How are you changing maps? There is still a bug in linux where common cmds crash the server.

On 8/15/2012 11:50 AM, Albert Davis wrote:
My HL2.exe is crashing as well when my server changes map, sv_pure is 0... any ideas?

On Mon, Aug 13, 2012 at 10:48 AM, Leon Hunter <[email protected] <mailto:[email protected]>> wrote:

    Yeah. That's an ages old bug where the whitelist of the previous
    server
    carries over to the new one (its either that or the pure setting).

    Clients complain about it all the time with VSH

    -Leon


    -----Original Message-----
    From: [email protected]
    <mailto:[email protected]>
    [mailto:[email protected]
    <mailto:[email protected]>] On Behalf Of Cameron
    Munroe
    Sent: Monday, 13 August 2012 11:42 PM
    To: Half-Life dedicated Win32 server mailing list
    Subject: Re: [hlds] Clients Crashing On Map Change

    Well that is funny. I had some issues with Saxton Hale and CTF while
    serverhopping so I changed that to help make it so players could
    easily
    transition. =|


    On 8/13/2012 1:17 AM, Leon Hunter wrote:
    > After fiddling around with TF2 Settings for some time, I can
    announce
    > with near certainty that the cause of the mass client crash-out
    during
    > map changes is the result of issues with sv_pure 1.
    >
    > I have tested sv_pure 0 for the last 12 hours and the mass client
    > crash-outs are no longer occurring for us.
    >
    > -Leon
    >
    > -----Original Message-----
    > From: [email protected]
    <mailto:[email protected]>
    > [mailto:[email protected]
    <mailto:[email protected]>] On Behalf Of Cameron
    > Munroe
    > Sent: Monday, 13 August 2012 6:03 AM
    > To: Half-Life dedicated Win32 server mailing list
    > Subject: Re: [hlds] Clients Crashing On Map Change
    >
    > Sadly I think we are talking about the same issue, it just has
    gotten
    > much much bigger after the update.
    >
    >
    > On 8/12/2012 1:04 PM, Leon Hunter wrote:
    >> Cameron, you're sadly mistaken. Whilst I understand and know of the
    >> common problem that you're describing, Violent and I are
    describing a
    >> completely different and more severe issue.
    >>
    >> Most recently we have had cases on a very reguler basis where
    over a
    >> third of the clients on a server will crashout (to desktop) on
    a map
    change.
    > This
    >> only started happening after Valve's recent updates to TF2 and
    thanks
    >> to Violent I now know it is not an isolated issue.
    >>
    >> This is not a trivial matter of players quitting and then
    crashing or
    >> loosing connectivity during map change, so please do not
    misrepresent
    >> it
    > as
    >> one.
    >>
    >> -Leon
    >>
    >> -----Original Message-----
    >> From: [email protected]
    <mailto:[email protected]>
    >> [mailto:[email protected]
    <mailto:[email protected]>] On Behalf Of Cameron
    >> Munroe
    >> Sent: Monday, 13 August 2012 4:42 AM
    >> To: Half-Life dedicated Win32 server mailing list
    >> Subject: Re: [hlds] Servers Crashing On Map Change
    >>
    >> Its called tf2 itself. All servers have this issue to varying
    degrees.
    >> It seems that on map change clients either quit out, or they lost
    >> connectivity with the servers in time. Nothing has been found
    on how
    >> to resolve the issue.
    >>
    >>
    >> On 8/12/2012 10:43 AM, Violent Crimes wrote:
    >>> I have 15 servers for tf2 and they all seem to crash clients
    out on
    >>> map change. I have removed sourcemod and metamod and they
    still crash.
    >>> Is anyone else having this issue?
    >>>
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    >>
    >>
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