (like The Razorback). >>>>>> >>>>>> Bug Fixes: >>>>>> - Fixed an case where The Gunboats didn't apply their damage >>>>>> reduction properly. >>>>>> - The amount count in the HUD now flashes red when you're low on >>>>>> ammo. >>>>>> - Extinguishing a burning teammate now earns a full bonus point >>>>>> (was >>>>>> half a point). >>>>>> - Fixed a permanent overheal exploit involving dispensers. >>>>>> - Fixed a bug in spectator mode where the user aborted out of >>>>>> freezecam, setup a spec mode (like IN_EYE), and would then have >>>>>> the >>>>>> setting stomped after the freezecam timer expired. >>>>>> - Fixed bug with disguised spy sometimes seeing his own name in >>>>>> the >>>>>> disguise status HUD. >>>>>> - Fixed a client crash that could result from players with arrows >>>>>> embedded in them. >>>>>> - Fixed items that can be worn by any class having the wrong model >>>>>> when worn by a disguised Spy. >>>>>> - Added missing map prefixes to server browser game types. >>>>>> - Killing yourself with your own sentry no longer increments the >>>>>> sentry's kill counter. >>>>>> - Fixed dropped hats sometimes having the wrong team color. >>>>>> - Fixed crit-boosted players not getting critical hits if their >>>>>> weapon has custom no-crit behavior. >>>>>> - Fixed the achievement dialog taking a long time to pop up, and >>>>>> completed achievements now sort to the bottom of the list. >>>>>> - Fixed Spies disguised as Medics hearing the autocaller sound. >>>>>> >>>>>> Jason >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

