A year and 2 months. Still funny?

On Wed, 2010-04-28 at 18:33 -0700, Phillip Vector wrote:
> Hey... At least they can't farm achievements.. Right? :)
> 
> On Wed, Apr 28, 2010 at 6:07 PM, msleeper <[email protected]> 
> wrote:
> > So SM/MM is broke for linux?
> >
> > On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote:
> >> Ignore my issue, replied to the wrong mailing list. The issue I'm
> >> having only affects Linux and it's cause already stated by Jason.
> >>
> >>
> >>
> >> On 29 Apr 2010, at 01:51, Shizzle Nizzle <[email protected]> wrote:
> >>
> >> > its a very common error with windows update.. that the update fails to
> >> > update your bin folder  which includes essential files for your
> >> > server to
> >> > start lol. mot likely that the issue
> >> >
> >> > On Wed, Apr 28, 2010 at 7:44 PM, Rory King <[email protected]>
> >> > wrote:
> >> >
> >> >> This update appears to have stopped metamod/sourcemod from running/
> >> >> starting on my servers (not crashing) , can anyone else confirm?
> >> >>
> >> >>
> >> >>
> >> >> On 29 Apr 2010, at 01:32, Jason Ruymen <[email protected]>
> >> >> wrote:
> >> >>
> >> >>> Required updates to Team Fortress 2 and Day of Defeat: Source have
> >> >>> been released.  Please run hldsupdatetool to receive the updates.
> >> >>> The specific changes include:
> >> >>>
> >> >>> Dedicated server
> >> >>> - Linux optimizations.
> >> >>> - Fixed Linux servers not relisting correctly after a master server
> >> >>> restart.
> >> >>> - Fixed a case where servers could have "ghost" players consuming
> >> >>> player slots.
> >> >>>
> >> >>> Engine
> >> >>> - Marked the "snd_show" convar as a cheat.
> >> >>>
> >> >>> Team Fortress 2
> >> >>> New content:
> >> >>> - Added new community map cp_freight.
> >> >>> - Added missing physics models for several items.
> >> >>> - Added jiggle bones to the Sam & Max items, and The Buff Banner.
> >> >>> - Added Crit-a-Cola.
> >> >>>
> >> >>> Gameplay Changes:
> >> >>> - Pyro changes:
> >> >>> - Flamethrower direct damage reduced 20%.
> >> >>> - Burn duration reduced (10 -> 6 seconds).
> >> >>> - Airblast re-fire delay reduced by 25%.
> >> >>> - Airblast ammo usage reduced by 20%.
> >> >>> - All reflected rockets/grenades/arrows now mini-crit.
> >> >>> - Airblasting enemies into environmental deaths now awards the death
> >> >>> credit to the Pyro.
> >> >>> - Heavy changes:
> >> >>> - Minigun spin-up/down time reduced by 25%
> >> >>> - Minigun firing movement speed increased to just under half-normal
> >> >>> (from 80 to 110).
> >> >>> - Throwing a sandvich to a teammate now earns a full bonus point
> >> >>> (was half a point).
> >> >>> - Bonk! changes:
> >> >>> - Post-use movement penalty removed.
> >> >>> - Now has a re-use cooldown time, like The Sandman.
> >> >>> - The Chargin' Target changes:
> >> >>>              - Direct charge hit now does 50 damage + 10 per head
> >> >>> (up to 5 heads).
> >> >>>              - Capped the turn rate from +left and +right while
> >> >>> charging.
> >> >>> - The Huntsman changes:
> >> >>> - Removed restriction that arrows need to be aimed before they can
> >> >>> be lit by a Pyro.
> >> >>> - Bow can now be lowered without losing the lit arrow.
> >> >>> - Changed bow so you can start charging it while you're jumping, but
> >> >>> you can't fire until you're on the ground.
> >> >>> - Fixed bug where flame effect would get stuck on if you change
> >> >>> weapons with a lit arrow.
> >> >>> - Backpack changes:
> >> >>> - Moved Crafting button out to the root class/backpack selection
> >> >>> panel.
> >> >>> - Dragging and dropping items in your backpack now makes appropriate
> >> >>> sounds.
> >> >>> - Bot changes:
> >> >>> - Bots don't retreat to gather health as readily if they are in
> >> >>> combat.
> >> >>> - Bots no longer retreat when moving to block a point capture.
> >> >>> - Bots should now equip an appropriate combat weapon and fight while
> >> >>> moving to collect health.
> >> >>> - Bots who are roaming the map and hunting now chase down their
> >> >>> victims, following them around corners.
> >> >>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold
> >> >>> down their fire button for a minimum time. This was causing Soldier
> >> >>> bots to fire rockets into nearby walls as they strafed, killing
> >> >>> themselves.
> >> >>> - Soldiers bots now switch to their shotgun after firing all four
> >> >>> rockets when engaging an enemy.
> >> >>> - Added a few more bot names from community suggestions.
> >> >>> - Fixed a behavior loop with Engineer metal gathering.
> >> >>> - The Sandman change:
> >> >>>               - Added a slight speed reduction to stunned players.
> >> >>> - Community requests
> >> >>> - Added ConVars log_verbose_enable and log_verbose_interval to
> >> >>> report player positions in the server log at regular intervals
> >> >>>                     - log_verbose_enable     default: 0
> >> >>>                     - log_verbose_interval   default:  3 secs
> >> >>>               - "Last-weapon" initialization on respawn now sets
> >> >>> itself to be the melee weapon if you don't have a selectable
> >> >>> secondary weapon (like The Razorback).
> >> >>>
> >> >>> Bug Fixes:
> >> >>> - Fixed an case where The Gunboats didn't apply their damage
> >> >>> reduction properly.
> >> >>> - The amount count in the HUD now flashes red when you're low on
> >> >>> ammo.
> >> >>> - Extinguishing a burning teammate now earns a full bonus point (was
> >> >>> half a point).
> >> >>> - Fixed a permanent overheal exploit involving dispensers.
> >> >>> - Fixed a bug in spectator mode where the user aborted out of
> >> >>> freezecam, setup a spec mode (like IN_EYE), and would then have the
> >> >>> setting stomped after the freezecam timer expired.
> >> >>> - Fixed bug with disguised spy sometimes seeing his own name in the
> >> >>> disguise status HUD.
> >> >>> - Fixed a client crash that could result from players with arrows
> >> >>> embedded in them.
> >> >>> - Fixed items that can be worn by any class having the wrong model
> >> >>> when worn by a disguised Spy.
> >> >>> - Added missing map prefixes to server browser game types.
> >> >>> - Killing yourself with your own sentry no longer increments the
> >> >>> sentry's kill counter.
> >> >>> - Fixed dropped hats sometimes having the wrong team color.
> >> >>> - Fixed crit-boosted players not getting critical hits if their
> >> >>> weapon has custom no-crit behavior.
> >> >>> - Fixed the achievement dialog taking a long time to pop up, and
> >> >>> completed achievements now sort to the bottom of the list.
> >> >>> - Fixed Spies disguised as Medics hearing the autocaller sound.
> >> >>>
> >> >>> Jason
> >> >>>
> >> >>> _______________________________________________
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> >> >>> archives, please visit:
> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>>
> >> >>
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list
> >> >> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> >> > archives, please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives, 
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> 
> _______________________________________________
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