Hey... At least they can't farm achievements.. Right? :)

On Wed, Apr 28, 2010 at 6:07 PM, msleeper <[email protected]> wrote:
> So SM/MM is broke for linux?
>
> On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote:
>> Ignore my issue, replied to the wrong mailing list. The issue I'm
>> having only affects Linux and it's cause already stated by Jason.
>>
>>
>>
>> On 29 Apr 2010, at 01:51, Shizzle Nizzle <[email protected]> wrote:
>>
>> > its a very common error with windows update.. that the update fails to
>> > update your bin folder  which includes essential files for your
>> > server to
>> > start lol. mot likely that the issue
>> >
>> > On Wed, Apr 28, 2010 at 7:44 PM, Rory King <[email protected]>
>> > wrote:
>> >
>> >> This update appears to have stopped metamod/sourcemod from running/
>> >> starting on my servers (not crashing) , can anyone else confirm?
>> >>
>> >>
>> >>
>> >> On 29 Apr 2010, at 01:32, Jason Ruymen <[email protected]>
>> >> wrote:
>> >>
>> >>> Required updates to Team Fortress 2 and Day of Defeat: Source have
>> >>> been released.  Please run hldsupdatetool to receive the updates.
>> >>> The specific changes include:
>> >>>
>> >>> Dedicated server
>> >>> - Linux optimizations.
>> >>> - Fixed Linux servers not relisting correctly after a master server
>> >>> restart.
>> >>> - Fixed a case where servers could have "ghost" players consuming
>> >>> player slots.
>> >>>
>> >>> Engine
>> >>> - Marked the "snd_show" convar as a cheat.
>> >>>
>> >>> Team Fortress 2
>> >>> New content:
>> >>> - Added new community map cp_freight.
>> >>> - Added missing physics models for several items.
>> >>> - Added jiggle bones to the Sam & Max items, and The Buff Banner.
>> >>> - Added Crit-a-Cola.
>> >>>
>> >>> Gameplay Changes:
>> >>> - Pyro changes:
>> >>> - Flamethrower direct damage reduced 20%.
>> >>> - Burn duration reduced (10 -> 6 seconds).
>> >>> - Airblast re-fire delay reduced by 25%.
>> >>> - Airblast ammo usage reduced by 20%.
>> >>> - All reflected rockets/grenades/arrows now mini-crit.
>> >>> - Airblasting enemies into environmental deaths now awards the death
>> >>> credit to the Pyro.
>> >>> - Heavy changes:
>> >>> - Minigun spin-up/down time reduced by 25%
>> >>> - Minigun firing movement speed increased to just under half-normal
>> >>> (from 80 to 110).
>> >>> - Throwing a sandvich to a teammate now earns a full bonus point
>> >>> (was half a point).
>> >>> - Bonk! changes:
>> >>> - Post-use movement penalty removed.
>> >>> - Now has a re-use cooldown time, like The Sandman.
>> >>> - The Chargin' Target changes:
>> >>>              - Direct charge hit now does 50 damage + 10 per head
>> >>> (up to 5 heads).
>> >>>              - Capped the turn rate from +left and +right while
>> >>> charging.
>> >>> - The Huntsman changes:
>> >>> - Removed restriction that arrows need to be aimed before they can
>> >>> be lit by a Pyro.
>> >>> - Bow can now be lowered without losing the lit arrow.
>> >>> - Changed bow so you can start charging it while you're jumping, but
>> >>> you can't fire until you're on the ground.
>> >>> - Fixed bug where flame effect would get stuck on if you change
>> >>> weapons with a lit arrow.
>> >>> - Backpack changes:
>> >>> - Moved Crafting button out to the root class/backpack selection
>> >>> panel.
>> >>> - Dragging and dropping items in your backpack now makes appropriate
>> >>> sounds.
>> >>> - Bot changes:
>> >>> - Bots don't retreat to gather health as readily if they are in
>> >>> combat.
>> >>> - Bots no longer retreat when moving to block a point capture.
>> >>> - Bots should now equip an appropriate combat weapon and fight while
>> >>> moving to collect health.
>> >>> - Bots who are roaming the map and hunting now chase down their
>> >>> victims, following them around corners.
>> >>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold
>> >>> down their fire button for a minimum time. This was causing Soldier
>> >>> bots to fire rockets into nearby walls as they strafed, killing
>> >>> themselves.
>> >>> - Soldiers bots now switch to their shotgun after firing all four
>> >>> rockets when engaging an enemy.
>> >>> - Added a few more bot names from community suggestions.
>> >>> - Fixed a behavior loop with Engineer metal gathering.
>> >>> - The Sandman change:
>> >>>               - Added a slight speed reduction to stunned players.
>> >>> - Community requests
>> >>> - Added ConVars log_verbose_enable and log_verbose_interval to
>> >>> report player positions in the server log at regular intervals
>> >>>                     - log_verbose_enable     default: 0
>> >>>                     - log_verbose_interval   default:  3 secs
>> >>>               - "Last-weapon" initialization on respawn now sets
>> >>> itself to be the melee weapon if you don't have a selectable
>> >>> secondary weapon (like The Razorback).
>> >>>
>> >>> Bug Fixes:
>> >>> - Fixed an case where The Gunboats didn't apply their damage
>> >>> reduction properly.
>> >>> - The amount count in the HUD now flashes red when you're low on
>> >>> ammo.
>> >>> - Extinguishing a burning teammate now earns a full bonus point (was
>> >>> half a point).
>> >>> - Fixed a permanent overheal exploit involving dispensers.
>> >>> - Fixed a bug in spectator mode where the user aborted out of
>> >>> freezecam, setup a spec mode (like IN_EYE), and would then have the
>> >>> setting stomped after the freezecam timer expired.
>> >>> - Fixed bug with disguised spy sometimes seeing his own name in the
>> >>> disguise status HUD.
>> >>> - Fixed a client crash that could result from players with arrows
>> >>> embedded in them.
>> >>> - Fixed items that can be worn by any class having the wrong model
>> >>> when worn by a disguised Spy.
>> >>> - Added missing map prefixes to server browser game types.
>> >>> - Killing yourself with your own sentry no longer increments the
>> >>> sentry's kill counter.
>> >>> - Fixed dropped hats sometimes having the wrong team color.
>> >>> - Fixed crit-boosted players not getting critical hits if their
>> >>> weapon has custom no-crit behavior.
>> >>> - Fixed the achievement dialog taking a long time to pop up, and
>> >>> completed achievements now sort to the bottom of the list.
>> >>> - Fixed Spies disguised as Medics hearing the autocaller sound.
>> >>>
>> >>> Jason
>> >>>
>> >>> _______________________________________________
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>> >>>
>> >>
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>>
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