So long story short the server doesn't crash it is the client?

On 8/15/2012 3:26 PM, Albert Davis wrote:
I'm not, when I am at work, I idle in the server, and alt tab to Windows, the only corellation I can see is the map changing. This is on my notebook, if I am home, my home machine doesn't seem to do it. I may format the notebook this weekend anyway, maybe that will help :)

On Wed, Aug 15, 2012 at 4:42 PM, Cameron Munroe <[email protected] <mailto:[email protected]>> wrote:

    How are you changing maps? There is still a bug in linux where
    common cmds crash the server.


    On 8/15/2012 11:50 AM, Albert Davis wrote:
    My HL2.exe is crashing as well when my server changes map,
    sv_pure is 0... any ideas?

    On Mon, Aug 13, 2012 at 10:48 AM, Leon Hunter
    <[email protected] <mailto:[email protected]>> wrote:

        Yeah. That's an ages old bug where the whitelist of the
        previous server
        carries over to the new one (its either that or the pure
        setting).

        Clients complain about it all the time with VSH

        -Leon


        -----Original Message-----
        From: [email protected]
        <mailto:[email protected]>
        [mailto:[email protected]
        <mailto:[email protected]>] On Behalf Of
        Cameron Munroe
        Sent: Monday, 13 August 2012 11:42 PM
        To: Half-Life dedicated Win32 server mailing list
        Subject: Re: [hlds] Clients Crashing On Map Change

        Well that is funny. I had some issues with Saxton Hale and
        CTF while
        serverhopping so I changed that to help make it so players
        could easily
        transition. =|


        On 8/13/2012 1:17 AM, Leon Hunter wrote:
        > After fiddling around with TF2 Settings for some time, I
        can announce
        > with near certainty that the cause of the mass client
        crash-out during
        > map changes is the result of issues with sv_pure 1.
        >
        > I have tested sv_pure 0 for the last 12 hours and the mass
        client
        > crash-outs are no longer occurring for us.
        >
        > -Leon
        >
        > -----Original Message-----
        > From: [email protected]
        <mailto:[email protected]>
        > [mailto:[email protected]
        <mailto:[email protected]>] On Behalf Of
        Cameron
        > Munroe
        > Sent: Monday, 13 August 2012 6:03 AM
        > To: Half-Life dedicated Win32 server mailing list
        > Subject: Re: [hlds] Clients Crashing On Map Change
        >
        > Sadly I think we are talking about the same issue, it just
        has gotten
        > much much bigger after the update.
        >
        >
        > On 8/12/2012 1:04 PM, Leon Hunter wrote:
        >> Cameron, you're sadly mistaken. Whilst I understand and
        know of the
        >> common problem that you're describing, Violent and I are
        describing a
        >> completely different and more severe issue.
        >>
        >> Most recently we have had cases on a very reguler basis
        where over a
        >> third of the clients on a server will crashout (to
        desktop) on a map
        change.
        > This
        >> only started happening after Valve's recent updates to TF2
        and thanks
        >> to Violent I now know it is not an isolated issue.
        >>
        >> This is not a trivial matter of players quitting and then
        crashing or
        >> loosing connectivity during map change, so please do not
        misrepresent
        >> it
        > as
        >> one.
        >>
        >> -Leon
        >>
        >> -----Original Message-----
        >> From: [email protected]
        <mailto:[email protected]>
        >> [mailto:[email protected]
        <mailto:[email protected]>] On Behalf Of
        Cameron
        >> Munroe
        >> Sent: Monday, 13 August 2012 4:42 AM
        >> To: Half-Life dedicated Win32 server mailing list
        >> Subject: Re: [hlds] Servers Crashing On Map Change
        >>
        >> Its called tf2 itself. All servers have this issue to
        varying degrees.
        >> It seems that on map change clients either quit out, or
        they lost
        >> connectivity with the servers in time. Nothing has been
        found on how
        >> to resolve the issue.
        >>
        >>
        >> On 8/12/2012 10:43 AM, Violent Crimes wrote:
        >>> I have 15 servers for tf2 and they all seem to crash
        clients out on
        >>> map change. I have removed sourcemod and metamod and they
        still crash.
        >>> Is anyone else having this issue?
        >>>
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        >>
        >>
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