I'm not, when I am at work, I idle in the server, and alt tab to Windows,
the only corellation I can see is the map changing. This is on my notebook,
if I am home, my home machine doesn't seem to do it. I may format the
notebook this weekend anyway, maybe that will help :)

On Wed, Aug 15, 2012 at 4:42 PM, Cameron Munroe
<[email protected]>wrote:

>  How are you changing maps? There is still a bug in linux where common
> cmds crash the server.
>
>
> On 8/15/2012 11:50 AM, Albert Davis wrote:
>
> My HL2.exe is crashing as well when my server changes map, sv_pure is 0...
> any ideas?
>
> On Mon, Aug 13, 2012 at 10:48 AM, Leon Hunter <[email protected]>wrote:
>
>> Yeah. That's an ages old bug where the whitelist of the previous server
>> carries over to the new one (its either that or the pure setting).
>>
>> Clients complain about it all the time with VSH
>>
>> -Leon
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Cameron Munroe
>>  Sent: Monday, 13 August 2012 11:42 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Clients Crashing On Map Change
>>
>> Well that is funny. I had some issues with Saxton Hale and CTF while
>> serverhopping so I changed that to help make it so players could easily
>> transition. =|
>>
>>
>> On 8/13/2012 1:17 AM, Leon Hunter wrote:
>> > After fiddling around with TF2 Settings for some time, I can announce
>> > with near certainty that the cause of the mass client crash-out during
>> > map changes is the result of issues with sv_pure 1.
>> >
>> > I have tested sv_pure 0 for the last 12 hours and the mass client
>> > crash-outs are no longer occurring for us.
>> >
>> > -Leon
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of Cameron
>> > Munroe
>> > Sent: Monday, 13 August 2012 6:03 AM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Clients Crashing On Map Change
>> >
>> > Sadly I think we are talking about the same issue, it just has gotten
>> > much much bigger after the update.
>> >
>> >
>> > On 8/12/2012 1:04 PM, Leon Hunter wrote:
>> >> Cameron, you're sadly mistaken. Whilst I understand and know of the
>> >> common problem that you're describing, Violent and I are describing a
>> >> completely different and more severe issue.
>> >>
>> >> Most recently we have had cases on a very reguler basis where over a
>> >> third of the clients on a server will crashout (to desktop) on a map
>> change.
>> > This
>> >> only started happening after Valve's recent updates to TF2 and thanks
>> >> to Violent I now know it is not an isolated issue.
>> >>
>> >> This is not a trivial matter of players quitting and then crashing or
>> >> loosing connectivity during map change, so please do not misrepresent
>> >> it
>> > as
>> >> one.
>> >>
>> >> -Leon
>> >>
>> >> -----Original Message-----
>> >> From: [email protected]
>> >> [mailto:[email protected]] On Behalf Of Cameron
>> >> Munroe
>> >> Sent: Monday, 13 August 2012 4:42 AM
>> >> To: Half-Life dedicated Win32 server mailing list
>> >> Subject: Re: [hlds] Servers Crashing On Map Change
>> >>
>> >> Its called tf2 itself. All servers have this issue to varying degrees.
>> >> It seems that on map change clients either quit out, or they lost
>> >> connectivity with the servers in time. Nothing has been found on how
>> >> to resolve the issue.
>> >>
>> >>
>> >> On 8/12/2012 10:43 AM, Violent Crimes wrote:
>> >>> I have 15 servers for tf2 and they all seem to crash clients out on
>> >>> map change. I have removed sourcemod and metamod and they still crash.
>> >>> Is anyone else having this issue?
>> >>>
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>> >>
>> >>
>> >>
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