If you are on windows you can try my fix for now, gamedata should be updated
tomorrow I believe.
http://forums.alliedmods.net/showpost.php?p=1164096&postcount=38

On Wed, Apr 28, 2010 at 10:11 PM, Robert Whelan <[email protected]>wrote:

> Windows, SM 1.2.4 dead in the water upon player connection here.
>
>
>
>
>
> ________________________________
> From: Arg! <[email protected]>
> To: Half-Life dedicated Win32 server mailing list <
> [email protected]>
> Sent: Wed, April 28, 2010 8:18:31 PM
> Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
>
> Windows, SM 1.2.3 running fine here
>
> On Thu, Apr 29, 2010 at 11:12 AM, Rory King <[email protected]>
> wrote:
> > Yes, it is not loading for Linux, but some windows users are also
> > saying that they are getting crashes when a player joins while metamod
> > is running.
> >
> >
> >
> > On 29 Apr 2010, at 02:07, msleeper <[email protected]> wrote:
> >
> >> So SM/MM is broke for linux?
> >>
> >> On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote:
> >>> Ignore my issue, replied to the wrong mailing list. The issue I'm
> >>> having only affects Linux and it's cause already stated by Jason.
> >>>
> >>>
> >>>
> >>> On 29 Apr 2010, at 01:51, Shizzle Nizzle <[email protected]> wrote:
> >>>
> >>>> its a very common error with windows update.. that the update
> >>>> fails to
> >>>> update your bin folder  which includes essential files for your
> >>>> server to
> >>>> start lol. mot likely that the issue
> >>>>
> >>>> On Wed, Apr 28, 2010 at 7:44 PM, Rory King <[email protected]>
> >>>> wrote:
> >>>>
> >>>>> This update appears to have stopped metamod/sourcemod from running/
> >>>>> starting on my servers (not crashing) , can anyone else confirm?
> >>>>>
> >>>>>
> >>>>>
> >>>>> On 29 Apr 2010, at 01:32, Jason Ruymen <[email protected]>
> >>>>> wrote:
> >>>>>
> >>>>>> Required updates to Team Fortress 2 and Day of Defeat: Source have
> >>>>>> been released.  Please run hldsupdatetool to receive the updates.
> >>>>>> The specific changes include:
> >>>>>>
> >>>>>> Dedicated server
> >>>>>> - Linux optimizations.
> >>>>>> - Fixed Linux servers not relisting correctly after a master
> >>>>>> server
> >>>>>> restart.
> >>>>>> - Fixed a case where servers could have "ghost" players consuming
> >>>>>> player slots.
> >>>>>>
> >>>>>> Engine
> >>>>>> - Marked the "snd_show" convar as a cheat.
> >>>>>>
> >>>>>> Team Fortress 2
> >>>>>> New content:
> >>>>>> - Added new community map cp_freight.
> >>>>>> - Added missing physics models for several items.
> >>>>>> - Added jiggle bones to the Sam & Max items, and The Buff Banner.
> >>>>>> - Added Crit-a-Cola.
> >>>>>>
> >>>>>> Gameplay Changes:
> >>>>>> - Pyro changes:
> >>>>>> - Flamethrower direct damage reduced 20%.
> >>>>>> - Burn duration reduced (10 -> 6 seconds).
> >>>>>> - Airblast re-fire delay reduced by 25%.
> >>>>>> - Airblast ammo usage reduced by 20%.
> >>>>>> - All reflected rockets/grenades/arrows now mini-crit.
> >>>>>> - Airblasting enemies into environmental deaths now awards the
> >>>>>> death
> >>>>>> credit to the Pyro.
> >>>>>> - Heavy changes:
> >>>>>> - Minigun spin-up/down time reduced by 25%
> >>>>>> - Minigun firing movement speed increased to just under half-
> >>>>>> normal
> >>>>>> (from 80 to 110).
> >>>>>> - Throwing a sandvich to a teammate now earns a full bonus point
> >>>>>> (was half a point).
> >>>>>> - Bonk! changes:
> >>>>>> - Post-use movement penalty removed.
> >>>>>> - Now has a re-use cooldown time, like The Sandman.
> >>>>>> - The Chargin' Target changes:
> >>>>>>             - Direct charge hit now does 50 damage + 10 per head
> >>>>>> (up to 5 heads).
> >>>>>>             - Capped the turn rate from +left and +right while
> >>>>>> charging.
> >>>>>> - The Huntsman changes:
> >>>>>> - Removed restriction that arrows need to be aimed before they can
> >>>>>> be lit by a Pyro.
> >>>>>> - Bow can now be lowered without losing the lit arrow.
> >>>>>> - Changed bow so you can start charging it while you're jumping,
> >>>>>> but
> >>>>>> you can't fire until you're on the ground.
> >>>>>> - Fixed bug where flame effect would get stuck on if you change
> >>>>>> weapons with a lit arrow.
> >>>>>> - Backpack changes:
> >>>>>> - Moved Crafting button out to the root class/backpack selection
> >>>>>> panel.
> >>>>>> - Dragging and dropping items in your backpack now makes
> >>>>>> appropriate
> >>>>>> sounds.
> >>>>>> - Bot changes:
> >>>>>> - Bots don't retreat to gather health as readily if they are in
> >>>>>> combat.
> >>>>>> - Bots no longer retreat when moving to block a point capture.
> >>>>>> - Bots should now equip an appropriate combat weapon and fight
> >>>>>> while
> >>>>>> moving to collect health.
> >>>>>> - Bots who are roaming the map and hunting now chase down their
> >>>>>> victims, following them around corners.
> >>>>>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold
> >>>>>> down their fire button for a minimum time. This was causing
> >>>>>> Soldier
> >>>>>> bots to fire rockets into nearby walls as they strafed, killing
> >>>>>> themselves.
> >>>>>> - Soldiers bots now switch to their shotgun after firing all four
> >>>>>> rockets when engaging an enemy.
> >>>>>> - Added a few more bot names from community suggestions.
> >>>>>> - Fixed a behavior loop with Engineer metal gathering.
> >>>>>> - The Sandman change:
> >>>>>>              - Added a slight speed reduction to stunned players.
> >>>>>> - Community requests
> >>>>>> - Added ConVars log_verbose_enable and log_verbose_interval to
> >>>>>> report player positions in the server log at regular intervals
> >>>>>>                    - log_verbose_enable     default: 0
> >>>>>>                    - log_verbose_interval   default:  3 secs
> >>>>>>              - "Last-weapon" initialization on respawn now sets
> >>>>>> itself to be the melee weapon if you don't have a selectable
> >>>>>> secondary weapon (like The Razorback).
> >>>>>>
> >>>>>> Bug Fixes:
> >>>>>> - Fixed an case where The Gunboats didn't apply their damage
> >>>>>> reduction properly.
> >>>>>> - The amount count in the HUD now flashes red when you're low on
> >>>>>> ammo.
> >>>>>> - Extinguishing a burning teammate now earns a full bonus point
> >>>>>> (was
> >>>>>> half a point).
> >>>>>> - Fixed a permanent overheal exploit involving dispensers.
> >>>>>> - Fixed a bug in spectator mode where the user aborted out of
> >>>>>> freezecam, setup a spec mode (like IN_EYE), and would then have
> >>>>>> the
> >>>>>> setting stomped after the freezecam timer expired.
> >>>>>> - Fixed bug with disguised spy sometimes seeing his own name in
> >>>>>> the
> >>>>>> disguise status HUD.
> >>>>>> - Fixed a client crash that could result from players with arrows
> >>>>>> embedded in them.
> >>>>>> - Fixed items that can be worn by any class having the wrong model
> >>>>>> when worn by a disguised Spy.
> >>>>>> - Added missing map prefixes to server browser game types.
> >>>>>> - Killing yourself with your own sentry no longer increments the
> >>>>>> sentry's kill counter.
> >>>>>> - Fixed dropped hats sometimes having the wrong team color.
> >>>>>> - Fixed crit-boosted players not getting critical hits if their
> >>>>>> weapon has custom no-crit behavior.
> >>>>>> - Fixed the achievement dialog taking a long time to pop up, and
> >>>>>> completed achievements now sort to the bottom of the list.
> >>>>>> - Fixed Spies disguised as Medics hearing the autocaller sound.
> >>>>>>
> >>>>>> Jason
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>> archives, please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>
> >>>>>
> >>>>> _______________________________________________
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> >>>>> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> >>>> archives, please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>
> >>> _______________________________________________
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> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
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> >>
> >
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