Hey... At least they can't farm achievements.. Right? :) On Wed, Apr 28, 2010 at 6:07 PM, msleeper <[email protected]> wrote: > So SM/MM is broke for linux? > > On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote: >> Ignore my issue, replied to the wrong mailing list. The issue I'm >> having only affects Linux and it's cause already stated by Jason. >> >> >> >> On 29 Apr 2010, at 01:51, Shizzle Nizzle <[email protected]> wrote: >> >> > its a very common error with windows update.. that the update fails to >> > update your bin folder which includes essential files for your >> > server to >> > start lol. mot likely that the issue >> > >> > On Wed, Apr 28, 2010 at 7:44 PM, Rory King <[email protected]> >> > wrote: >> > >> >> This update appears to have stopped metamod/sourcemod from running/ >> >> starting on my servers (not crashing) , can anyone else confirm? >> >> >> >> >> >> >> >> On 29 Apr 2010, at 01:32, Jason Ruymen <[email protected]> >> >> wrote: >> >> >> >>> Required updates to Team Fortress 2 and Day of Defeat: Source have >> >>> been released. Please run hldsupdatetool to receive the updates. >> >>> The specific changes include: >> >>> >> >>> Dedicated server >> >>> - Linux optimizations. >> >>> - Fixed Linux servers not relisting correctly after a master server >> >>> restart. >> >>> - Fixed a case where servers could have "ghost" players consuming >> >>> player slots. >> >>> >> >>> Engine >> >>> - Marked the "snd_show" convar as a cheat. >> >>> >> >>> Team Fortress 2 >> >>> New content: >> >>> - Added new community map cp_freight. >> >>> - Added missing physics models for several items. >> >>> - Added jiggle bones to the Sam & Max items, and The Buff Banner. >> >>> - Added Crit-a-Cola. >> >>> >> >>> Gameplay Changes: >> >>> - Pyro changes: >> >>> - Flamethrower direct damage reduced 20%. >> >>> - Burn duration reduced (10 -> 6 seconds). >> >>> - Airblast re-fire delay reduced by 25%. >> >>> - Airblast ammo usage reduced by 20%. >> >>> - All reflected rockets/grenades/arrows now mini-crit. >> >>> - Airblasting enemies into environmental deaths now awards the death >> >>> credit to the Pyro. >> >>> - Heavy changes: >> >>> - Minigun spin-up/down time reduced by 25% >> >>> - Minigun firing movement speed increased to just under half-normal >> >>> (from 80 to 110). >> >>> - Throwing a sandvich to a teammate now earns a full bonus point >> >>> (was half a point). >> >>> - Bonk! changes: >> >>> - Post-use movement penalty removed. >> >>> - Now has a re-use cooldown time, like The Sandman. >> >>> - The Chargin' Target changes: >> >>> - Direct charge hit now does 50 damage + 10 per head >> >>> (up to 5 heads). >> >>> - Capped the turn rate from +left and +right while >> >>> charging. >> >>> - The Huntsman changes: >> >>> - Removed restriction that arrows need to be aimed before they can >> >>> be lit by a Pyro. >> >>> - Bow can now be lowered without losing the lit arrow. >> >>> - Changed bow so you can start charging it while you're jumping, but >> >>> you can't fire until you're on the ground. >> >>> - Fixed bug where flame effect would get stuck on if you change >> >>> weapons with a lit arrow. >> >>> - Backpack changes: >> >>> - Moved Crafting button out to the root class/backpack selection >> >>> panel. >> >>> - Dragging and dropping items in your backpack now makes appropriate >> >>> sounds. >> >>> - Bot changes: >> >>> - Bots don't retreat to gather health as readily if they are in >> >>> combat. >> >>> - Bots no longer retreat when moving to block a point capture. >> >>> - Bots should now equip an appropriate combat weapon and fight while >> >>> moving to collect health. >> >>> - Bots who are roaming the map and hunting now chase down their >> >>> victims, following them around corners. >> >>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold >> >>> down their fire button for a minimum time. This was causing Soldier >> >>> bots to fire rockets into nearby walls as they strafed, killing >> >>> themselves. >> >>> - Soldiers bots now switch to their shotgun after firing all four >> >>> rockets when engaging an enemy. >> >>> - Added a few more bot names from community suggestions. >> >>> - Fixed a behavior loop with Engineer metal gathering. >> >>> - The Sandman change: >> >>> - Added a slight speed reduction to stunned players. >> >>> - Community requests >> >>> - Added ConVars log_verbose_enable and log_verbose_interval to >> >>> report player positions in the server log at regular intervals >> >>> - log_verbose_enable default: 0 >> >>> - log_verbose_interval default: 3 secs >> >>> - "Last-weapon" initialization on respawn now sets >> >>> itself to be the melee weapon if you don't have a selectable >> >>> secondary weapon (like The Razorback). >> >>> >> >>> Bug Fixes: >> >>> - Fixed an case where The Gunboats didn't apply their damage >> >>> reduction properly. >> >>> - The amount count in the HUD now flashes red when you're low on >> >>> ammo. >> >>> - Extinguishing a burning teammate now earns a full bonus point (was >> >>> half a point). >> >>> - Fixed a permanent overheal exploit involving dispensers. >> >>> - Fixed a bug in spectator mode where the user aborted out of >> >>> freezecam, setup a spec mode (like IN_EYE), and would then have the >> >>> setting stomped after the freezecam timer expired. >> >>> - Fixed bug with disguised spy sometimes seeing his own name in the >> >>> disguise status HUD. >> >>> - Fixed a client crash that could result from players with arrows >> >>> embedded in them. >> >>> - Fixed items that can be worn by any class having the wrong model >> >>> when worn by a disguised Spy. >> >>> - Added missing map prefixes to server browser game types. >> >>> - Killing yourself with your own sentry no longer increments the >> >>> sentry's kill counter. >> >>> - Fixed dropped hats sometimes having the wrong team color. >> >>> - Fixed crit-boosted players not getting critical hits if their >> >>> weapon has custom no-crit behavior. >> >>> - Fixed the achievement dialog taking a long time to pop up, and >> >>> completed achievements now sort to the bottom of the list. >> >>> - Fixed Spies disguised as Medics hearing the autocaller sound. >> >>> >> >>> Jason >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> >>> archives, please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >>> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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