So long story short the server doesn't crash it is the client?
On 8/15/2012 3:26 PM, Albert Davis wrote:
I'm not, when I am at work, I idle in the server, and alt tab to
Windows, the only corellation I can see is the map changing. This is
on my notebook, if I am home, my home machine doesn't seem to do it. I
may format the notebook this weekend anyway, maybe that will help :)
On Wed, Aug 15, 2012 at 4:42 PM, Cameron Munroe
<[email protected] <mailto:[email protected]>> wrote:
How are you changing maps? There is still a bug in linux where
common cmds crash the server.
On 8/15/2012 11:50 AM, Albert Davis wrote:
My HL2.exe is crashing as well when my server changes map,
sv_pure is 0... any ideas?
On Mon, Aug 13, 2012 at 10:48 AM, Leon Hunter
<[email protected] <mailto:[email protected]>> wrote:
Yeah. That's an ages old bug where the whitelist of the
previous server
carries over to the new one (its either that or the pure
setting).
Clients complain about it all the time with VSH
-Leon
-----Original Message-----
From: [email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] On Behalf Of
Cameron Munroe
Sent: Monday, 13 August 2012 11:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Clients Crashing On Map Change
Well that is funny. I had some issues with Saxton Hale and
CTF while
serverhopping so I changed that to help make it so players
could easily
transition. =|
On 8/13/2012 1:17 AM, Leon Hunter wrote:
> After fiddling around with TF2 Settings for some time, I
can announce
> with near certainty that the cause of the mass client
crash-out during
> map changes is the result of issues with sv_pure 1.
>
> I have tested sv_pure 0 for the last 12 hours and the mass
client
> crash-outs are no longer occurring for us.
>
> -Leon
>
> -----Original Message-----
> From: [email protected]
<mailto:[email protected]>
> [mailto:[email protected]
<mailto:[email protected]>] On Behalf Of
Cameron
> Munroe
> Sent: Monday, 13 August 2012 6:03 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Clients Crashing On Map Change
>
> Sadly I think we are talking about the same issue, it just
has gotten
> much much bigger after the update.
>
>
> On 8/12/2012 1:04 PM, Leon Hunter wrote:
>> Cameron, you're sadly mistaken. Whilst I understand and
know of the
>> common problem that you're describing, Violent and I are
describing a
>> completely different and more severe issue.
>>
>> Most recently we have had cases on a very reguler basis
where over a
>> third of the clients on a server will crashout (to
desktop) on a map
change.
> This
>> only started happening after Valve's recent updates to TF2
and thanks
>> to Violent I now know it is not an isolated issue.
>>
>> This is not a trivial matter of players quitting and then
crashing or
>> loosing connectivity during map change, so please do not
misrepresent
>> it
> as
>> one.
>>
>> -Leon
>>
>> -----Original Message-----
>> From: [email protected]
<mailto:[email protected]>
>> [mailto:[email protected]
<mailto:[email protected]>] On Behalf Of
Cameron
>> Munroe
>> Sent: Monday, 13 August 2012 4:42 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Servers Crashing On Map Change
>>
>> Its called tf2 itself. All servers have this issue to
varying degrees.
>> It seems that on map change clients either quit out, or
they lost
>> connectivity with the servers in time. Nothing has been
found on how
>> to resolve the issue.
>>
>>
>> On 8/12/2012 10:43 AM, Violent Crimes wrote:
>>> I have 15 servers for tf2 and they all seem to crash
clients out on
>>> map change. I have removed sourcemod and metamod and they
still crash.
>>> Is anyone else having this issue?
>>>
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>>
>>
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