My HL2.exe is crashing as well when my server changes map, sv_pure is 0...
any ideas?

On Mon, Aug 13, 2012 at 10:48 AM, Leon Hunter <[email protected]> wrote:

> Yeah. That's an ages old bug where the whitelist of the previous server
> carries over to the new one (its either that or the pure setting).
>
> Clients complain about it all the time with VSH
>
> -Leon
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Cameron Munroe
> Sent: Monday, 13 August 2012 11:42 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Clients Crashing On Map Change
>
> Well that is funny. I had some issues with Saxton Hale and CTF while
> serverhopping so I changed that to help make it so players could easily
> transition. =|
>
>
> On 8/13/2012 1:17 AM, Leon Hunter wrote:
> > After fiddling around with TF2 Settings for some time, I can announce
> > with near certainty that the cause of the mass client crash-out during
> > map changes is the result of issues with sv_pure 1.
> >
> > I have tested sv_pure 0 for the last 12 hours and the mass client
> > crash-outs are no longer occurring for us.
> >
> > -Leon
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Cameron
> > Munroe
> > Sent: Monday, 13 August 2012 6:03 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Clients Crashing On Map Change
> >
> > Sadly I think we are talking about the same issue, it just has gotten
> > much much bigger after the update.
> >
> >
> > On 8/12/2012 1:04 PM, Leon Hunter wrote:
> >> Cameron, you're sadly mistaken. Whilst I understand and know of the
> >> common problem that you're describing, Violent and I are describing a
> >> completely different and more severe issue.
> >>
> >> Most recently we have had cases on a very reguler basis where over a
> >> third of the clients on a server will crashout (to desktop) on a map
> change.
> > This
> >> only started happening after Valve's recent updates to TF2 and thanks
> >> to Violent I now know it is not an isolated issue.
> >>
> >> This is not a trivial matter of players quitting and then crashing or
> >> loosing connectivity during map change, so please do not misrepresent
> >> it
> > as
> >> one.
> >>
> >> -Leon
> >>
> >> -----Original Message-----
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of Cameron
> >> Munroe
> >> Sent: Monday, 13 August 2012 4:42 AM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Servers Crashing On Map Change
> >>
> >> Its called tf2 itself. All servers have this issue to varying degrees.
> >> It seems that on map change clients either quit out, or they lost
> >> connectivity with the servers in time. Nothing has been found on how
> >> to resolve the issue.
> >>
> >>
> >> On 8/12/2012 10:43 AM, Violent Crimes wrote:
> >>> I have 15 servers for tf2 and they all seem to crash clients out on
> >>> map change. I have removed sourcemod and metamod and they still crash.
> >>> Is anyone else having this issue?
> >>>
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> >>
> >>
> >>
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