That's not true. Valve still requires all the correct Sv_tags to be set, regardless of if your server is using Quickplay or not.
On Wed, Jun 25, 2014 at 4:43 PM, ics <[email protected]> wrote: > Yes non quickplay servers can do whatever they wish. > > -ics > > Silencio Delgato kirjoitti: > >> Indeed, I am aware of Valve's Policy of Truth, but I'm not too concerned >> with it since it mostly (if not solely?) applies to Quickplay. Non-QP >> servers are a different story in that regard, correct? As long as it does >> not interfere with that feature and the players being sent to servers by >> it, I think it should be fine, or at least, that was always my >> understanding of policy. >> >> >> >> >> On Wed, Jun 25, 2014 at 1:25 PM, ics <[email protected] <mailto: >> [email protected]>> wrote: >> >> Basically modifying gameplay with such plugins goes against the >> Valve's Policy of Truth but it's not enforced anymore as it used >> to. Valve rather directs quickplay traffic by default to their >> servers, leaving ours empty so it doesn't really matter anymore >> what you run on a server. >> >> -ics >> >> Silencio Delgato kirjoitti: >> >> Indeed. Voicing concerns over gameplay here is not likely to >> garner a response from the tf2 dev team. >> >> Though, I wonder in what way we (server owners) can affect the >> changes on our end regarding the heavy? I know that there was >> a hidden cvar (tf_stickydamage_ramp or something like that, >> can't remember) for the demoman since projectiles = entities, >> however there is no hidden cvar for heavy since his weapon is >> hitscan and those do not generate entities, so its more or >> less an attribute of the weapon I believe. >> >> Is there a plugin that could potentially find/modify the >> attribute of the weapon itself or just a way to figure out >> where/what to change on our end to affect the ramp up for the >> heavy? >> >> >> On Wed, Jun 25, 2014 at 12:16 PM, evan otten >> <[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>> wrote: >> >> Just want to point out to everyone that this mailing list >> is NOT >> for game play changes. It is for server owner discussion >> >> On Jun 25, 2014 2:35 PM, "Darius Pirestani" >> <[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>> wrote: >> >> Or sticky trap his feet while he's taunting, and >> detonate as >> soon as he's done. >> >> On Jun 25, 2014, at 2:23 PM, Justin Kim >> <[email protected] <mailto:[email protected]>> wrote: >> >> You can also kill the pyro after the taunt. This >> is a thing. >> >> On Jun 25, 2014, at 2:21 PM, Jordan Olling >> <[email protected] >> <mailto:[email protected]>> wrote: >> >> http://wiki.teamfortress.com/wiki/Phlogistinator >> "During this taunt, the wielder has 75% damage >> resistance >> and full immunity from taunt kills." >> >> >> On Wed, Jun 25, 2014 at 11:17 AM, James Haikin >> <[email protected] >> <mailto:[email protected]>> wrote: >> >> You most definitely can kill a phlog pyro >> as he's >> taunting. Aim better. >> >> -James >> >> >> On Wed, Jun 25, 2014 at 11:13 AM, Bruno Garcia >> <[email protected] >> <mailto:[email protected]>> wrote: >> >> The only thing that needs nerfing is >> the Phlogistinator. >> It is extremely stupid that you >> *can't* kill a pyro >> that's taunting with four rockets at a >> really really >> close distance... >> Then the pyro after finishing the >> taunt turns around >> and kills you with crits. >> It's stupid how they gave uber charge >> and critical >> hits to a pyro weapon. >> >> >> On Tue, Jun 24, 2014 at 3:01 AM, Emil >> Larsson >> <[email protected] >> <mailto:[email protected]>> wrote: >> >> Sorry to taking the mailing list >> further >> offtopic, but the heavy nerf >> didn't affect the >> gameplay flow as much as the >> demoman sticky >> launcher one. The axtingusher nerf >> is arguable >> done to make it more intresting >> sidegrade than >> the upgrade it used to be >> (somewhat similar to >> the equalizer nerf they did awhile >> back where >> they split it into two weapons). >> >> They are still intending to >> rebalance the sticky >> launcher, just not in a way that >> probably >> affects the gameplay flow as much. >> There is >> plenty of community discussion on >> alternate ways >> of doing this already anyway. >> >> >> On Tue, Jun 24, 2014 at 3:47 AM, >> Darius >> Pirestani <[email protected] >> <mailto:[email protected]>> wrote: >> >> So you revert the demo >> changes, but not the >> heavy & pyro changes? Jesus >> Christ. >> >> >> > On Jun 23, 2014, at 8:55 PM, >> Eric Smith >> <[email protected] >> <mailto:[email protected]>> wrote: >> > >> > We've released a mandatory >> update for TF2. >> The notes for the update are >> below. The new >> version number is 2294473. >> > >> > -Eric >> > >> > >> ----------------------------------------- >> > >> > - Reverted the recent >> stickybomb damage >> ramp up change. We will >> continue to evaluate >> the use of stickybomb air >> detonations and >> potential changes to that >> mechanic. >> > - Fixed being able to taunt >> with enemies >> between spawn room doors >> > - Fixed a problem with The >> Senguko >> Scorcher's materials >> > - Updated the Towering >> Pillar of Summer >> Shades so they are marketable >> > - Updated the attribute >> description for >> the Back Scatter to better >> explain what it does >> > - Updated the localization files >> > >> > >> > >> _______________________________________________ >> > To unsubscribe, edit your list >> preferences, or view the list >> archives, >> please visit: >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >> hlds >> >> _______________________________________________ >> To unsubscribe, edit your list >> preferences, >> or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >> hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list >> preferences, or >> view the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >> hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list >> preferences, or view >> the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >> hlds >> >> >> >> ______________________________ >> _________________ >> To unsubscribe, edit your list >> preferences, or view the >> list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >> hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or >> view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >> hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or >> view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view >> the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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