That's not true. Valve still requires all the correct Sv_tags to be set,
regardless of if your server is using Quickplay or not.


On Wed, Jun 25, 2014 at 4:43 PM, ics <[email protected]> wrote:

> Yes non quickplay servers can do whatever they wish.
>
> -ics
>
> Silencio Delgato kirjoitti:
>
>> Indeed, I am aware of Valve's Policy of Truth, but I'm not too concerned
>> with it since it mostly (if not solely?) applies to Quickplay. Non-QP
>> servers are a different story in that regard, correct? As long as it does
>> not interfere with that feature and the players being sent to servers by
>> it, I think it should be fine, or at least, that was always my
>> understanding of policy.
>>
>>
>>
>>
>> On Wed, Jun 25, 2014 at 1:25 PM, ics <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     Basically modifying gameplay with such plugins goes against the
>>     Valve's Policy of Truth but it's not enforced anymore as it used
>>     to. Valve rather directs quickplay traffic by default to their
>>     servers, leaving ours empty so it doesn't really matter anymore
>>     what you run on a server.
>>
>>     -ics
>>
>>     Silencio Delgato kirjoitti:
>>
>>         Indeed. Voicing concerns over gameplay here is not likely to
>>         garner a response from the tf2 dev team.
>>
>>         Though, I wonder in what way we (server owners) can affect the
>>         changes on our end regarding the heavy? I know that there was
>>         a hidden cvar (tf_stickydamage_ramp or something like that,
>>         can't remember) for the demoman since projectiles = entities,
>>         however there is no hidden cvar for heavy since his weapon is
>>         hitscan and those do not generate entities, so its more or
>>         less an attribute of the weapon I believe.
>>
>>         Is there a plugin that could potentially find/modify the
>>         attribute of the weapon itself or just a way to figure out
>>         where/what to change on our end to affect the ramp up for the
>>         heavy?
>>
>>
>>         On Wed, Jun 25, 2014 at 12:16 PM, evan otten
>>         <[email protected] <mailto:[email protected]>
>>         <mailto:[email protected] <mailto:[email protected]>>> wrote:
>>
>>             Just want to point out to everyone that this mailing list
>>         is NOT
>>             for game play changes. It is for server owner discussion
>>
>>             On Jun 25, 2014 2:35 PM, "Darius Pirestani"
>>         <[email protected] <mailto:[email protected]>
>>             <mailto:[email protected] <mailto:[email protected]>>> wrote:
>>
>>                 Or sticky trap his feet while he's taunting, and
>>         detonate as
>>                 soon as he's done.
>>
>>                 On Jun 25, 2014, at 2:23 PM, Justin Kim
>>         <[email protected] <mailto:[email protected]>> wrote:
>>
>>                     You can also kill the pyro after the taunt. This
>>             is a thing.
>>
>>                     On Jun 25, 2014, at 2:21 PM, Jordan Olling
>>                     <[email protected]
>>             <mailto:[email protected]>> wrote:
>>
>>                 http://wiki.teamfortress.com/wiki/Phlogistinator
>>                         "During this taunt, the wielder has 75% damage
>>                 resistance
>>                         and full immunity from taunt kills."
>>
>>
>>                         On Wed, Jun 25, 2014 at 11:17 AM, James Haikin
>>                         <[email protected]
>>                 <mailto:[email protected]>> wrote:
>>
>>                             You most definitely can kill a phlog pyro
>>                 as he's
>>                             taunting. Aim better.
>>
>>                             -James
>>
>>
>>                             On Wed, Jun 25, 2014 at 11:13 AM, Bruno Garcia
>>                             <[email protected]
>>                 <mailto:[email protected]>> wrote:
>>
>>                                 The only thing that needs nerfing is
>>                 the Phlogistinator.
>>                                 It is extremely stupid that you
>>                 *can't* kill a pyro
>>                                 that's taunting with four rockets at a
>>                 really really
>>                                 close distance...
>>                                 Then the pyro after finishing the
>>                 taunt turns around
>>                                 and kills you with crits.
>>                                 It's stupid how they gave uber charge
>>                 and critical
>>                                 hits to a pyro weapon.
>>
>>
>>                                 On Tue, Jun 24, 2014 at 3:01 AM, Emil
>>                 Larsson
>>                                 <[email protected]
>>                 <mailto:[email protected]>> wrote:
>>
>>                                     Sorry to taking the mailing list
>>                 further
>>                                     offtopic, but the heavy nerf
>>                 didn't affect the
>>                                     gameplay flow as much as the
>>                 demoman sticky
>>                                     launcher one. The axtingusher nerf
>>                 is arguable
>>                                     done to make it more intresting
>>                 sidegrade than
>>                                     the upgrade it used to be
>>                 (somewhat similar to
>>                                     the equalizer nerf they did awhile
>>                 back where
>>                                     they split it into two weapons).
>>
>>                                     They are still intending to
>>                 rebalance the sticky
>>                                     launcher, just not in a way that
>>                 probably
>>                                     affects the gameplay flow as much.
>>                 There is
>>                                     plenty of community discussion on
>>                 alternate ways
>>                                     of doing this already anyway.
>>
>>
>>                                     On Tue, Jun 24, 2014 at 3:47 AM,
>>                 Darius
>>                                     Pirestani <[email protected]
>>                 <mailto:[email protected]>> wrote:
>>
>>                                         So you revert the demo
>>                 changes, but not the
>>                                         heavy & pyro changes? Jesus
>>                 Christ.
>>
>>
>>                                         > On Jun 23, 2014, at 8:55 PM,
>>                 Eric Smith
>>                                         <[email protected]
>>                 <mailto:[email protected]>> wrote:
>>                                         >
>>                                         > We've released a mandatory
>>                 update for TF2.
>>                                         The notes for the update are
>>                 below. The new
>>                                         version number is 2294473.
>>                                         >
>>                                         > -Eric
>>                                         >
>>                                         >
>>                 -----------------------------------------
>>                                         >
>>                                         > - Reverted the recent
>>                 stickybomb damage
>>                                         ramp up change. We will
>>                 continue to evaluate
>>                                         the use of stickybomb air
>>                 detonations and
>>                                         potential changes to that
>>                 mechanic.
>>                                         > - Fixed being able to taunt
>>                 with enemies
>>                                         between spawn room doors
>>                                         > - Fixed a problem with The
>>                 Senguko
>>                                         Scorcher's materials
>>                                         > - Updated the Towering
>>                 Pillar of Summer
>>                                         Shades so they are marketable
>>                                         > - Updated the attribute
>>                 description for
>>                                         the Back Scatter to better
>>                 explain what it does
>>                                         > - Updated the localization files
>>                                         >
>>                                         >
>>                                         >
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