A year and 2 months. Still funny?
On Wed, 2010-04-28 at 18:33 -0700, Phillip Vector wrote: > Hey... At least they can't farm achievements.. Right? :) > > On Wed, Apr 28, 2010 at 6:07 PM, msleeper <[email protected]> > wrote: > > So SM/MM is broke for linux? > > > > On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote: > >> Ignore my issue, replied to the wrong mailing list. The issue I'm > >> having only affects Linux and it's cause already stated by Jason. > >> > >> > >> > >> On 29 Apr 2010, at 01:51, Shizzle Nizzle <[email protected]> wrote: > >> > >> > its a very common error with windows update.. that the update fails to > >> > update your bin folder which includes essential files for your > >> > server to > >> > start lol. mot likely that the issue > >> > > >> > On Wed, Apr 28, 2010 at 7:44 PM, Rory King <[email protected]> > >> > wrote: > >> > > >> >> This update appears to have stopped metamod/sourcemod from running/ > >> >> starting on my servers (not crashing) , can anyone else confirm? > >> >> > >> >> > >> >> > >> >> On 29 Apr 2010, at 01:32, Jason Ruymen <[email protected]> > >> >> wrote: > >> >> > >> >>> Required updates to Team Fortress 2 and Day of Defeat: Source have > >> >>> been released. Please run hldsupdatetool to receive the updates. > >> >>> The specific changes include: > >> >>> > >> >>> Dedicated server > >> >>> - Linux optimizations. > >> >>> - Fixed Linux servers not relisting correctly after a master server > >> >>> restart. > >> >>> - Fixed a case where servers could have "ghost" players consuming > >> >>> player slots. > >> >>> > >> >>> Engine > >> >>> - Marked the "snd_show" convar as a cheat. > >> >>> > >> >>> Team Fortress 2 > >> >>> New content: > >> >>> - Added new community map cp_freight. > >> >>> - Added missing physics models for several items. > >> >>> - Added jiggle bones to the Sam & Max items, and The Buff Banner. > >> >>> - Added Crit-a-Cola. > >> >>> > >> >>> Gameplay Changes: > >> >>> - Pyro changes: > >> >>> - Flamethrower direct damage reduced 20%. > >> >>> - Burn duration reduced (10 -> 6 seconds). > >> >>> - Airblast re-fire delay reduced by 25%. > >> >>> - Airblast ammo usage reduced by 20%. > >> >>> - All reflected rockets/grenades/arrows now mini-crit. > >> >>> - Airblasting enemies into environmental deaths now awards the death > >> >>> credit to the Pyro. > >> >>> - Heavy changes: > >> >>> - Minigun spin-up/down time reduced by 25% > >> >>> - Minigun firing movement speed increased to just under half-normal > >> >>> (from 80 to 110). > >> >>> - Throwing a sandvich to a teammate now earns a full bonus point > >> >>> (was half a point). > >> >>> - Bonk! changes: > >> >>> - Post-use movement penalty removed. > >> >>> - Now has a re-use cooldown time, like The Sandman. > >> >>> - The Chargin' Target changes: > >> >>> - Direct charge hit now does 50 damage + 10 per head > >> >>> (up to 5 heads). > >> >>> - Capped the turn rate from +left and +right while > >> >>> charging. > >> >>> - The Huntsman changes: > >> >>> - Removed restriction that arrows need to be aimed before they can > >> >>> be lit by a Pyro. > >> >>> - Bow can now be lowered without losing the lit arrow. > >> >>> - Changed bow so you can start charging it while you're jumping, but > >> >>> you can't fire until you're on the ground. > >> >>> - Fixed bug where flame effect would get stuck on if you change > >> >>> weapons with a lit arrow. > >> >>> - Backpack changes: > >> >>> - Moved Crafting button out to the root class/backpack selection > >> >>> panel. > >> >>> - Dragging and dropping items in your backpack now makes appropriate > >> >>> sounds. > >> >>> - Bot changes: > >> >>> - Bots don't retreat to gather health as readily if they are in > >> >>> combat. > >> >>> - Bots no longer retreat when moving to block a point capture. > >> >>> - Bots should now equip an appropriate combat weapon and fight while > >> >>> moving to collect health. > >> >>> - Bots who are roaming the map and hunting now chase down their > >> >>> victims, following them around corners. > >> >>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold > >> >>> down their fire button for a minimum time. This was causing Soldier > >> >>> bots to fire rockets into nearby walls as they strafed, killing > >> >>> themselves. > >> >>> - Soldiers bots now switch to their shotgun after firing all four > >> >>> rockets when engaging an enemy. > >> >>> - Added a few more bot names from community suggestions. > >> >>> - Fixed a behavior loop with Engineer metal gathering. > >> >>> - The Sandman change: > >> >>> - Added a slight speed reduction to stunned players. > >> >>> - Community requests > >> >>> - Added ConVars log_verbose_enable and log_verbose_interval to > >> >>> report player positions in the server log at regular intervals > >> >>> - log_verbose_enable default: 0 > >> >>> - log_verbose_interval default: 3 secs > >> >>> - "Last-weapon" initialization on respawn now sets > >> >>> itself to be the melee weapon if you don't have a selectable > >> >>> secondary weapon (like The Razorback). > >> >>> > >> >>> Bug Fixes: > >> >>> - Fixed an case where The Gunboats didn't apply their damage > >> >>> reduction properly. > >> >>> - The amount count in the HUD now flashes red when you're low on > >> >>> ammo. > >> >>> - Extinguishing a burning teammate now earns a full bonus point (was > >> >>> half a point). > >> >>> - Fixed a permanent overheal exploit involving dispensers. > >> >>> - Fixed a bug in spectator mode where the user aborted out of > >> >>> freezecam, setup a spec mode (like IN_EYE), and would then have the > >> >>> setting stomped after the freezecam timer expired. > >> >>> - Fixed bug with disguised spy sometimes seeing his own name in the > >> >>> disguise status HUD. > >> >>> - Fixed a client crash that could result from players with arrows > >> >>> embedded in them. > >> >>> - Fixed items that can be worn by any class having the wrong model > >> >>> when worn by a disguised Spy. > >> >>> - Added missing map prefixes to server browser game types. > >> >>> - Killing yourself with your own sentry no longer increments the > >> >>> sentry's kill counter. > >> >>> - Fixed dropped hats sometimes having the wrong team color. > >> >>> - Fixed crit-boosted players not getting critical hits if their > >> >>> weapon has custom no-crit behavior. > >> >>> - Fixed the achievement dialog taking a long time to pop up, and > >> >>> completed achievements now sort to the bottom of the list. > >> >>> - Fixed Spies disguised as Medics hearing the autocaller sound. > >> >>> > >> >>> Jason > >> >>> > >> >>> _______________________________________________ > >> >>> To unsubscribe, edit your list preferences, or view the list > >> >>> archives, please visit: > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >> >>> > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > >> >> archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> >> > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > >> > archives, please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

