I just want to quickly point out that you can back up and wait for the taunt to 
end before expending a rocket launcher’s clip, so that you can actually kill 
the pyro. Most complaints about the phlog stem from not realising that backing 
up before engaging or running away are also options.

On Jun 25, 2014, at 2:13 PM, Bruno Garcia <[email protected]> wrote:

> The only thing that needs nerfing is the Phlogistinator.
> It is extremely stupid that you *can't* kill a pyro that's taunting with four 
> rockets at a really really close distance...
> Then the pyro after finishing the taunt turns around and kills you with crits.
> It's stupid how they gave uber charge and critical hits to a pyro weapon.
> 
> 
> On Tue, Jun 24, 2014 at 3:01 AM, Emil Larsson <[email protected]> wrote:
> Sorry to taking the mailing list further offtopic, but the heavy nerf didn't 
> affect the gameplay flow as much as the demoman sticky launcher one. The 
> axtingusher nerf is arguable done to make it more intresting sidegrade than 
> the upgrade it used to be (somewhat similar to the equalizer nerf they did 
> awhile back where they split it into two weapons).
> 
> They are still intending to rebalance the sticky launcher, just not in a way 
> that probably affects the gameplay flow as much. There is plenty of community 
> discussion on alternate ways of doing this already anyway.
> 
> 
> On Tue, Jun 24, 2014 at 3:47 AM, Darius Pirestani <[email protected]> wrote:
> So you revert the demo changes, but not the heavy & pyro changes? Jesus 
> Christ.
> 
> 
> > On Jun 23, 2014, at 8:55 PM, Eric Smith <[email protected]> wrote:
> >
> > We've released a mandatory update for TF2. The notes for the update are 
> > below. The new version number is 2294473.
> >
> > -Eric
> >
> > -----------------------------------------
> >
> > - Reverted the recent stickybomb damage ramp up change. We will continue to 
> > evaluate the use of stickybomb air detonations and potential changes to 
> > that mechanic.
> > - Fixed being able to taunt with enemies between spawn room doors
> > - Fixed a problem with The Senguko Scorcher's materials
> > - Updated the Towering Pillar of Summer Shades so they are marketable
> > - Updated the attribute description for the Back Scatter to better explain 
> > what it does
> > - Updated the localization files
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Attachment: signature.asc
Description: Message signed with OpenPGP using GPGMail

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to